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    <title>Game Dev Report</title>
    <description>Game dev insights to help indie developers succeed (by Code Monkey)</description>
    
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    <lastBuildDate>Fri, 10 Jul 2026 03:32:12 +0000</lastBuildDate>
    <pubDate>Sun, 05 Jul 2026 12:00:00 +0000</pubDate>
    <atom:published>2026-07-05T12:00:00Z</atom:published>
    <atom:updated>2026-07-10T03:32:12Z</atom:updated>
    
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  <title>Inventive Indie Merch, and Sony kills physical disks!</title>
  <description>Also the POWER of Polish, and controversial tech in the world cup!</description>
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  <pubDate>Sun, 05 Jul 2026 12:00:00 +0000</pubDate>
  <atom:published>2026-07-05T12:00:00Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">Here is July! Nice and warm here although a bit too warm, it was 40º several days this week! Still I much prefer that over the cold.</p><p class="paragraph" style="text-align:left;">This week I will be making a video with <b>Steam Marketing Expert </b>Chris Zukowski answering all your Steam questions. Do you have one? Write it in <a class="link" href="https://www.youtube.com/post/UgkxzE2YuAcxEjrLMyg7ACAh2mGcAHxlvFDO?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">this post</a> and I&#39;ll ask him!</p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Inventive Indie Merch <b>; </b>Polish!</p></li><li><p class="paragraph" style="text-align:left;"><b>Tech: </b>World Cup Controversial Ball Tech</p></li><li><p class="paragraph" style="text-align:left;"><b>Gaming: </b>Sony kills physical disks</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/summerbundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/4c081e97-51b4-47ed-a283-0e80bf292264/summer2025CodeMonkeyBundle.png?t=1781995285"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" rel="noopener" target="_blank"><span class="image__source_text"><p><span style="text-decoration:underline;"><b><a class="link" href="http://cmonkey.co/summerbundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">Get 80% OFF on ALL my Courses and Games!!!</a></b></span></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Insanely inventive indie game merch!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/1e3ded4a-df4d-4c2a-9b2f-3ff73e1f9299/R110_IndieMerch.png?t=1783240625"/></div><p class="paragraph" style="text-align:left;"><b>Merch </b>is always fun, having a t-shirt with your favorite game&#39;s name on it is nice, but it&#39;s all pretty generic. Shirts, mugs, stickers, maybe a mousepad?</p><p class="paragraph" style="text-align:left;">Well the developers behind <b>Cairn </b>did something extremely unique and original! The game is all about <b>climbing a mountain </b>through whatever path you can find. And once you reach the end of the game you can <a class="link" href="https://mightymerch.store/products/cairn-pod-tshirts?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">order a t-shirt</a> showing the exact path you took to reach the summit! This is so cool!</p><p class="paragraph" style="text-align:left;">You can only order it from <b>inside the game </b>after you reach the top, you can&#39;t fake your way to it (at least not without cheats) so if you see someone wearing this shirt you know they finished the game!</p><p class="paragraph" style="text-align:left;">Could you do something like this for your game? Yet another inventive marketing technique!</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I </span><span style="color:#b4812e;"><b>LOVE </b></span><span style="color:#b4812e;">this idea! How come no one ever thought of it? At least I&#39;ve never heard of such custom merch related to whatever you did inside the game. Now it makes me wonder how this idea might be applied to </span><span style="color:#b4812e;"><b>other games.</b></span><span style="color:#b4812e;"> Maybe a t-shirt with your sprawling Factorio factory? Maybe a </span><span style="color:#b4812e;"><b>wearable mask</b></span><span style="color:#b4812e;"> with your custom Skyrim character on it? Or maybe even a t-shirt with some electronics showing your</span><span style="color:#b4812e;"><b> realtime KD ratio</b></span><span style="color:#b4812e;"> in Call of Duty? The ideas are endless!</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>Summer Sale Continues, 50% OFF Marketing!</b></h1><div class="image"><a class="image__link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3719a73a-5934-4de0-820f-8e7b8ad9e6ba/unitySummerSale26.png?t=1781423753"/></a></div><p class="paragraph" style="text-align:left;">The Unity Asset Store <b>Summer Sale </b>is live! As always this is one of the biggest sales of the year with thousands of the BEST assets on sale. As usual you got 50% off the top assets.</p><p class="paragraph" style="text-align:left;">Check out everything on sale <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p><div class="image"><a class="image__link" href="http://cmonkey.co/howtomarketagame?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/abf5d43d-4b1c-4255-b40f-2b3067be5b7f/chrisZJul25.png?t=1783237673"/></a></div><p class="paragraph" style="text-align:left;">Learn how to get more <b>Wishlists </b>and <b>Sell more Copies </b>with Steam Marketing Expert <a class="link" href="http://cmonkey.co/howtomarketagame?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">Chris Zukowski!</a></p><p class="paragraph" style="text-align:left;">Like I mentioned at the top I’m going to be doing a video with him answering your questions, but you can already right now go watch the free videos I did with him last year to learn tons about marketing.</p><p class="paragraph" style="text-align:left;">And if you want all that knowledge condensed into one single easy-to-follow place then check out his courses. He’s currently running a summer sale with a deep discount!</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="http://cmonkey.co/howtomarketagame?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>The POWER of Polish!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/ca32fa0a-02a6-4f7a-84de-b5f04a8b5b2e/R110_Polish.png?t=1783240640"/></div><p class="paragraph" style="text-align:left;">You might have heard me say many times how <b>polish </b>is what separates good games from <b>GREAT games, </b>and <a class="link" href="https://www.reddit.com/r/Unity3D/comments/1etjjss/showing_all_the_steps_we_are_doing_to_elevate_our/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">this developer</a> posted a video on exactly how much of a difference it makes.</p><p class="paragraph" style="text-align:left;">The main thing is naturally <b>post processing </b>effects, but also adding more <b>lights</b>, both point lights and directional lights, and adding tons of <b>decals. </b>Decals are especially one of the most awesome tools at your disposal to polish your games. If you take a bland floor texture and just add some decals of dirt or blood or papers, then it suddenly looks so much better. I have a lecture on Decals in my <a class="link" href="http://cmonkey.co/ultimateunityoverview?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">Ultimate Unity Overview course.</a></p><p class="paragraph" style="text-align:left;">This is also an excellent example of how you can make something look <b>really good </b>even while using common Low Poly assets. Some people are afraid that if they use Synty assets their game will look like many other games, but this shows how you can make the exact same assets look really different.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I always highly recommend you block out some time in your game dev calendar to </span><span style="color:#b4812e;"><b>just focus </b></span><span style="color:#b4812e;">on polishing your game. Spending just one week focused on nothing but polish can be difference between making a 6/10 into a </span><span style="color:#b4812e;"><b>9/10 game!</b></span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3c5e136e-1a8c-435f-95a1-d4e312d0d067/gameDevPracticeLab_2.png?t=1774697757"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" rel="noopener" target="_blank"><span class="image__source_text"><p><span style="text-decoration:underline;"><a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">Weekly Game Mechanic Challenges to help you learn by DOING!</a></span></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#b5442f;"><b>Gaming</b></span></h3><h1 class="heading" style="text-align:left;"><b>Sony kills Physical Disks in 2028</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/eed24b47-4713-4174-b55b-4ea2141aceaf/R110_SonyKillsDisks.png?t=1783240645"/></div><p class="paragraph" style="text-align:left;">Sony is officially <a class="link" href="https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">ending</a> physical disc production for new PlayStation games starting in January 2028!</p><p class="paragraph" style="text-align:left;">They say this <b>reflects consumer trends,</b> and I get it, technically most games are bought digital nowadays. Personally I haven&#39;t bought anything physical in maybe a decade, I think the last physical thing I bought was a <b>Tenet 4K Ultra HD Blu-Ray </b>just because I wanted to see how good it looked, beyond that I&#39;ve been fully digital for ages.</p><p class="paragraph" style="text-align:left;">But even though that&#39;s my preference I still think it <b>sucks </b>to see the end of physical. For a lot of players, physical discs mean ownership, collecting, lending games to friends, buying used copies, renting, libraries, preservation, and just having something real on a shelf. Going fully digital removes a lot of that and gives platform holders even more control over pricing, access, and availability, which of course can be exploited.</p><p class="paragraph" style="text-align:left;">Everyone seems to be angry about this announcement, they even had to close some of their social media accounts temporarily (I feel for the<b> poor intern </b>managing those) but such a big change did not come lightly, so it seems doubtful they will reverse course.</p><p class="paragraph" style="text-align:left;">Now the big question is what <b>Xbox </b>does. Do they follow Sony and kill discs too? Or do they keep physical games alive and win back some player goodwill at a time when Xbox definitely needs it?</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I really like the convenience of digital but I also really like seeing pictures of people with giant walls of game/movie collections, I&#39;d love to build a collection like that one day, but sadly it seems I won&#39;t be able to.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#00c1ff;"><b>Tech</b></span></h3><h1 class="heading" style="text-align:left;"><b>World Cup controversial ball tech</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0fb16599-9244-43ae-832a-852dad3c1efc/R110_VAR.png?t=1783240654"/></div><p class="paragraph" style="text-align:left;">Here is a <b>fascinating </b>use of technology, and also a perfect example of why VAR will probably always be <b>controversial</b>.</p><p class="paragraph" style="text-align:left;">In the recent <b>Portugal vs Croatia </b>World Cup match, Croatia thought they had scored a dramatic game tying goal! <b>But </b>it was cancelled after the connected <a class="link" href="https://www.espn.co.uk/football/story/_/id/49027532/world-cup-2026-var-review-red-card-penalty-handball-goal-line-technology?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">ball sensor</a> detected the slightest touch from a defender, which then made the scorer become offside. The crazy part is that the touch was basically impossible to see with human eyes, but the ball sensor picked it up.</p><p class="paragraph" style="text-align:left;">That right there is a very <b>interesting </b>question: if the sensor says it happened, should that be enough? Or since the rules of the game were created 100+ years ago when no tech existed and it was all based on human eyes, should the goal have been valid?</p><p class="paragraph" style="text-align:left;">Technically the tech did its job. The ball has sensors, the sensors detected contact, and according to the rules that touch made it offside.</p><p class="paragraph" style="text-align:left;">But on the other hand, if the touch is so tiny that no human can see it and it barely affects the play, should it count? Is the goal of technology to enforce the rules with absolute precision, or to help referees make decisions that match the <b>spirit of the game?</b></p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I find this kind of tech fascinating, but I also understand why people are angry especially on such a high stakes moment. Either way what&#39;s happened happened and Portugal moved one step closer to the final!</span></p></td></tr></table></div><hr class="content_break"><h3 class="heading" style="text-align:left;" id="keep-up-with-tech-in-5-minutes">Keep up with tech in 5 minutes</h3><div class="image"><a class="image__link" href="https://tldr.tech/?utm_campaign={{publication_alphanumeric_id}}&utm_source=beehiiv&utm_medium=newsletter&_bhiiv=opp_cee35689-4318-45fd-9b32-28822e739968_8a911f41&bhcl_id=9ff7c26a-a8ed-4523-8265-df608b434fb4_{{subscriber_id}}_{{email_address_id}}" rel="noopener" target="_blank"><img class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/afd2ed65-e67e-4ab1-ab70-4b30fcf02110/subscriber_acquisition_primary_ad_v1.png?t=1780589980"/></a></div><p class="paragraph" style="text-align:left;"><a class="link" href="https://tldr.tech/?utm_campaign={{publication_alphanumeric_id}}&utm_source=beehiiv&utm_medium=newsletter&_bhiiv=opp_cee35689-4318-45fd-9b32-28822e739968_8a911f41&bhcl_id=9ff7c26a-a8ed-4523-8265-df608b434fb4_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">TLDR</a> is the free daily email with summaries of the most interesting stories in startups, tech, and programming. The stuff worth knowing, minus the doomscrolling.</p><p class="paragraph" style="text-align:left;">Issues are curated by ex-Google and Anthropic engineers and land in your inbox before your morning coffee. A 5-minute read, and you walk into the day already knowing what your team is still catching up on.</p><p class="paragraph" style="text-align:left;">Tech is just the start. We also cover AI, marketing, dev, and more. Pick the briefs that match your work.</p><p class="paragraph" style="text-align:left;">Free, daily, and read by 7M+ subscribers. <a class="link" href="https://tldr.tech/?utm_campaign={{publication_alphanumeric_id}}&utm_source=beehiiv&utm_medium=newsletter&_bhiiv=opp_cee35689-4318-45fd-9b32-28822e739968_8a911f41&bhcl_id=9ff7c26a-a8ed-4523-8265-df608b434fb4_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Subscribe</a> and let the experts do the digging for the tech news that matters.</p><p class="paragraph" style="text-align:left;"><a class="link" href="https://tldr.tech/?utm_campaign={{publication_alphanumeric_id}}&utm_source=beehiiv&utm_medium=newsletter&_bhiiv=opp_cee35689-4318-45fd-9b32-28822e739968_8a911f41&bhcl_id=9ff7c26a-a8ed-4523-8265-df608b434fb4_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Subscribe for Free</a></p><p class="paragraph" style="text-align:left;"></p><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>How I Coded the Perks in my Roguelike</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=n1cd1FhVAWY&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=n1cd1FhVAWY</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Excellently edited video showcasing the power of inheritance</span></p></li><li><p class="paragraph" style="text-align:left;"><b>How Much Money my Indie Game Made (After 1 month)</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=q7CUYUf4oAM&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=inventive-indie-merch-and-sony-kills-physical-disks" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=q7CUYUf4oAM</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Numbers are always great to see, it&#39;s a very well made game and thankfully found a nice amount of success.</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=74d630e6-4bfa-4c5b-b6c8-673459a214f8&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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      <item>
  <title>The MOST AWAITED Unity feature is coming, and releasing 18 games in 18 months</title>
  <description>Also Valve Steam Machine and GTA6 Release date!</description>
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  <link>https://gamedevreport.beehiiv.com/p/the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months</guid>
  <pubDate>Sun, 28 Jun 2026 12:00:00 +0000</pubDate>
  <atom:published>2026-06-28T12:00:00Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">It&#39;s been pretty <b>hot </b>here in Portugal but thankfully not as hot as in the rest of Europe. It seems people are melting with 35ºC+ temperatures! That can be dangerous so if you&#39;re going through that I hope you&#39;re staying <b>safe!</b></p><p class="paragraph" style="text-align:left;">Did you play games during <b>Next Fest</b> this week? I played just one, <b>Iron Nest</b>, really awesome game that got <b>200k wishlists </b>in just one week! The game is super fun and really engaging thanks to its tactile nature. I really enjoyed remaking it in my <a class="link" href="https://www.youtube.com/watch?v=gIECgv6d-1M&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" target="_blank" rel="noopener noreferrer nofollow">tutorial video.</a></p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>18 games 18 months<b> ; </b>Unity Dictionary</p></li><li><p class="paragraph" style="text-align:left;"><b>Tech: </b>Steam Machine</p></li><li><p class="paragraph" style="text-align:left;"><b>Gaming: </b>GTA6 is coming</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/summerbundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/4c081e97-51b4-47ed-a283-0e80bf292264/summer2025CodeMonkeyBundle.png?t=1781995285"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" rel="noopener" target="_blank"><span class="image__source_text"><p><span style="text-decoration:underline;"><b><a class="link" href="http://cmonkey.co/summerbundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" target="_blank" rel="noopener noreferrer nofollow">Get 80% OFF on ALL my Courses and Games!!!</a></b></span></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Making 18 games in 18 months</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/78486fe9-4ad6-46e7-9ab3-14ba7757ee77/R109_Games18months.png?t=1782572584"/></div><p class="paragraph" style="text-align:left;">I’m a big fan of the advice &quot;<i>make small games</i>,&quot; and this is a great example of developers following that advice.</p><p class="paragraph" style="text-align:left;">A team of four friends <a class="link" href="https://www.reddit.com/r/gamedev/comments/1tzc4go/weve_been_releasing_one_game_per_month_for_18/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" target="_blank" rel="noopener noreferrer nofollow">posted</a> about how they have been releasing roughly one game per month for <b>18 months.</b> They have now released 17 monthly games, plus a few bonus games, mostly for free on <b>Itch </b>and <b>Steam. </b>They are not making much money, but they have learned a <b>massive amount.</b></p><p class="paragraph" style="text-align:left;">And that is exactly one of the main benefits of making small games, the massive learning speed you get!</p><p class="paragraph" style="text-align:left;">Making one game a month really does supercharge your learning speed. You learn how to <b>scope</b>, finish, polish, release, watch players get confused, fix problems, and then start again. That is so much <b>more valuable </b>than spending five years stuck on your first dream project without ever learning what shipping actually feels like.</p><p class="paragraph" style="text-align:left;">Their main <b>takeaways </b>are:</p><ul><li><p class="paragraph" style="text-align:left;"><b>Steam vs Itch: </b>How Itch is great for starting out, but the scale difference between those two is massive.</p></li><li><p class="paragraph" style="text-align:left;"><b>Players misunderstand things that are obvious to you: </b>This is something every beginner game dev learns the hard way. It is never as obvious to a player as it is to you.</p></li><li><p class="paragraph" style="text-align:left;"><b>Confront your ideas often: </b>Super important when working with a team, you need to make sure you have a shared vision so your all working towards the same goal.</p></li><li><p class="paragraph" style="text-align:left;"><b>How to brainstorm effectively: </b>Definitely a super important skill and something you can learn very quickly by making tons of small games.</p></li><li><p class="paragraph" style="text-align:left;"><b>Start with small projects:</b> This teaches you how to actually FINISH games.</p></li><li><p class="paragraph" style="text-align:left;"><b>Think before you code:</b> Pre-production will massively save you time in production. Which again is something you can test and learn with low risk by making small games.</p></li></ul><p class="paragraph" style="text-align:left;">My only <b>advice </b>to them would be: keep doing this, but slowly increase the scope as your skills improve.</p><p class="paragraph" style="text-align:left;">After doing 4–6 one-month games, I would experiment with a <b>3-month game. </b>Not some giant dream game, still small, but just a bit more substantial. That gives you enough time to build something with more depth, more polish, and maybe something actually worth selling on Steam. After 18 months of doing this I am sure this team is capable of building something more substantial.</p><p class="paragraph" style="text-align:left;">So yes, make small games. Make lots of games. But as you improve, slowly raise the difficulty. That is how you turn practice into real long-term skill.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I will keep repeating this advice until the end of time because I really believe it will help you a lot. And I actually followed this advice myself (albeit accidentally) when I spent 5 years making Flash games where I made </span><span style="color:#b4812e;"><a class="link" href="https://www.youtube.com/watch?v=0zscPf_U1VY&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" target="_blank" rel="noopener noreferrer nofollow">40 games</a></span><span style="color:#b4812e;"> in that time. The amount I learned while doing that was incalculable!</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>Summer Sale, 95% OFF Synty!</b></h1><div class="image"><a class="image__link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3719a73a-5934-4de0-820f-8e7b8ad9e6ba/unitySummerSale26.png?t=1781423753"/></a></div><p class="paragraph" style="text-align:left;">The Unity Asset Store <b>Summer Sale </b>is live! As always this is one of the biggest sales of the year with thousands of the BEST assets on sale. As usual you got 50% off the top assets, and up to <b>90% OFF </b>for some <b>Daily Deals!</b></p><p class="paragraph" style="text-align:left;">My own <a class="link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" target="_blank" rel="noopener noreferrer nofollow">Code Monkey Toolkit</a> is <b>50% OFF </b>on this sale! It’s got over 50 Tools to help you make games <b>BETTER </b>and <b>FASTER!</b></p><p class="paragraph" style="text-align:left;">Check out everything on sale <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p><div class="image"><a class="image__link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/f9d038f6-6ca8-4aa4-b822-d59547cdbf35/humbleJun26Synty.png?t=1780693812"/></a></div><p class="paragraph" style="text-align:left;"><b>Synty </b>is back on HumbleBundle! Another great one with thousands of awesome Low Poly assets at <b>95% OFF!</b></p><p class="paragraph" style="text-align:left;">Characters, Environments, Animations, UI, VFX, all in their signature style.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>The MOST AWAITED Unity feature is coming!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/45eb1d91-0b79-4eed-820a-41b9fdab5a2f/R109_UnityDictionary.png?t=1782572601"/></div><p class="paragraph" style="text-align:left;">Unity is constantly improving and constantly working on the next version. Meaning even though 6.5 just came out we already have <b>Alpha 6.6 </b>and that one includes one feature that people (myself included) have been asking for for years! We are finally getting <a class="link" href="https://discussions.unity.com/t/built-in-dictionary-serialization-and-authoring-in-unity-6-6-alpha/1722926?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" target="_blank" rel="noopener noreferrer nofollow">dictionary serialization!</a> Wohoo!</p><p class="paragraph" style="text-align:left;">This might sound silly but it&#39;s genuinely a big deal. So many times I&#39;ve wanted to use dictionaries (because it&#39;s an awesome <b>data structure</b>) but I always had to combine it with some sort of Serializable class to store data to then populate the dictionary on Awake. After 6.6 thankfully that will no longer be necessary!</p><p class="paragraph" style="text-align:left;">Apparently it works with any type, including arrays, so this is really great news.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love this! Really awesome! I also hope that this is a sign that Unity is really focusing on improving </span><span style="color:#b4812e;"><b>quality of life </b></span><span style="color:#b4812e;">in general instead of just big bombastic new features. Thankfully it seems like they&#39;re really working towards making the next big release </span><span style="color:#b4812e;"><b>(6.7)</b></span><span style="color:#b4812e;"> a really big important milestone!</span></p></td></tr></table></div><hr class="content_break"><h3 class="heading" style="text-align:left;" id="your-admin-savior">Your Admin Savior</h3><div class="image"><a class="image__link" href="https://catchagent.ai/?utm_source=beehiiv&utm_medium=email&utm_campaign={{publication_alphanumeric_id}}&utm_content=primary_story&_bhiiv=opp_eab9104d-e2f9-4961-89f0-2e79917d50ae_89ab3304&bhcl_id=3cd5ec66-9b97-4d5b-b2e8-0567034b7b94_{{subscriber_id}}_{{email_address_id}}" rel="noopener" target="_blank"><img class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02886bb9-2249-4f74-9b36-3bb54480e57e/Catch_BrandWorlds_20260310_Catch_BrandWorlds__7.jpg?t=1781096051"/></a></div><p class="paragraph" style="text-align:left;"><a class="link" href="https://catchagent.ai/?utm_source=beehiiv&utm_medium=email&utm_campaign={{publication_alphanumeric_id}}&utm_content=primary_story&_bhiiv=opp_eab9104d-e2f9-4961-89f0-2e79917d50ae_89ab3304&bhcl_id=3cd5ec66-9b97-4d5b-b2e8-0567034b7b94_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Catch</a> is an AI agent focused solely on administrative tasks. We don’t write code, create images, or analyze data. Our single mission is to build the most advanced agent you can trust to delegate your daily workload, expertly handling scheduling, reminders, email, and travel logistics.</p><p class="paragraph" style="text-align:left;">Genuinely proactive, <a class="link" href="https://catchagent.ai/?utm_source=beehiiv&utm_medium=email&utm_campaign={{publication_alphanumeric_id}}&utm_content=primary_story&_bhiiv=opp_eab9104d-e2f9-4961-89f0-2e79917d50ae_89ab3304&bhcl_id=3cd5ec66-9b97-4d5b-b2e8-0567034b7b94_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Catch</a> operates with the initiative of a human employee. It is available wherever you already are, working seamlessly over the phone, WhatsApp, and iMessage to keep your day moving forward. Because true delegation requires absolute peace of mind, Catch is built on highly secured infrastructure and is fully SOC 2 compliant, ensuring your data is always protected.</p><p class="paragraph" style="text-align:left;">Test <a class="link" href="https://catchagent.ai/?utm_source=beehiiv&utm_medium=email&utm_campaign={{publication_alphanumeric_id}}&utm_content=primary_story&_bhiiv=opp_eab9104d-e2f9-4961-89f0-2e79917d50ae_89ab3304&bhcl_id=3cd5ec66-9b97-4d5b-b2e8-0567034b7b94_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Catch</a> today to see how it handles the friction in your workflow.</p><p class="paragraph" style="text-align:left;"><i><a class="link" href="https://catchagent.ai/?utm_source=beehiiv&utm_medium=email&utm_campaign={{publication_alphanumeric_id}}&utm_content=primary_story&_bhiiv=opp_eab9104d-e2f9-4961-89f0-2e79917d50ae_89ab3304&bhcl_id=3cd5ec66-9b97-4d5b-b2e8-0567034b7b94_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Set up Catch today!</a></i></p><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#00c1ff;"><b>Tech</b></span></h3><h1 class="heading" style="text-align:left;"><b>The Steam Machine is here (but expensive)</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/e6cc7f90-1bb4-4e38-af8e-5889d8ac43b7/R109_SteamMachine.png?t=1782572609"/></div><p class="paragraph" style="text-align:left;">Valve is trying the <b>Steam Machine </b>idea again, and honestly I’m glad to see it, I hope it works out even though sadly I don&#39;t think it will.</p><p class="paragraph" style="text-align:left;">The <b>Steam Deck </b>proved that Valve can make great hardware. They&#39;ve sold millions of units, everyone loves it, and it basically created a new platform for indie devs to make <b>handheld games.</b> Based on that I would say a living room Steam PC could be awesome too: simple console-style experience, your Steam library, SteamOS, and another clear hardware target for PC and indie developers.</p><p class="paragraph" style="text-align:left;">But the big problem is the <b>timing. </b>AI is currently swallowing every bit of memory in existence, therefore the Steam Machine, which should really cost about $700 is instead a massive <b>$1049!</b> If you want the 2TB version it&#39;s $1359. At this price point it is hard to imagine this being super successful like the Steam Deck which is a shame.</p><p class="paragraph" style="text-align:left;">Apparently demand is still there, at least in some regions. It reportedly sold out quickly in various places while others are using a reservation/waitlist, so the hardcore fans are still buying them, just not the more casual fans.</p><p class="paragraph" style="text-align:left;">Sadly at this price, it is no longer a <b>cheap console alternative.</b> Even though consoles have also suffered price hikes, a PS5 is still about $700 (despite yes having weaker specs). Perhaps the AI bubble will pop and memory prices will go back down and perhaps one year from now the Steam Machine might actually be affordable for most people, that would be nice.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I&#39;ve always enjoyed the </span><span style="color:#b4812e;"><b>concept </b></span><span style="color:#b4812e;">of the Steam Machine, basically a console but with Steam, that sounds great! Normally I just keep my old PC hooked up to my projector and manually launch Steam, but having a simple plug and play box would be quite nice. Maybe one day it will work!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3c5e136e-1a8c-435f-95a1-d4e312d0d067/gameDevPracticeLab_2.png?t=1774697757"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" rel="noopener" target="_blank"><span class="image__source_text"><p><span style="text-decoration:underline;"><a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" target="_blank" rel="noopener noreferrer nofollow">Weekly Game Mechanic Challenges to help you learn by DOING!</a></span></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#b5442f;"><b>Gaming</b></span></h3><h1 class="heading" style="text-align:left;"><b>GTA6 out on November 19, 2026!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/d1bf07fd-ff43-46dd-b165-7f976cd18d15/R109_GTA6.png?t=1782572614"/></div><p class="paragraph" style="text-align:left;"><b>GTA 6</b> is finally definitely absolutely coming this year! Release date is confirmed for <b>November 19, 2026</b> and pre-orders are open!</p><p class="paragraph" style="text-align:left;">Although despite that, there&#39;s still <b>no gameplay </b>footage at all which can be a bit concerning. I mean based on their pedigree I think we can be pretty confident the game will be awesome, but still having pre-orders before anyone even sees gameplay is a bit odd.</p><p class="paragraph" style="text-align:left;">Another thing is how the game will cost <b>$80!</b> Several publishers have tried bumping prices to $80 but none have really succeeded yet, GTA6 is probably big enough to get away with it.</p><p class="paragraph" style="text-align:left;">This is probably the most awaited game of all time. GTA 5 launched back in 2013 and somehow stayed relevant for over a decade, so the hype for a real sequel is just insane. But there are still some important caveats: no PC version at launch, and GTA Online does not seem to be launching day one either.</p><p class="paragraph" style="text-align:left;">The good news is it&#39;s definitely coming out! So if you&#39;ve been waiting for it for a decade then your wait is almost over.</p><p class="paragraph" style="text-align:left;">Now the big question is, can any game possibly live up to this much hype?</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I still haven&#39;t played GTA5, definitely need to get on that before 6 comes out. I&#39;ve absolutely loved all the GTA games, I remember playing the original GTA1 when I was a kid at school, such an amazing game that gave you so much freedom. Then GTA3 moving into 3D was epic, and San Andreas is of course just absolutely awesome.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/551a2b7c-9f35-4d76-beba-8ac51549c161/video_tbsCourseOverview.png?t=1723317203"/></a><div class="image__source"><a class="image__source_link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" rel="noopener" target="_blank"><span class="image__source_text"><p>Take your Skills from Beginner to ADVANCED with my Turn-Based Strategy course!</p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>This solo developer spent 8 years making his game | BBC News</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=rroQ72EDHI0&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=rroQ72EDHI0</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Nice interview with the maker of Blue Prince</span></p></li><li><p class="paragraph" style="text-align:left;"><b>AI Coding Works. That’s the Problem</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=2dTENijF30c&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-most-awaited-unity-feature-is-coming-and-releasing-18-games-in-18-months" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=2dTENijF30c</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Interesting thoughts on what happens as AI improves, what will happen to Junior Engineers?</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=0266d438-e737-472b-978d-de44c338e27b&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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      <item>
  <title>Unreal Engine 6 is Removing Blueprints? And Another indie makes $20 MILLION!</title>
  <description>Also Steam Next Fest, and how a Mechanical Watch works!</description>
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  <link>https://gamedevreport.beehiiv.com/p/unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million</guid>
  <pubDate>Sun, 21 Jun 2026 12:00:00 +0000</pubDate>
  <atom:published>2026-06-21T12:00:00Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">How are you doing on this nice Sunday? I&#39;m having a pretty nice weekend so far, yesterday I went to visit a friend who lives way up north, the 3 hour train ride (+ 3 hour back) is always a great time to do some work, and later today I&#39;m going to <b>Rock in Rio </b>to see Linkin Park! Should be fun!</p><p class="paragraph" style="text-align:left;">I also made a fun thing recently, for years people have asked me to cover more topics related to <b>Tycoon games </b>(which I&#39;ve made a few) but it&#39;s a complex genre that makes it difficult to do standalone tutorials, however it&#39;s perfect for making a challenge! That&#39;s why I made <b>#7 - Worker Task System </b>on my <a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" target="_blank" rel="noopener noreferrer nofollow">Game Dev Practice Lab!</a> Your goal it to implement a nice Task System where workers pick up tasks of various types and execute them, I&#39;m looking forward to seeing how people complete this challenge!</p><p class="paragraph" style="text-align:left;">Oh and I just started my <a class="link" href="http://cmonkey.co/summerbundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" target="_blank" rel="noopener noreferrer nofollow">Code Monkey Summer Bundle!</a> All of my courses and games (and one month of the Practice Lab) in one <b>deeply discounted bundle!</b> If you don’t yet own any of my courses this is a great deal! And if you already own some of my courses send me an email and I’ll see what I can do.</p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Unreal Engine 6 Details ; Indie makes $20 mil</p></li><li><p class="paragraph" style="text-align:left;"><b>Gaming: </b>Steam Next Fest</p></li><li><p class="paragraph" style="text-align:left;"><b>Fun:</b> How a Mechanical Watch works (visualized)</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/summerbundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/4c081e97-51b4-47ed-a283-0e80bf292264/summer2025CodeMonkeyBundle.png?t=1781995285"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/summerbundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" target="_blank" rel="noopener noreferrer nofollow"><b><span style="text-decoration:underline;">Get 80% OFF on ALL my Courses and Games!!!</span></b></a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>UE5 + UEFN = UE6</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/55e61545-7953-4b87-8da0-9bd22d7f62c4/R108_UE6.png?t=1781995230"/></div><p class="paragraph" style="text-align:left;"><b>Unreal Engine 6 </b>has finally been <a class="link" href="https://www.unrealengine.com/news/the-road-to-ue-6?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" target="_blank" rel="noopener noreferrer nofollow">properly unveiled!</a> Previously it was just a teaser but now it&#39;s a full blown announcement, and with that comes a bunch more <b>details, </b>along with a very controversial decision.</p><p class="paragraph" style="text-align:left;">They defined a very clear direction, they want Unreal to become much more like a <b>Roblox-style ecosystem.</b></p><p class="paragraph" style="text-align:left;">The big idea is to merge traditional Unreal Engine with UEFN (Unreal Engine for Fornite), so developers can build powerful Unreal games but also publish into connected ecosystems like Fortnite. That means more focus on <b>interoperability</b>, creator economies, shared assets, and games that can <b>live inside </b>larger platforms instead of only being standalone releases.</p><p class="paragraph" style="text-align:left;">They are also pushing <b>AI </b>much harder, with the goal of making game creation faster and cheaper. On this the <b>vocal response </b>has been very negative which is always a very interesting dichotomy. On the internet it seems people hate AI, but on the <b>GDC Surveys </b>there is quite a lot of AI usage, so they&#39;re clearly doing what folks in the AAA industry are looking for regardless of vocal public perception.</p><p class="paragraph" style="text-align:left;">The most <b>surprising</b> and <b>controversial </b>detail of all is Epic announcing plans to eventually <b>deprecate Blueprints! </b>I&#39;m not an Unreal dev but I know Blueprints are massive and its&#39;s how tons of games are made so this was very shocking to me. People have always complained about the complexity of C++ (despite being very powerful) and Blueprints was the main way lots of people were able to use Unreal. </p><p class="paragraph" style="text-align:left;">Their hope is that developers embrace their simpler scripting language <b>Verse </b>instead of Blueprints which can have a lot of benefits, especially on larger games where Blueprints can become a tangled unperformant mess. But still a lot of people are not happy to see their favorite tool being deprecated. Although Epic also notes how &quot;<i>deprecated</i>&quot; does not mean removed, just not getting updates and eventually being phased out, but you can still use Blueprints for a few more years it seems.</p><p class="paragraph" style="text-align:left;">So overall, UE6 sounds less like &quot;UE5 but prettier&quot; and more like a <b>major philosophical shift. </b>Unreal wants to become a platform, not just an engine. More Roblox, more Fortnite, more AI, more creator economy. Whether that is exciting or terrifying probably depends on what kind of developer you are.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I am very interested to see if this strategy of theirs will pay off. For the past few years Unity and Unreal have been pretty </span><span style="color:#b4812e;"><b>direct competitors, </b></span><span style="color:#b4812e;">but if Unreal starts going in this metaverse-ecosystem direction then the engines start to diverge quite a bit. What will happen in that scenario?</span></p></td></tr></table></div><hr class="content_break"><h3 class="heading" style="text-align:left;" id="ai-executive-assistant-for-normies">AI Executive Assistant for Normies</h3><div class="image"><a class="image__link" href="https://catchagent.ai/?utm_source=beehiiv&utm_medium=email&utm_campaign={{publication_alphanumeric_id}}&utm_content=secondary_normies&_bhiiv=opp_70fe8017-22d5-4786-824b-1966edffc000_89ab3304&bhcl_id=bbce8fd1-2cfb-4064-8084-d5b8cc17cf48_{{subscriber_id}}_{{email_address_id}}" rel="noopener" target="_blank"><img class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b94f2b17-4b3d-4605-ad15-2868212d5b65/Screenshot_2026-05-31_at_17.05.14.png?t=1781096162"/></a></div><p class="paragraph" style="text-align:left;"><a class="link" href="https://catchagent.ai/?utm_source=beehiiv&utm_medium=email&utm_campaign={{publication_alphanumeric_id}}&utm_content=secondary_normies&_bhiiv=opp_70fe8017-22d5-4786-824b-1966edffc000_89ab3304&bhcl_id=bbce8fd1-2cfb-4064-8084-d5b8cc17cf48_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Catch</a> is a smart, proactive AI admin agent that handles your scheduling, inbox, emails, follow-ups, and day-to-day admin across Gmail, Outlook, Slack, WhatsApp, and phone.</p><p class="paragraph" style="text-align:left;">No setup. No learning curve.</p><p class="paragraph" style="text-align:left;">From swamped to sorted, instantly.</p><p class="paragraph" style="text-align:left;"><i><a class="link" href="https://catchagent.ai/?utm_source=beehiiv&utm_medium=email&utm_campaign={{publication_alphanumeric_id}}&utm_content=secondary_normies&_bhiiv=opp_70fe8017-22d5-4786-824b-1966edffc000_89ab3304&bhcl_id=bbce8fd1-2cfb-4064-8084-d5b8cc17cf48_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Try Catch Today for Free</a></i></p><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Another indie makes $20 MILLION!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/bc686b05-5e86-4ca4-a898-09a48680fa35/R108_MecchaChameleon.png?t=1781995224"/></div><p class="paragraph" style="text-align:left;">The world of indie game development is fascinating, most games make nothing but some games come out of nowhere, suddenly go insanely viral and make millions upon millions of dollars!</p><p class="paragraph" style="text-align:left;"><a class="link" href="https://store.steampowered.com/app/4704690/MECCHA_CHAMELEON/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" target="_blank" rel="noopener noreferrer nofollow">MECCHA CHAMELEON</a> is the latest indie hit, it&#39;s already sold over <b>5 million copies </b>in just <b>10 days!</b></p><p class="paragraph" style="text-align:left;">It is a multiplayer hide-and-seek game with a <b>VERY CLEVER </b>mechanic. Players hide and <b>paint themselves </b>to blend into the environment! Basically like Prop Hunt mixed with a drawing/camouflage mechanic, super cool idea!</p><p class="paragraph" style="text-align:left;">This is definitely one of those games that sells itself just based on idea (plus great execution). It is simple enough to understand in one sentence and funny enough to create great clips for streamers. That is exactly the kind of design that works incredibly well in the current era, where players want cheap, chaotic, easy-to-share games they can play with friends.</p><p class="paragraph" style="text-align:left;">This is another great example of the <b>power of great ideas,</b> and why I advise you to <b>prototype </b>a dozen different ideas before you really commit to something. The difference in success between a generic idea and a genuinely interesting idea is <b>MASSIVE. </b>Marketing becomes much easier and the potential sales ceiling goes through the roof.</p><p class="paragraph" style="text-align:left;">This is also another great example of something else that I say, <b>make small games.</b> This one was made by just 2 developers in just 2 months! Imagine you start working on a game idea today, and in late August you have a mega hit, it&#39;s crazy how that&#39;s what happened here!</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love seeing indie success stories like this. Now as always I would say </span><span style="color:#b4812e;"><b>don&#39;t </b></span><span style="color:#b4812e;">look at these numbers as a </span><span style="color:#b4812e;"><b>realistic </b></span><span style="color:#b4812e;">expectation of what might happen to your games, this is not realistic, but it&#39;s nice to know just how high the ceiling is!</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>Summer Sale, 95% OFF Synty!</b></h1><div class="image"><a class="image__link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3719a73a-5934-4de0-820f-8e7b8ad9e6ba/unitySummerSale26.png?t=1781423753"/></a></div><p class="paragraph" style="text-align:left;">The Unity Asset Store <b>Summer Sale </b>is live! As always this is one of the biggest sales of the year with thousands of the BEST assets on sale. As usual it will be 50% off the top assets, and up to <b>90% OFF </b>for some <b>Daily Deals!</b></p><p class="paragraph" style="text-align:left;">My own <a class="link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" target="_blank" rel="noopener noreferrer nofollow">Code Monkey Toolkit</a> is <b>50% OFF </b>on this sale! It’s got over 50 Tools to help you make games <b>BETTER </b>and <b>FASTER!</b></p><p class="paragraph" style="text-align:left;">Check out everything on sale <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p><div class="image"><a class="image__link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/f9d038f6-6ca8-4aa4-b822-d59547cdbf35/humbleJun26Synty.png?t=1780693812"/></a></div><p class="paragraph" style="text-align:left;"><b>Synty </b>is back on HumbleBundle! Another great one with thousands of awesome Low Poly assets at <b>95% OFF!</b></p><p class="paragraph" style="text-align:left;">Characters, Environments, Animations, UI, VFX, all in their signature style.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#b5442f;"><b>Gaming</b></span></h3><h1 class="heading" style="text-align:left;"><b>June Next Fest is live!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/ccbafc52-4132-481e-a1a1-3550dc999729/R108_SteamNextFest.png?t=1781995216"/></div><p class="paragraph" style="text-align:left;">It&#39;s that time of the year again, <a class="link" href="https://store.steampowered.com/sale/nextfest?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" target="_blank" rel="noopener noreferrer nofollow">Steam Next Fest</a> is live! There&#39;s over 4400 game demos for you to play!</p><p class="paragraph" style="text-align:left;">As usual the first 2 days are pretty chaotic, but by now the charts have <b>stabilized</b> and you can easily find tons of awesome upcoming games.</p><p class="paragraph" style="text-align:left;">At the top of the chart we have <b>IRON NEST: Heavy Turret Simulator </b>which is a very hands-on game where you&#39;re inside a giant war machine, people are loving the scale and the simulation.</p><p class="paragraph" style="text-align:left;"><b>BOMBANANA! </b>is a great friendslop game where you and 2 friends play as 3 monkey, one blind, one deaf, one mute. And you need to work together to defuse a bomb! Clever idea!</p><p class="paragraph" style="text-align:left;"><b>Dust Front RTS </b>is an old-school strategy game that I&#39;m surprised to see it&#39;s finding so much success. Usually classic RTS is a niche genre but this one has almost 2000 Overwhelmingly Positive reviews!</p><p class="paragraph" style="text-align:left;"><b>EMPULSE </b>is a wall-running fast paced 6v6, <b>ReStory: Chill Electronics Repair </b>is a chill game with a very tactile feel, and <b>Over the Hill </b>finally has a demo! I&#39;ve been seeing gifs of this one for ages, it&#39;s finally getting close.</p><p class="paragraph" style="text-align:left;">Go browse all the demos in the festival and I&#39;m sure you&#39;ll find your next favorite game!</p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I wanted to do a </span><span style="color:#b4812e;"><b>livestream</b></span><span style="color:#b4812e;"> playing some of these games but got busy with other stuff and couldn&#39;t do it. I just browsed the Next Fest page for a few minutes and found at least </span><span style="color:#b4812e;"><b>20 games </b></span><span style="color:#b4812e;">that look super interesting! As always it&#39;s amazing how much creativity exists in this industry!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/551a2b7c-9f35-4d76-beba-8ac51549c161/video_tbsCourseOverview.png?t=1723317203"/></a><div class="image__source"><a class="image__source_link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" rel="noopener" target="_blank"><span class="image__source_text"><p>Take your Skills from Beginner to ADVANCED with my Turn-Based Strategy course!</p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#f100ff;"><b>Fun</b></span></h3><h1 class="heading" style="text-align:left;"><b>How a mechanical watch works</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/5afb1b98-8fb8-440a-b80b-bbdcf2375bd9/R108_MechanicalWatch.png?t=1781995210"/></div><p class="paragraph" style="text-align:left;">I am amazed whenever I see how many <b>tiny pieces </b>are involved in making a mechanical watch work, so many springs put in such a complex specific configuration to make it all work.</p><p class="paragraph" style="text-align:left;"><a class="link" href="https://ciechanow.ski/mechanical-watch/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" target="_blank" rel="noopener noreferrer nofollow">Here</a> is a website that explains it <b>step by step.</b> It has nice visualizations on each step, the shape of the main spring which stores mechanical energy, then combined with several gears it can demultiply the movement, with a fork it can start going tik-tok, and on and on.</p><p class="paragraph" style="text-align:left;">It&#39;s a fascinating website with <b>interactive visualizations</b>, really cool if you ever wondered how a watch works!</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love websites like these and how there are people that put in so much effort into making something </span><span style="color:#b4812e;"><b>epic and free </b></span><span style="color:#b4812e;">for everyone to learn from!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>I Studied How Guilty Gear Makes 3D Look Perfectly 2D</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=tWcaQ3gCbUU&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=tWcaQ3gCbUU</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">I ADORE this style, I&#39;m still amazed as to how awesome DragonBall: FighterZ looks</span></p></li><li><p class="paragraph" style="text-align:left;"><b>The Best Nightclub in Video Game History</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=2IyjDtp7sJQ&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-is-removing-blueprints-and-another-indie-makes-20-million" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=2IyjDtp7sJQ</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Excellent deep dive into 20 years of night clubs in games and what makes one good vs bad</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=2b8b6c19-4cfe-40a0-8276-997353d3c74a&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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      <item>
  <title>Older Gamers are the new niche, and Femboy baiting marketing strategy?</title>
  <description>Also all the games from not-E3, and join a virtual rave!</description>
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  <link>https://gamedevreport.beehiiv.com/p/older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy</guid>
  <pubDate>Sun, 14 Jun 2026 12:00:00 +0000</pubDate>
  <atom:published>2026-06-14T12:00:00Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">We&#39;re almost in mid-June, how is this month going for you? This week I just went to the Czech Republic to go to an awesome music festival. I really enjoyed the music and Prague was beautiful! </p><p class="paragraph" style="text-align:left;">This year one of my goals was to travel more and so far I&#39;ve already been to quite a few places. How are you doing on your 2026 goals?</p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Games for Older Gamers <b>; </b>Femboy marketing</p></li><li><p class="paragraph" style="text-align:left;"><b>Gaming: </b>not-E3 announcements</p></li><li><p class="paragraph" style="text-align:left;"><b>Fun:</b> Virtual Rave</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/551a2b7c-9f35-4d76-beba-8ac51549c161/video_tbsCourseOverview.png?t=1723317203"/></a><div class="image__source"><a class="image__source_link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" rel="noopener" target="_blank"><span class="image__source_text"><p>Take your Skills from Beginner to ADVANCED with my Turn-Based Strategy course!</p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>The growing yet underserved market for grey gamers</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/4dfbf755-82f7-415c-8660-2076b0287646/R107_RetiredPeopleGames.png?t=1781388174"/></div><p class="paragraph" style="text-align:left;">GamesIndustry.biz wrote an <a class="link" href="https://www.gamesindustry.biz/nobodys-making-games-for-the-retired-people-the-growing-yet-underserved-market-for-grey-gamers?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">interesting piece</a> about the growing market of &quot;<i>grey gamers,</i>&quot; and the main point is pretty simple: there are more <b>older players </b>than ever, (and growing) but the games industry still mostly acts like every player is young.</p><p class="paragraph" style="text-align:left;">This is a very interesting especially because it is likely a <b>trend </b>that will continue for the next few decades. Video games started getting mainstream popularity in the 80s, and the gamers of back then are growing, so soon enough we will reach a point where the majority of people alive have grown up in a time when videogames were mainstream.</p><p class="paragraph" style="text-align:left;">Some estimates report that the UK has 6.6 million gamers aged 55+ in 2025, rising to 7.3 million by 2031, with Western Europe going from 51.89 million to <b>56.9 million </b>over the same period. That&#39;s a lot of older players!</p><p class="paragraph" style="text-align:left;">Not to mention how as those players get even older and reach retirement, they will have tons of time and tons of money, so why aren&#39;t they being served by the current gaming industry?</p><p class="paragraph" style="text-align:left;">I think that is especially true for the AAA industry. So many big-budget games are built around fast reflexes, live-service progression, battle passes, constant updates, huge open worlds, and endless noise. That obviously works for some players, but not everyone wants that, especially older players with <b>different tastes</b>, priorities, or accessibility needs.</p><p class="paragraph" style="text-align:left;">But this is also where I think <b>indies shine.</b></p><p class="paragraph" style="text-align:left;">There might not be many AAA games explicitly &quot;<i>for retired people</i>,&quot; but on Steam there are indie games for <b>every niche imaginable. </b>I would not be surprised if a lot of the audience for games like Euro Truck Simulator, factory/automation games, management sims, city builders, and cozy simulators is older than the typical AAA target audience. Those genres are not served that well by AAA, but they are served extremely well by indies.</p><p class="paragraph" style="text-align:left;">So the takeaway for devs, especially indie devs, is not &quot;<i>make games for old people</i>&quot; in some generic patronizing way. But rather it is: <b>pay attention to underserved audiences. </b>Not every market wants faster, louder, bigger, more competitive games. Sometimes the better opportunity is a clear, thoughtful, slower, deeper game for an audience that already exists but is being ignored by the biggest companies.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love reading stories about specific ways that </span><span style="color:#b4812e;"><b>indies have advantage </b></span><span style="color:#b4812e;">over AAA, and in the case of certain groups of gamers being neglected by the big games, that is where indies can really shine. So as you&#39;re doing market research for your next game, maybe look at some AAA forum or discussions to find what games those gamers want to play that AAA isn&#39;t making because it&#39;s not viable for their $100m budget, but is </span><span style="color:#b4812e;"><b>viable </b></span><span style="color:#b4812e;">for your $100k budget.</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>Summer Sale, 95% OFF Synty!</b></h1><div class="image"><a class="image__link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3719a73a-5934-4de0-820f-8e7b8ad9e6ba/unitySummerSale26.png?t=1781423753"/></a></div><p class="paragraph" style="text-align:left;">The Unity Asset Store <b>Summer Sale </b>is live! As always this is one of the biggest sales of the year with thousands of the BEST assets on sale. As usual it will be 50% off the top assets, and up to <b>90% OFF </b>for some <b>Daily Deals!</b></p><p class="paragraph" style="text-align:left;">My own <a class="link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">Code Monkey Toolkit</a> is <b>50% OFF </b>on this sale! It’s got over 50 Tools to help you make games <b>BETTER </b>and <b>FASTER!</b></p><p class="paragraph" style="text-align:left;">Check out everything on sale <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p><div class="image"><a class="image__link" href="http://cmonkey.co/unityai?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b2ef454c-fd3f-4aac-a3ae-6b33d0db7d49/unityAIFreeTrial.png?t=1780212108"/></a></div><p class="paragraph" style="text-align:left;">Unity AI is genuinely <b>very useful! </b>Importantly, it’s very useful in many use cases <b>OTHER </b>than generating visuals, in fact I think these other use cases are the most useful ones: </p><p class="paragraph" style="text-align:left;">Build Editor Tools, Analyze Profiler, Fix bugs, do Level Design, learn Assets/Documentation fast, analyze your own code, analyze entire sample projects, build UI, and more!</p><p class="paragraph" style="text-align:left;">Check out my <a class="link" href="https://www.youtube.com/watch?v=7s7rmNeo8Wo&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">MASSIVE TUTORIAL</a> covering over a dozen use cases for how this toolset helps you make awesome games.</p><p class="paragraph" style="text-align:left;">There is a completely <b>FREE 14 day trial </b>so you can try it risk free and see just how much it can help you in your workflow. Get the <b>FREE </b>Trial <a class="link" href="http://cmonkey.co/unityai?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p><div class="image"><a class="image__link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/f9d038f6-6ca8-4aa4-b822-d59547cdbf35/humbleJun26Synty.png?t=1780693812"/></a></div><p class="paragraph" style="text-align:left;"><b>Synty </b>is back on HumbleBundle! Another great one with thousands of awesome Low Poly assets at <b>95% OFF!</b></p><p class="paragraph" style="text-align:left;">Characters, Environments, Animations, UI, VFX, all in their signature style.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Femboy baiting as a marketing strategy?</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/073dad14-22cf-4d46-b5fb-d6bae050fbc7/R107_FemboyMarketing.png?t=1781388183"/></div><p class="paragraph" style="text-align:left;">This is a wild topic that I never expected to cover, a post titled: <a class="link" href="https://www.reddit.com/r/gamedev/comments/1txd5ig/turns_out_femboy_baiting_is_a_pretty_solid/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">&quot;Turns out femboy baiting is a pretty solid marketing strategy in Chinese social platform.&quot;</a></p><p class="paragraph" style="text-align:left;">Apparently one dev tried to market their game the <i>&quot;normal&quot;</i> way and got 1-2k views and 10 likes. Then they promoted the same game but with themselves (male developer) dressed up as a woman, got <b>60k views </b>and 3k likes! That&#39;s quite the difference!</p><p class="paragraph" style="text-align:left;">Nowadays marketing is so difficult that <b>crazy out-there ideas </b>like these might be a genuinely viable strategy. Although at the same time, views don&#39;t matter, what matters are wishlists and sales. So even tough this strategy was successful at getting attention, I wonder how successful it was in gathering wishlists. Also it worked on making this post viral on Reddit.</p><p class="paragraph" style="text-align:left;">So maybe this idea is a bit <b>too out-there </b>for your taste, but this is a great reminder that marketing and getting attention is difficult, so try out everything to see what works for you and your game.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I am amazed at how people keep coming up with new </span><span style="color:#b4812e;"><b>inventive </b></span><span style="color:#b4812e;">ways of doing marketing, this is definitely not a strategy I would have imagined in a million years!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3c5e136e-1a8c-435f-95a1-d4e312d0d067/gameDevPracticeLab_2.png?t=1774697757"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" rel="noopener" target="_blank"><span class="image__source_text"><p><span style="text-decoration:underline;"><a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">Weekly Game Mechanic Challenges to help you learn by DOING!</a></span></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#b5442f;"><b>Gaming</b></span></h3><h1 class="heading" style="text-align:left;"><b>Giant List of all games announced at NOT-E3</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b32d335c-b824-48a2-9e23-38d60a0e8d93/R107_GamesRecap.png?t=1781388198"/></div><p class="paragraph" style="text-align:left;">With so many <b>showcases </b>(Summer Game Fest, Xbox Games Showcase, Day of the Devs, State of Play, PC Gaming Show, Nintendo Direct, and more) it&#39;s hard to keep track of everything that was announced.</p><p class="paragraph" style="text-align:left;">If you didn&#39;t have time to watch everything, <a class="link" href="https://gamesrecap.io/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">here</a> is a great website listing everything announced at every one of those events.</p><p class="paragraph" style="text-align:left;">I mentioned some of my own highlights in the last <a class="link" href="https://gamedevreport.beehiiv.com/p/steam-update-destroyed-indie-devs-and-summer-games-fest?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">Game Dev Report</a> but since then more games have been announced. Lots of awesome ones on the <b>PC Gaming Show </b>like Stronghold 4, 2 Fights 2 Tight Spaces, El Paso Elsewhere 2, Valheim 1.0, and more.</p><p class="paragraph" style="text-align:left;">Check out all the showcases on the website, it&#39;s an impressive list of awesome games coming out in the future!</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love this summer not-E3 time, although I&#39;m still </span><span style="color:#b4812e;"><b>sad </b></span><span style="color:#b4812e;">I never got to attend actual E3, I&#39;m happy these events continue every year.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#f100ff;"><b>Fun</b></span></h3><h1 class="heading" style="text-align:left;"><b>Join a virtual rave!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/82319c04-3219-407c-8b65-dba0ff108918/R107_OnlineRave.png?t=1781388204"/></div><p class="paragraph" style="text-align:left;">Do you feel like <b>partying </b>but don&#39;t feel like leaving your house? <a class="link" href="https://hallucinate.site/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">Here</a> is an awesome virtual rave!</p><p class="paragraph" style="text-align:left;">It&#39;s an online web-based <b>massively multiplayer </b>online rave!</p><p class="paragraph" style="text-align:left;">Join, listen to music, dance, meet other people, customize your character, and stay the whole night!</p><p class="paragraph" style="text-align:left;">It&#39;s a pretty silly idea but it makes for great <b>second screen </b>content! Keep in open on the side and enjoy the music while you work.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love inventive websites like these. It&#39;s awesome that we live in a time where a joke website like this is possible thanks to the</span><span style="color:#b4812e;"><b> awesome tools </b></span><span style="color:#b4812e;">that exist like Unity and three.js!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/ultimateunityoverview?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b6a4f806-cf6c-43f3-914e-e8ffd7f8821e/ultimateOverview70_6FreeUpdate.png?t=1749928949"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/ultimateunityoverview?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" rel="noopener" target="_blank"><span class="image__source_text"><p>Learn how to use 70 Tools and Features! (Unity 6 Updated)</p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>The Procedural Building System behind Expedition 33</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=hm5UIC0C4mQ&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=hm5UIC0C4mQ</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Great explainer on building a tool to make awesome procedural buildings</span></p></li><li><p class="paragraph" style="text-align:left;"><b>I Make $100K/Year as a Mobile Game Developer</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=hCeAFy-5sS0&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=older-gamers-are-the-new-niche-and-femboy-baiting-marketing-strategy" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=hCeAFy-5sS0</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Nice journey from 3d artist to hobbyist game dev to professional game dev</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=ae9f6d97-5295-442e-ab1b-99d0d6a5b0e0&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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      <item>
  <title>Steam update destroyed indie devs? and Summer Games Fest!</title>
  <description>News from Computex, and Factorio&#39;s last update!</description>
      <enclosure url="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/fd596076-9d2b-4bdf-9bae-1944eb986aea/R106_SteamUpdate.png" length="213673" type="image/png"/>
  <link>https://gamedevreport.beehiiv.com/p/steam-update-destroyed-indie-devs-and-summer-games-fest</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/steam-update-destroyed-indie-devs-and-summer-games-fest</guid>
  <pubDate>Sun, 07 Jun 2026 12:00:00 +0000</pubDate>
  <atom:published>2026-06-07T12:00:00Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">One dev that has followed my channel for some years is about to launch his game with <b>100,000 wishlists!</b> That&#39;s <a class="link" href="https://store.steampowered.com/app/3337380/Tabletop_Tavern/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">Tabletop Tavern</a> being developed by <b>TJ </b>which is launching this Thursday. He told me how he started development of this game after following my <a class="link" href="http://cmonkey.co/dotscourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">DOTS course</a>, I remember seeing the prototype gifs on Twitter and it&#39;s crazy to see how much it has progressed. It looks super awesome and I hope the launch is super successful!</p><p class="paragraph" style="text-align:left;"><b>Another </b>game by another student that just came out is <a class="link" href="https://store.steampowered.com/app/4285690/Airport_Security_Sucks/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">Airport Security Sucks!</a> which is also achieving massive success! It has already sold over <b>10,000 copies </b>in just 24 hours! I <b>love </b>seeing students succeed!</p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Steam Update Popular Upcoming</p></li><li><p class="paragraph" style="text-align:left;"><b>Tech: </b>Computex 2026</p></li><li><p class="paragraph" style="text-align:left;"><b>Gaming: </b>Summer Game Fest <b>; </b>Factorio Last Update</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3c5e136e-1a8c-435f-95a1-d4e312d0d067/gameDevPracticeLab_2.png?t=1774697757"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" rel="noopener" target="_blank"><span class="image__source_text"><p><span style="text-decoration:underline;"><a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">Weekly Game Mechanic Challenges to help you learn by DOING!</a></span></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Steam update destroyed indie devs?</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/fd596076-9d2b-4bdf-9bae-1944eb986aea/R106_SteamUpdate.png?t=1780695084"/></div><p class="paragraph" style="text-align:left;">Steam just <a class="link" href="https://steamcommunity.com/games/593110/announcements/detail/704394876188361009?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">updated</a> the store homepage, and one <b>huge change </b>might seriously hurt indie devs, or not.</p><p class="paragraph" style="text-align:left;">For years, indie devs treated the <b>Popular Upcoming </b>as one of the most important pre-launch visibility beats. The common wisdom was that if you could get around <b>7k wishlists, </b>you had a decent shot at appearing there near launch, which could then snowball into a ton more wishlists (2-20k), which in turn would lead to more launch sales, and algorithmic visibility.</p><p class="paragraph" style="text-align:left;"><b>However </b>with this new update Valve says Popular Upcoming has been updated to become &quot;<i>more popular</i>&quot; by showing &quot;<i>the most anticipated releases of the coming month,</i>&quot; as opposed to what it was previously where it was chronological and showed the next games released sorted by release date with over ~7k wishlists.</p><p class="paragraph" style="text-align:left;">So in essence this list is now a lot more weighted towards &quot;<i>popular</i>&quot; than before. Right now the game on there with fewer wishlists has <b>80,000! </b>If this is an example of how things will be going forward, then it seems the old 7k wishlist benchmark is basically gone.</p><p class="paragraph" style="text-align:left;">Honestly this seems a pretty big disaster, it feels like another &quot;<i>rich get richer</i>&quot; system. The games that already have huge audiences get even more homepage visibility, while smaller indies lose one of the few places where they could get visibility if they hit a hard (but achievable) threshold.</p><p class="paragraph" style="text-align:left;">The good news is they added one new section, <a class="link" href="https://store.steampowered.com/personalcalendar?snr=2___&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">Personal Calendar,</a> and this section basically shows you recently released games and upcoming games that match your <b>preferences, </b>it’s unique for every player.<b> </b>On this list the number of wishlists required to show up does seem to be even smaller than the previous 7k, and the games are all extremely good recommendations. Looking at <b>my own page </b>I am interested in every single game shown there, it&#39;s all games that I would definitely want to play.</p><p class="paragraph" style="text-align:left;">So Popular Upcoming is <b>gone </b>which hurts indie devs, but the new Personal Calendar <b>might </b>lead people to find the games they want to play. Previously you would get mass market visibility, whereas now it is more algorithmic driven. Technically this might mean fewer wishlists but better conversion numbers, so maybe just maybe this might end up being a positive change. We will have to wait a few weeks or months to get some stats to know how this update will impact indie devs.</p><p class="paragraph" style="text-align:left;">Either way the same <b>marketing rules </b>that used to apply still do. You need to market your game off Steam, you need to pick a good <a class="link" href="https://www.youtube.com/watch?v=4n0flLF7FB0&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">marketable idea</a> with an interesting fantasy and a compelling hook. All of that remains the same, only the last tier has changed somewhat.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">Updates are scary, and this one seems very </span><span style="color:#b4812e;"><b>negative </b></span><span style="color:#b4812e;">for indie devs, I really really hope the Personal Calendar manages to make up for it, we will have to wait and see. If you&#39;re releasing soon then I wish you the best of luck with your game!</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>Summer Sale SOON, FREE Unity AI Trial!</b></h1><div class="image"><a class="image__link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/612da4b5-2984-43ef-83d9-752e3aa964ac/unitySummerSale26Soon.png?t=1780694251"/></a></div><p class="paragraph" style="text-align:left;">The Unity Asset Store <b>Summer Sale </b>is starting this week! As always this is one of the biggest sales of the year with thousands of the BEST assets on sale. As usual it will be 50% off the top assets, and up to <b>90% OFF </b>for some <b>Daily Deals!</b></p><p class="paragraph" style="text-align:left;">My own <a class="link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">Code Monkey Toolkit</a> will be <b>50% OFF </b>on this sale! It’s got over 50 Tools to help you make games <b>BETTER </b>and <b>FASTER!</b></p><p class="paragraph" style="text-align:left;">You can already preview everything that will be on sale <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p><div class="image"><a class="image__link" href="http://cmonkey.co/unityai?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b2ef454c-fd3f-4aac-a3ae-6b33d0db7d49/unityAIFreeTrial.png?t=1780212108"/></a></div><p class="paragraph" style="text-align:left;">Unity AI is genuinely <b>very useful! </b>Importantly, it’s very useful in many use cases <b>OTHER </b>than generating visuals, in fact I think these other use cases are the most useful ones: </p><p class="paragraph" style="text-align:left;">Build Editor Tools, Analyze Profiler, Fix bugs, do Level Design, learn Assets/Documentation fast, analyze your own code, analyze entire sample projects, build UI, and more!</p><p class="paragraph" style="text-align:left;">Check out my <a class="link" href="https://www.youtube.com/watch?v=7s7rmNeo8Wo&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">MASSIVE TUTORIAL</a> covering over a dozen use cases for how this toolset helps you make awesome games.</p><p class="paragraph" style="text-align:left;">There is a completely <b>FREE 14 day trial </b>so you can try it risk free and see just how much it can help you in your workflow. Get the <b>FREE </b>Trial <a class="link" href="http://cmonkey.co/unityai?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p><div class="image"><a class="image__link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/f9d038f6-6ca8-4aa4-b822-d59547cdbf35/humbleJun26Synty.png?t=1780693812"/></a></div><p class="paragraph" style="text-align:left;"><b>Synty </b>is back on HumbleBundle! Another great one with thousands of awesome Low Poly assets at <b>95% OFF!</b></p><p class="paragraph" style="text-align:left;">Characters, Environments, Animations, UI, VFX, all in their signature style.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#00c1ff;"><b>Tech</b></span></h3><h1 class="heading" style="text-align:left;"><b>News from Computex 2026</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/9e618f20-df29-43b3-aefb-4f13aaa9c763/R106_Computex.png?t=1780695190"/></div><p class="paragraph" style="text-align:left;"><b>Computex 2026 </b>just happened! This is one of the big yearly tech events where lots of stuff is announced, here are the quick highlights:</p><ul><li><p class="paragraph" style="text-align:left;"><b>Nvidia&#39;s </b>big push was <b>RTX Spark </b>which is an <b>Arm-based PC </b>chip! Apparently they are trying to compete on the CPU side. It has Blackwell graphics and is aimed at local AI workloads.</p></li><li><p class="paragraph" style="text-align:left;"><b>Intel </b>showed new <b>Arc G3 / G3 Extreme </b>chips for gaming handhelds, powering devices like the new MSI Claw and Acer Predator handhelds. <b>AMD </b>had smaller gaming updates, including the Radeon RX 9070 GRE going global and more X3D CPU options.</p></li><li><p class="paragraph" style="text-align:left;">There were also a ton of new <b>OLED </b>monitors, gaming laptops, AI desktops, mini PCs, cooling products, and creator hardware.</p></li></ul><p class="paragraph" style="text-align:left;">Overall the big theme is clear: gaming hardware, creator hardware, and AI hardware are all blending together. For game devs, the main things to watch are faster dev machines, and the continued rise of handheld PC gaming.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I find it important to keep track of the </span><span style="color:#b4812e;"><b>tech </b></span><span style="color:#b4812e;">side even if you mainly make low end PC indie games (like myself). For example it&#39;s important to know how </span><span style="color:#b4812e;"><b>handheld </b></span><span style="color:#b4812e;">PC gaming is growing, you definitely should make your game playable on the Steam Deck if you can make it.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#b5442f;"><b>Gaming</b></span></h3><h1 class="heading" style="text-align:left;"><b>Summer Game Fest!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0455c2c7-61db-47e1-9137-c69a25a9e52c/R106_SummerGameFest.png?t=1780695103"/></div><p class="paragraph" style="text-align:left;">It&#39;s that time of the year again, <b>E3 </b>is dead but <b>Summer Game Fest </b>is very much alive!</p><p class="paragraph" style="text-align:left;">The event was <a class="link" href="https://www.summergamefest.com/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">2 hours long</a> and as always it was awesome filled with tons of games in every genre imaginable.</p><p class="paragraph" style="text-align:left;"><b>Resident Evil Veronica </b>kicked off the show, it&#39;s a remake of the 2000 game.</p><p class="paragraph" style="text-align:left;"><b>Alien Isolation 2 </b>is finally a sequel to the very unique game from years ago, <b>Blood Message </b>is an awesome cinematic action adventure game with intense melee combat, <b>TMNT: The Last Ronin </b>is made by Platinum and takes the turtles in a new direction.</p><p class="paragraph" style="text-align:left;">Then <b>Guild Wars 3 </b>was announced! I remember playing the second game when it came out, that was ages ago! <b>Star Wars Zero Company </b>is and awesome XCOM-like in the Star Wars universe being developed by Respawn, <b>The Blood of Dawnwalker </b>is all about vampires, <b>Chronicles Medieval </b>is a brutal medieval army combat game and <b>Virtua Fighter Crossroads </b>is story focused and very grounded.</p><p class="paragraph" style="text-align:left;"><b>The Wolf Among Us 2 </b>is also coming! Finally continuing that story. <b>Crossfire </b>is a mysterious sci-fi action game, and <b>Stellar Blade: Blood Rain </b>looks super stylish and futuristic.</p><p class="paragraph" style="text-align:left;">And the big game that closed the show was <b>Final Fantasy VII: Revelation</b>, the third and final part of the remake trilogy.</p><p class="paragraph" style="text-align:left;">All in all this was an <b>awesome event!</b></p><p class="paragraph" style="text-align:left;">After that was the <b>Day of the Devs </b>event, with lots of unique, strange, and interesting games.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I always love the </span><span style="color:#b4812e;"><b>Geoff Keighley </b></span><span style="color:#b4812e;">events, it&#39;s such fun to look at so many awesome games being made by talented developers. But my favorite event is always the </span><span style="color:#b4812e;"><a class="link" href="https://www.youtube.com/live/tRVxQ7VLmHI?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">PC Gaming Show</a></span><span style="color:#b4812e;"> which is happening later today! It should be fun!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/csharpcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" rel="noopener" target="_blank"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/4163a82b-72d1-404f-9c8f-e5045f5f74eb/cSharpCourseNow.png?t=1716706483"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/csharpcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" rel="noopener" target="_blank"><span class="image__source_text"><p>My 10+ Years of Experience in 1 Course!</p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#b5442f;"><b>Gaming</b></span></h3><h1 class="heading" style="text-align:left;"><b>Factorio&#39;s FINAL update is coming</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/48d307f8-0870-48f0-ac51-40a819eabb01/R106_FactorioLastUpdate.png?t=1780695182"/></div><p class="paragraph" style="text-align:left;"><b>Factorio </b>is finally reaching its &quot;<i>final</i>&quot; state, and this genuinely feels like the end of an era.</p><p class="paragraph" style="text-align:left;">The devs have announced that <b>Factorio 2.1 </b>is planned to be the game&#39;s last major update. It will not add huge new content like new planets, enemies, research trees, or resource chains. Instead it is focused on quality of life, small features, fixes, polish, and modding improvements. After that, the devs say the focus will shift to <b>long-term support </b>like bug fixes, compatibility, and modding.</p><p class="paragraph" style="text-align:left;">This one is personal for me because Factorio is one of my <b>favorite </b>games of all time. I first played it before it even came to Steam, and I loved it immediately. It is one of those games where I started playing and in 4 days I had put over 40 hours into it! The design is just unbelievably strong, simple idea, infinite depth, perfectly tuned progression, you start playing and suddenly it is 3 AM and the factory <b>MUST </b>grow!</p><p class="paragraph" style="text-align:left;">It is also one of the <b>most successful </b>indie games of all time. The devs officially said it had passed <b>3.5 million sales </b>by the end of 2022 and was still selling about 500,000 copies per year. Third-party estimates now put the base game around 5.9 million copies sold and roughly <b>$166 million </b>gross revenue, and that does not even fully account for the huge success of the Space Age DLC, which sold over 400,000 copies very quickly after launch.</p><p class="paragraph" style="text-align:left;">So this is a massive milestone. Factorio has been in active development for over a decade, became one of the defining Steam indie games, <b>inspired </b>an entire factory-building genre, and now they are basically saying: &quot;<i>the game is done.</i>&quot;</p><p class="paragraph" style="text-align:left;">Honestly, that is kind of beautiful. So many games keep expanding forever until they lose focus, but Factorio feels like it is ending in the best possible way: polished, complete, endlessly replayable, and ready to stand as one of the greatest indie games ever made.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I </span><span style="color:#b4812e;"><b>HAVE </b></span><span style="color:#b4812e;">to find the time to play this after this update comes out, I played it once when I discovered it, and once more about 2 years ago. Now I have to give it another try and see the massive amount of stuff they have added to the game in this decade of development. If you haven’t played it and you like factory/automation/management games I </span><span style="color:#b4812e;"><b>HIGHLY </b></span><span style="color:#b4812e;">recommend it.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/551a2b7c-9f35-4d76-beba-8ac51549c161/video_tbsCourseOverview.png?t=1723317203"/></a><div class="image__source"><a class="image__source_link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" rel="noopener" target="_blank"><span class="image__source_text"><p>Take your Skills from Beginner to ADVANCED with my Turn-Based Strategy course!</p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>Why Every Successful Indie Dev Knows Each Other</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=k7WFcFsIe_c&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=k7WFcFsIe_c</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Great explainer on the power of networking!</span></p></li><li><p class="paragraph" style="text-align:left;"><b>How Rockstar fit an entire city into PlayStation 2 memory</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=cIbCxbrBCys&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=steam-update-destroyed-indie-devs-and-summer-games-fest" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=cIbCxbrBCys</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">GMTK never fails! This is an awesome technical deep dive into how they fit a huge world into just 32MB!</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=0e9049ac-4d21-4f8f-bb85-fba7f4c0ce25&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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</item>

      <item>
  <title>Unreal Engine 6 revealed! and Why games cost so much to make</title>
  <description>Also Witcher 3 gets an expansion 11 years later</description>
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  <link>https://gamedevreport.beehiiv.com/p/unreal-engine-6-revealed-and-why-games-cost-so-much-to-make</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/unreal-engine-6-revealed-and-why-games-cost-so-much-to-make</guid>
  <pubDate>Sun, 31 May 2026 13:09:17 +0000</pubDate>
  <atom:published>2026-05-31T13:09:17Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;"><b>May </b>is coming to a close today, did you have a good month? I hope so!</p><p class="paragraph" style="text-align:left;">For me, the past few days I&#39;ve been working on something completely new and very exciting as a <b>personal challenge, </b>I&#39;ve been preparing to give my very first <b>talk!</b> I&#39;ve been recording videos for several years now, but I&#39;ve never attempted to present something to a live audience. This will be my first time and it&#39;s already been an interesting challenge since I had to learn how to structure a talk, how to make some slides, how to make good presenter notes, and have enough content to talk for 1 hour.</p><p class="paragraph" style="text-align:left;">The topic of the talk is on how to write <b>high quality clean code. </b>I&#39;m very happy with how the slides came out and I hope the actual presentation goes well! I&#39;m planning to do a video version as well so stay tuned for that next week.</p><p class="paragraph" style="text-align:left;">Have you achieved any personal challenges recently?</p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Why games cost so much <b>; </b>Unreal Engine 6</p></li><li><p class="paragraph" style="text-align:left;"><b>Gaming: </b>The Witcher 3 Expansion</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Why games cost so much to make?</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/feb49782-3b90-4490-9e6c-618648d4ad9d/R105_HowMuchGamesCost.png?t=1780218468"/></div><p class="paragraph" style="text-align:left;">We&#39;ve all heard how <b>AAA game budgets </b>are ballooning, how games nowadays are considered a failure if they don&#39;t sell 5M+ copies. <a class="link" href="https://newsletter.hushcrasher.com/p/why-video-games-cost-so-much-to-make?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">Here</a> is a really interesting breakdown on why games are so expensive to make.</p><p class="paragraph" style="text-align:left;">It&#39;s a very interesting blog post with a <b>ton of data.</b> And it has a very very interesting takeaway. Games are not necessarily more expensive because making the same game costs way more than before (in fact tanks to the awesome tools that exist nowadays game developers are massively more efficient than in the 90s) The bigger issue is that we keep making bigger and <b>bigger games. </b>More features, more platforms, more content, more complexity, more everything. In other words: scope!</p><p class="paragraph" style="text-align:left;">Thankfully on the <b>indie side </b>this is not exactly the case, recently the games that have found most success on Steam actually have pretty <b>small scope. </b>Incremental games, Co-op games, Horror games, many of those are finding success with just 3-6 hours of gameplay. But on AAA they are still chasing absolutely massive 100 hour games with giant worlds.</p><p class="paragraph" style="text-align:left;">The post also breaks down <b>what </b>actually costs all that money. According to their analysis, 2D games tend to be much cheaper than comparable 3D games, multiplayer adds a serious cost, longer playtime also adds cost, and voiced audio is a huge multiplier. </p><p class="paragraph" style="text-align:left;"><b>Team size </b>is still the strongest predictor of budget, but the bigger hidden cost is actually coordination. One of the most interesting graphs is on how amount of job types required to make a game nowadays. 10 years ago AAA studios mostly only had 11-30 job titles, nowadays 35% of studios have over 50! And of course with all those different people doing different jobs you need to coordinate somehow, which means lots more managers.</p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/ce22f1b2-77c5-4044-b223-2ea23a71fff4/image.png?t=1780219203"/></div><p class="paragraph" style="text-align:left;">One piece of <b>good news </b>is apparently crunch has been going down, or at least part of the reason for the increased cost is people are no longer crunching for free. So crunch isn&#39;t solved but at least now it&#39;s being paid appropriately.</p><p class="paragraph" style="text-align:left;">The lesson for <b>indie devs </b>is don&#39;t fall into the trap of massively expanding scope and team size. Remember how your cost directly impacts your ability to make successful games. The more you spend on your game the harder it is to turn a profit.</p><p class="paragraph" style="text-align:left;">Also remember how the cost of a feature is not just &quot;<i>how long does it take to make this one thing?</i>&quot; It is also how that feature interacts with every other system, how much testing it needs, how much UI it needs, how many edge cases it creates, and how much complexity it adds to the whole project.</p><p class="paragraph" style="text-align:left;">So the takeaway is very simple: if you want to actually finish your game, <b>control your scope! </b>Every extra feature sounds small in isolation, but complexity stacks up fast. That is true for AAA, but it is just as true for indie devs.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I have always been advising people to make </span><span style="color:#b4812e;"><b>small games </b></span><span style="color:#b4812e;">and this is just yet another study emphasizing that same point. Smaller games are cheaper which makes them easier to find success. AAA now has the problem where even 5 million copies sold isn&#39;t enough to be considered a success, I don&#39;t want you, an indie dev, to fall into that same trap.</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>FREE Treasure, FREE Unity AI Trial!</b></h1><div class="image"><a class="image__link" href="http://cmonkey.co/unityai?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b2ef454c-fd3f-4aac-a3ae-6b33d0db7d49/unityAIFreeTrial.png?t=1780212108"/></a></div><p class="paragraph" style="text-align:left;">I’ve been researching Unity AI for the past few weeks, and it is genuinely <b>very useful!</b></p><p class="paragraph" style="text-align:left;"><b>Importantly,</b> it’s very useful in many use cases <b>OTHER </b>than generating visuals, in fact I think these other use cases are the most useful ones: </p><p class="paragraph" style="text-align:left;">Build Editor Tools, Analyze Profiler, Fix bugs, do Level Design, learn Assets/Documentation fast, analyze your own code, analyze entire sample projects, build UI, and more!</p><p class="paragraph" style="text-align:left;"><b>MASSIVE </b>tutorial (1h30m) coming out this Monday!</p><p class="paragraph" style="text-align:left;">There is a completely <b>FREE 14 day trial </b>so you can try it risk free and see just how much it can help you in your workflow. Get the FREE Trial <a class="link" href="http://cmonkey.co/unityai?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p><div class="image"><a class="image__link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/5dafb0ef-b98d-4bd9-acdb-5b1b0d0dc45c/assetStoreMay26Polybox.png?t=1780211665"/></a></div><p class="paragraph" style="text-align:left;">The <b>Publisher of the Week </b>this time is POLYBOX, who makes a lot of environments and characters.</p><p class="paragraph" style="text-align:left;">Get the <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">FREE Polyquest Treasures</a> which is a gorgeous looking treasure chest! This could be some fun reward in your game.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">HERE</a> and use coupon <i>POLYBOX2026 </i>at checkout to get it for <b>FREE!</b></p><div class="image"><a class="image__link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/e73cdea6-1f04-4369-bf72-cc36abdfbf7e/humbleBundleMay262D.png?t=1779545533"/></a></div><p class="paragraph" style="text-align:left;">Are you making a 2D game? Check out this awesome <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">HumbleBundle!</a></p><p class="paragraph" style="text-align:left;">It features thousands of tiles to help you build any 2D game level you want, any theme, any perspective, it’s all up to you!</p><p class="paragraph" style="text-align:left;">It’s <b>96% OFF! </b>Get it <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Unreal Engine 6 revealed!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/fc0993f6-c338-4f22-af1c-b0667c2b11a0/R105_UE6.png?t=1780218476"/></div><p class="paragraph" style="text-align:left;">Epic has just teased <b>Unreal Engine 6! </b>And surprisingly the first game shown running on it is Rocket League.</p><p class="paragraph" style="text-align:left;">The <a class="link" href="https://www.youtube.com/watch?v=p5d7y1cbWIk&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">teaser</a> was very very short, basically a &quot;<i>new era, new engine</i>&quot; reveal with a first look at Rocket League upgraded to UE6. It does look absolutely gorgeous. The lighting and reflections look insane, the cars are super shiny and extremely high poly, very impressive stuff!</p><p class="paragraph" style="text-align:left;">There are <b>not many technical details </b>yet, and there is no public release date for the engine, so this is more of a teaser than a full announcement. But still, seeing the Unreal Engine 6 logo officially appear is a pretty big moment.</p><p class="paragraph" style="text-align:left;"><a class="link" href="https://gamefromscratch.com/rocket-league-in-development-using-unreal-engine-6/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">GameFromScratch</a> gathered some more info on it from various sources, in terms of release date maybe 1-2 years out, and based on a Tim Sweeney tweet it is meant to be sort of a merger between UE5 and UEFN (Fortnite version) with Verse (their programming language for UEFN).</p><p class="paragraph" style="text-align:left;">The comments on the video announcement are full of jokes/concern related to how UE5 seems <b>unoptimized </b>and <b>unfinished.</b> Compared to UE4, which basically took over the entire industry, it does seem that UE5 has been lacking somewhat. Hopefully they are learning some big lessons so UE6 will be easier for developers to work with.</p><p class="paragraph" style="text-align:left;">Either way, this is clearly the start of the next Unreal cycle. We don&#39;t know when developers will get access to it, but Epic has officially started saying the words &quot;<i>Unreal Engine 6</i>&quot;, so now everyone is going to be watching very closely.</p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I am always on the side of how </span><span style="color:#b4812e;"><b>competition </b></span><span style="color:#b4812e;">improves things for developers of all kinds, so even though I&#39;m a Unity developer I&#39;m always interested in seeing what Unreal does, and how Unity will compete with it.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3c5e136e-1a8c-435f-95a1-d4e312d0d067/gameDevPracticeLab_2.png?t=1774697757"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" rel="noopener" target="_blank"><span class="image__source_text"><p><span style="text-decoration:underline;"><a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">Weekly Game Mechanic Challenges to help you learn by DOING!</a></span></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#b5442f;"><b>Gaming</b></span></h3><h1 class="heading" style="text-align:left;"><b>The Witcher 3 expansion after 11 years!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/c042a678-1c2a-4c9b-9f46-83ccfe6d476e/R105_WitcherExpansion.png?t=1780218483"/></div><p class="paragraph" style="text-align:left;">Here&#39;s some completely <b>unexpected </b>news, <b>The Witcher 3 </b>is getting a brand new expansion!</p><p class="paragraph" style="text-align:left;">CD Projekt Red officially announced <a class="link" href="https://www.thewitcher.com/en/en/songs-of-the-past?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">The Witcher 3: Wild Hunt - Songs of the Past,</a> a third major expansion coming in <b>2027. </b>It is being co-developed with Fool&#39;s Theory, the studio also working on The Witcher 1 remake and made up of several developers who worked on The Witcher series before.</p><p class="paragraph" style="text-align:left;">And honestly, that is crazy! The Witcher 3 launched in <b>2015</b>, Hearts of Stone in 2015, Blood and Wine released in 2016, and now over a decade later we are somehow getting another full expansion. And it&#39;s a full expansion with <b>Geralt! </b>They have already said how Geralt&#39;s story is over and Witcher 4 will have another protagonist so it&#39;s awesome to play as him one last time. CDPR is calling it a new adventure, not just some tiny update, they specifically say it&#39;s an <b>Expansion </b>and <b>not DLC</b>, although we still do not know much about the story or scale yet.</p><p class="paragraph" style="text-align:left;">They have also recently unveiled how The Witcher 3 has surpassed <a class="link" href="https://www.gamesindustry.biz/witcher-3-surpasses-65m-lifetime-sales-as-cd-projekt-announces-third-expansion?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">65 MILLION</a> copies sold! That&#39;s insane!</p><p class="paragraph" style="text-align:left;">Now the big question is whether it can live up to Hearts of Stone and Blood and Wine, because those are some very big shoes to fill!</p><p class="paragraph" style="text-align:left;"><b>Summer Game Fest </b>is happening next week, I wonder if we will see more then. The Witcher has some of the best trailers, the very first one <a class="link" href="https://www.youtube.com/watch?v=c0i88t0Kacs&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">Killing Monsters</a> is still one of my favorite game trailers of all time.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I was definitely not expecting this! I love The Witcher 3, it&#39;s undoubtedly one of the </span><span style="color:#b4812e;"><b>best games of all time,</b></span><span style="color:#b4812e;"> getting a new expansion 11 years after release is certainly a fun surprise!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/551a2b7c-9f35-4d76-beba-8ac51549c161/video_tbsCourseOverview.png?t=1723317203"/></a><div class="image__source"><a class="image__source_link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" rel="noopener" target="_blank"><span class="image__source_text"><p>Take your Skills from Beginner to ADVANCED with my Turn-Based Strategy course!</p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>I Scraped Steam To Find You The Perfect Price For Your Game</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=QUZONh7QOdI&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=QUZONh7QOdI</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Pricing is super important so this is an interesting bit of research</span></p></li><li><p class="paragraph" style="text-align:left;"><b>How I Simulated 100,000 Ants for my indie game</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=UrZbcZGnxXg&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unreal-engine-6-revealed-and-why-games-cost-so-much-to-make" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=UrZbcZGnxXg</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Very fun simulation and excellent research on how to pathfind with an insane amount of units</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=da2fc96f-5f70-4f25-83f1-0748d566f23e&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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      <item>
  <title>New Steam Tags show what&#39;s hot and what do Xbox players want?</title>
  <description>Also how much money S&amp;box made, and make your text futuristic!</description>
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  <link>https://gamedevreport.beehiiv.com/p/new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want</guid>
  <pubDate>Sun, 24 May 2026 11:58:12 +0000</pubDate>
  <atom:published>2026-05-24T11:58:12Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">This week I turned <b>38!</b> It&#39;s crazy to think how I&#39;m already almost 40, time flies! I guess the good news is I don&#39;t really &quot;<i>feel</i>&quot; 40, I&#39;m still physically great, I&#39;m the strongest I&#39;ve ever been (still haven&#39;t achieved my 130kg bench but it&#39;s close, 127.5kg works!), I have plenty of energy to do lots of things, and I&#39;m still super ambitious with several goals I hope to achieve in the future.</p><p class="paragraph" style="text-align:left;">My 30s were objectively better than my 20s, so I guess I&#39;m hoping my 40s will continue that uptrend.</p><p class="paragraph" style="text-align:left;">Whatever age you have right now, I hope you life is a <b>never-ending uptrend!</b></p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>New Steam Tags <b>; </b>S&box money</p></li><li><p class="paragraph" style="text-align:left;"><b>Gaming: </b>Xbox Player Voice</p></li><li><p class="paragraph" style="text-align:left;"><b>Fun:</b> Futuristic Fonts</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>New Steam Tags explain what&#39;s hot!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/1a01eb2a-a236-42f3-b03a-7bbeb231e827/R104_SteamTags.png?t=1779544657"/></div><p class="paragraph" style="text-align:left;">Are you familiar with the term <b>Vampire-Survivor-likes?</b> That &quot;<i>name</i>&quot; is pretty wordy, some people have tried to make the term &quot;<i>Bullet Heaven</i>&quot; a reality, and now it might just become reality! Steam just <a class="link" href="https://store.steampowered.com/news/app/593110/view/673994309884707518?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">updated</a> its official store tags, <b>Bullet Heaven</b> is a new tag!</p><p class="paragraph" style="text-align:left;">I also think this update is a super useful signal for developers. Tags are super <b>important,</b> it&#39;s how a lot of Steam visibility works so Steam adding or removing tags means they think some genres/themes are more important nowadays, it means more players are searching for games that fit these categories. When Steam adds new tags, it is basically saying: &quot;<i>There are now enough games like this and enough players looking for these games that we need a proper category for them.</i>&quot;</p><p class="paragraph" style="text-align:left;">Valve <b>added 17 </b>new tags, <b>removed 28</b>, and renamed or merged several others. </p><p class="paragraph" style="text-align:left;">Other than Bullet Heaven, it&#39;s interesting to see new tags for <b>Desktop Companion </b>(these games blew up since Rusty&#39;s Retirement 2 years ago), Organizing, <b>Cleaning</b>, and Decorating (lots of cozy games).</p><p class="paragraph" style="text-align:left;"><b>Clicker </b>has been renamed into <b>Incremental</b>. That makes sense since the Incremental genre is blowing up and is mostly taking over the previous clicker genre. Pool was being used by games that featured swimming pools, so they have renamed that one to Billiards.</p><p class="paragraph" style="text-align:left;">Some <b>removed </b>tags are surprising too, like Kickstarter, GameMaker, and Warhammer 40K. Valve says things like Warhammer 40K are better handled through franchise tags, which makes sense in theory, although it still feels a little strange because Warhammer 40K games are made by many different developers and span tons of genres.</p><p class="paragraph" style="text-align:left;">So my takeaway is: pay attention to Steam tags. They are <b>NOT </b>just random labels. They are discovery tools, expectation setters, and sometimes a quiet signal of what Steam thinks is becoming important enough to organize properly.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I am constantly paying attention to the state of Steam, just like you should too if you want to find success, and changes like these can help you </span><span style="color:#b4812e;"><b>understand</b></span><span style="color:#b4812e;"> what&#39;s hot and what&#39;s not so you can better pick your next game idea to have better odds of success!</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Sponsored</b></span></h3><h1 class="heading" style="text-align:left;"><b>Try the BEST Unity Tool with a FREE trial!</b></h1><div class="image"><a class="image__link" href="http://cmonkey.co/odin?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" rel="noopener" target="_blank"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/00472756-1c4e-448e-becc-cac506bab8df/image.png?t=1779401504"/></a></div><p class="paragraph" style="text-align:left;">If you ask 100 Unity Developers what is their <b>favorite </b>Unity tool, chances are <a class="link" href="http://cmonkey.co/odin?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">Odin </a>will be at the top of the list. </p><p class="paragraph" style="text-align:left;">It’s an absolutely excellent tool for helping you make <b>awesome custom inspectors </b>which in turn helps you make awesome complex games better and faster. This is the ultimate productivity multiplier tool.</p><div class="image"><a class="image__link" href="http://cmonkey.co/odin?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b9ebe264-c29c-40b6-b61f-5c91d9289ee6/OdinVisual_Designer.png?t=1779434789"/></a></div><p class="paragraph" style="text-align:left;">Odin was already awesome, but now they updated it with the <b>Visual Designer </b>which makes it even better! Previously you would create the custom inspectors by adding Attributes in your code, now you use a visual tool to just drag and drop. You can take inspectors from this to this in literally seconds!</p><p class="paragraph" style="text-align:left;">I have also published a <a class="link" href="https://www.youtube.com/watch?v=ywDrlnC-Y3M&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">super detailed video</a> showcasing just how easy it is to use.</p><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="true" class="youtube_embed" frameborder="0" height="100%" src="https://youtube.com/embed/ywDrlnC-Y3M" width="100%"></iframe><p class="paragraph" style="text-align:left;">On top of that they have an awesome completely <b>FREE </b>90 day trial, no need for a credit card or anything, you can freely try out this tool to see how it will make you a lot more efficient. </p><p class="paragraph" style="text-align:left;">Or if you&#39;re a student get it for free with the educational license.</p><p class="paragraph" style="text-align:left;">And when you pick it up you can use the coupon <i>CODEMONKEY20 </i>to get <b>20% OFF!</b></p><p class="paragraph" style="text-align:left;">Check out Odin <a class="link" href="http://cmonkey.co/odin?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p><p class="paragraph" style="text-align:left;"></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>How much money did S&box make?</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/05493f88-1356-4c1f-a856-578c344d4402/R104_SandboxMoney.png?t=1779544650"/></div><p class="paragraph" style="text-align:left;">A few weeks ago I wrote about the imminent release of <b>S&box</b>, this is the spritual successor to <b>Garry&#39;s Mod </b>but taken to 11. It is meant to be a fork of Source 2 that is available for every dev (whereas Source 2 is invite only).</p><p class="paragraph" style="text-align:left;">It has potential to be a <b>competitive game engine </b>considering how massive Garry&#39;s Mod is, although it stumbled a bit at launch with concerns of people that expected literally Garry&#39;s Mod 2.0 (which it isn&#39;t) and concerns due to it being flooded with AI slop almost instantly. But still this is a long term project so we will see how it shakes out.</p><p class="paragraph" style="text-align:left;">One awesome thing about this project is how the company behind it makes all their numbers public! Here is their <a class="link" href="https://sbox.game/metrics/finance?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">finance page</a> where it shows how on launch day they made <b>$1 MILLION! </b>And even though the launch was a bit weak compared to what it could have been, they are still raking in $10k+ per day.</p><p class="paragraph" style="text-align:left;">Although that&#39;s gross revenue, thankfully the page also shows all their costs. From that $1mil Valve took 25% (facepunch is a massive company so they get a better deal), refunds were about 8%, and they paid $8k that day to their staff.</p><p class="paragraph" style="text-align:left;">That page has tons more <b>stats</b>, like Startup Times, Game Performance, Crash Reports, and even how much money they pay out every day for their Play Fund. Neat!</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love it when a company is really </span><span style="color:#b4812e;"><b>transparent </b></span><span style="color:#b4812e;">with their numbers, in the past few years lots of indie devs have been very public with numbers, but for companies of this scale this is still very rare, so it&#39;s nice to see facepunch do it!</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>Surprising Bundle 94% OFF, FREE Motion Titles!</b></h1><div class="image"><a class="image__link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/e4a30454-c2d7-457c-a6c7-dd7af62186eb/unityBundleMay26MustHave.png?t=1778406185"/></a></div><p class="paragraph" style="text-align:left;">Unity is running an <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">surprising bundle!</a> Surprising because I instantly spotted how it contains one of my <b>most recommended assets</b> of all time, that I definitely did not expect to be bundled!</p><p class="paragraph" style="text-align:left;">It’s worth it for that asset alone <b><a class="link" href="https://www.youtube.com/watch?v=IdsXZHcgHSU&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">(Asset Inventory)</a></b><b> </b>and on top of that getting all the other assets is just an awesome bonus. The whole thing has a huge discount and it’s mostly made up of new assets so you probably don’t have any yet. (I only had one asset myself)</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p><div class="image"><a class="image__link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/75525610-c538-4192-b649-4ba92f0777ae/assetStoreMay26Gustav.png?t=1779011553"/></a></div><p class="paragraph" style="text-align:left;">The <b>Publisher of the Week </b>this time is Michsky, who makes lots of UI-related tools and assets.</p><p class="paragraph" style="text-align:left;">Get the <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">FREE Motion Titles Pack</a> which is a great set of animations for introducing your games’ name or some location title screen.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">HERE</a> and use coupon <i>MICHSKY </i>at checkout to get it for <b>FREE!</b></p><div class="image"><a class="image__link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/e73cdea6-1f04-4369-bf72-cc36abdfbf7e/humbleBundleMay262D.png?t=1779545533"/></a></div><p class="paragraph" style="text-align:left;">Are you making a 2D game? Check out this awesome <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">HumbleBundle!</a></p><p class="paragraph" style="text-align:left;">It features thousands of tiles to help you build any 2D game level you want, any theme, any perspective, it’s all up to you!</p><p class="paragraph" style="text-align:left;">It’s <b>96% OFF! </b>Get it <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#b5442f;"><b>Gaming</b></span></h3><h1 class="heading" style="text-align:left;"><b>What do Xbox players want?</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/47c334a5-93c0-4462-b88e-2428cf5164ca/R104_XboxVoice.png?t=1779544633"/></div><p class="paragraph" style="text-align:left;">Microsoft launched a new <a class="link" href="https://news.xbox.com/en-us/2026/05/18/introducing-xbox-player-voice/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">Xbox Player Voice portal</a> where fans can <b>vote </b>on what they want Xbox to do next, and the <a class="link" href="https://feedbackportal.microsoft.com/feedback/forum/fcafaf3d-8949-f111-bec7-0022482aa91b?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">answers</a> are pretty clear: Xbox fans want <b>exclusive games</b>, more <b>backward compatibility</b>, and <b>free online multiplayer</b>. I guess none of these are that surprising, but it&#39;s still nice to see some confirmation of what people really want.</p><p class="paragraph" style="text-align:left;">The biggest one is exclusives. Xbox has spent the past few years moving more and more games to PlayStation and Switch, which might sometimes make business sense if you look at Microsoft as a giant publisher, but it creates a very obvious problem for the hardware: why buy an Xbox? One highly upvoted fan post basically says Xbox was built on great exclusives, and without them there is no strong reason to pick the console over the competition.</p><p class="paragraph" style="text-align:left;">Personally I&#39;ve never been interested in the &quot;<i>console wars</i>&quot; so for me more people able to play more games seems like a win, but some people really want their console of choice to mean <b>only they </b>can play some specific games.</p><p class="paragraph" style="text-align:left;">The other big requests are very understandable. <b>Backward compatibility </b>is one of Xbox&#39;s best features, so of course fans want more of it. And <b>free online multiplayer </b>is another obvious one, for me as someone who has always been a PC player where multiplayer is free, it always struck me as an odd console-tax. And now it makes even less sense considering how Xbox has so many games on PC/Steam where multiplayer is free. At the same time for them it&#39;s basically free money, so they don&#39;t have much of an incentive to make it free.</p><p class="paragraph" style="text-align:left;">Having Xbox ask fans what they want is a great first step, but of course now the question is whether Microsoft actually <b>listens </b>or if this is just a marketing plan that will quickly be forgotten about. Technically there is a chance this might lead to some changes since the Xbox leadership recently swapped so the new CEO is likely wanting to make a few changes to make her mark.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I never really cared for the console wars, as a kid I had no money and almost no consoles (only had one GameBoy and one PlayStation growing up) so for me PC was all I cared about. And now as an adult I can afford any console I want, but have no time to play heh.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3c5e136e-1a8c-435f-95a1-d4e312d0d067/gameDevPracticeLab_2.png?t=1774697757"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" rel="noopener" target="_blank"><span class="image__source_text"><p><span style="text-decoration:underline;"><a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">Weekly Game Mechanic Challenges to help you learn by DOING!</a></span></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#f100ff;"><b>Fun</b></span></h3><h1 class="heading" style="text-align:left;"><b>How To Make Your Text Look Futuristic!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/c745ec2a-e10f-4fa2-8968-6a4f9fefe404/R104_FutureFont.png?t=1779544627"/></div><p class="paragraph" style="text-align:left;"><b>Fonts </b>sometimes seem like something that just &quot;<i>exists</i>&quot; and you can&#39;t really innovate, you just pick &quot;<i>Arial</i>&quot; and that&#39;s it. But that&#39;s not really it! Fonts actually super important and the right font can give your game an extra visual boost.</p><p class="paragraph" style="text-align:left;"><a class="link" href="https://typesetinthefuture.com/2016/02/18/futuristic/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">Here</a> is a website that tries to analyze what makes a font look futuristic.</p><p class="paragraph" style="text-align:left;">You start with a normal sans-serif font, you make it italic to make it seem the font is stretching towards the future, you round the edges, add a dashthrough, emboss it, texture it, and welcome to the future!</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love </span><span style="color:#b4812e;"><b>deconstructions </b></span><span style="color:#b4812e;">like these so we can really learn </span><span style="color:#b4812e;"><b>WHY </b></span><span style="color:#b4812e;">something looks the way it looks. I am not an artistic person at all so I find this whole study fascinating!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/ultimateunityoverview?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b6a4f806-cf6c-43f3-914e-e8ffd7f8821e/ultimateOverview70_6FreeUpdate.png?t=1749928949"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/ultimateunityoverview?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" rel="noopener" target="_blank"><span class="image__source_text"><p>Learn how to use 70 Tools and Features! (Unity 6 Updated)</p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>Starting Your Unity Game Flawlessly (8 Steps)</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=jEx6XklIscg&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=jEx6XklIscg</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Want more control over your game&#39;s startup? This video has loads of tips!</span></p></li><li><p class="paragraph" style="text-align:left;"><b>How do Graphics Cards Work? Exploring GPU Architecture</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=h9Z4oGN89MU&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=new-steam-tags-show-what-s-hot-and-what-do-xbox-players-want" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=h9Z4oGN89MU</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Fascinating visualization on how a GPU works, I love this channel!</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=ff574fc0-586d-40b2-8090-cd1ed0ffa268&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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</item>

      <item>
  <title>Lessons from a hit* Incremental game, and John Carmack&#39;s advice</title>
  <description>Also play against your Steam library, and Steam controller screams!</description>
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  <link>https://gamedevreport.beehiiv.com/p/lessons-from-a-hit-incremental-game-and-john-carmack-s-advice</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/lessons-from-a-hit-incremental-game-and-john-carmack-s-advice</guid>
  <pubDate>Sun, 17 May 2026 12:00:00 +0000</pubDate>
  <atom:published>2026-05-17T12:00:00Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">This week flew right by! It seems only yesterday I was writing last week&#39;s newsletter but it&#39;s already Sunday again. Did your week go by quickly too? I hope you&#39;re making tons of progress on all your goals!</p><p class="paragraph" style="text-align:left;">I just went to <a class="link" href="https://www.iberanime.com/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">IberAnime</a> yesterday, always a fun event! Great to walk around, eat some different food (I love <b>dorayaki&#39;s</b>!), see all the awesome cosplay and buy some random stuff. Are you a fan of Anime? I still have to finish watching Naruto.</p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Lessons from a hit* Incremental game <b>; </b>Carmack’s Advice</p></li><li><p class="paragraph" style="text-align:left;"><b>Gaming: </b>Fight your unplayed Steam Games</p></li><li><p class="paragraph" style="text-align:left;"><b>Fun:</b> Steam Controller screams</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Lessons from a hit* Incremental game</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0cee1ded-46ae-4614-b5dd-8df0e39c9057/R103_LessonsMMO98.png?t=1778936183"/></div><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=pK1aui5MmCk&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">This</a> is an excellent postmortem from a <b>hit*</b> incremental indie game, <a class="link" href="https://store.steampowered.com/app/3907940/MMO98/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">MMO98</a>, and I think there are a ton of valuable lessons here for indie devs.</p><p class="paragraph" style="text-align:left;">The short version is: the game was a success, <b>but </b>with a big asterisk, it could have been a lot bigger.</p><p class="paragraph" style="text-align:left;">They made <b>$73,886 </b>gross revenue in about 3 weeks! With a game made by 2 people in roughly <b>100 days.</b> Compared to the average indie game, that is an awesome result! Most indie games take months or years to develop, and end up returning less than $1000, so this one is clearly a hit compared to most games. But that number could have also ended up with an <b>extra digit.</b> In their analysis they feel like could have set expectations better, they could have balanced the late-game more, and solved issues with launch communication.</p><p class="paragraph" style="text-align:left;">The game launched with <b>27,000 wishlists </b>(very strong amount!) and the game was selling extremely well, sold over 5,000 copies in just a few hours. But then the reviews started coming in, and due to issues with <b>mismatched player expectations </b>they were coming in quite negative which dropped the game into <b>Mixed </b>review score (59%) which then tanked their momentum.</p><p class="paragraph" style="text-align:left;">The biggest reason the game worked was the <b>hook.</b> Windows 98 UI + MMO studio fantasy + incremental game is just instantly clickable. Nowadays you need a strong hook and that is a very strong hook with a very strong visual identity on a very strong genre. You can look at one screenshot and immediately understand why people would be curious. This is such an important lesson in terms of marketing and <b>idea selection.</b></p><p class="paragraph" style="text-align:left;">But interestingly, that same hook also sort of hurt them.</p><p class="paragraph" style="text-align:left;">Some players thought the game would be more like an <b>actual MMO,</b> others expected a deep management sim, and others were disappointed that it was a short incremental game. So the thing that made people click also made some players imagine a different game in their head. They do include at the very top of the description &quot;<i>this is a short incremental game</i>&quot; but most people don&#39;t actually read the description, they see the trailer, capsule and maybe 1-2 screenshots. That is very important when it comes to correctly talking about your game to players.</p><p class="paragraph" style="text-align:left;"><b>Player expectations </b>really matter, and in this case the warm audience that followed their YouTube channel understood the game and enjoyed it, but the cold Steam audience expected something different which lead to negative reviews which killed their momentum. Steam has a ton of places where your game can show up, Popular Upcoming, More Like This, Genre/Tag page, and many more. But when a game is Mixed players are less likely to buy it which in turn leads to the game drastically losing visibility (Steam only cares about <b>making money</b>, so if your game starts converting less, AKA making Steam less money, it loses visibility)</p><p class="paragraph" style="text-align:left;">There are also some really useful <b>smaller </b>takeaways. Supporter packs can be &quot;<i>free money</i>&quot; if your game has traction. Mac support can be worth it but only if testing cost is low. Bundles can help, but only when they make sense for the audience and it might be best to have fewer better bundles than just bundling with everyone. And also late-game matters a lot, even for a short game, because some players will push your systems way harder than you expect.</p><p class="paragraph" style="text-align:left;">My favorite lesson though is the bigger one: <b>keep making games.</b></p><p class="paragraph" style="text-align:left;">This was not just some magical lucky hit. It was the result of them making previous games, <b>learning lessons,</b> building skills, understanding Steam better, and slowly improving. That is exactly why I always say &quot;<i>make more games.</i>&quot; Every finished project teaches you something that makes the next one better. This was their 6th game on Steam and it is the biggest hit they&#39;ve had so far, and I&#39;m sure they will have even bigger hits in the future.</p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I have been following their journey for several years now and I&#39;m super happy they made a </span><span style="color:#b4812e;"><b>hit! </b></span><span style="color:#b4812e;">Regardless of how technically things could have gone better this is still an excellent result. I hope you also have a similar journey, start small, make many small games and learn from them so you too can also have a hit!</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>Surprising Bundle 94% OFF, FREE Ocean!</b></h1><div class="image"><a class="image__link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/e4a30454-c2d7-457c-a6c7-dd7af62186eb/unityBundleMay26MustHave.png?t=1778406185"/></a></div><p class="paragraph" style="text-align:left;">Unity is running an <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">surprising bundle!</a> Surprising because I instantly spotted how it contains one of my <b>most recommended assets</b> of all time, that I definitely did not expect to be bundled!</p><p class="paragraph" style="text-align:left;">It’s worth it for that asset alone <b><a class="link" href="https://www.youtube.com/watch?v=IdsXZHcgHSU&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">(Asset Inventory)</a></b><b> </b>and on top of that getting all the other assets is just an awesome bonus. The whole thing has a huge discount and it’s mostly made up of new assets so you probably don’t have any yet. (I only had one asset myself)</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p><div class="image"><a class="image__link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/75525610-c538-4192-b649-4ba92f0777ae/assetStoreMay26Gustav.png?t=1779011553"/></a></div><p class="paragraph" style="text-align:left;">The <b>Publisher of the Week </b>this time is Gustav Olsson, who has a bunch of interesting tools for making Ropes, Shadows, Breaking things and more.</p><p class="paragraph" style="text-align:left;">Get the <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">FREE Ocean Toolkit</a> which is a tool to help you render and entire ocean!</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">HERE</a> and use coupon <i>GUSTAVOLSSON </i>at checkout to get it for <b>FREE!</b></p><div class="image"><a class="image__link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/39753627-29a0-47ee-9cdf-848e276425df/humbleBundleMay26Maksim.png?t=1778407148"/></a></div><p class="paragraph" style="text-align:left;">Looking for <b>Characters </b>and <b>Weapons </b>in a realistic style to make your games? Check out this awesome <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">HumbleBundle!</a></p><p class="paragraph" style="text-align:left;">It’s made by Bugrimov Maksim which is one of the best realistic publishers. This pack has a mountain of characters in all styles, alongside a ton of weapons with first person animations.</p><p class="paragraph" style="text-align:left;">It’s <b>98% OFF! </b>Get it <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>John Carmack&#39;s Advice on starting Game Company</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3e27fadc-3957-4295-9827-8222ff606bf4/R103_JohnCarmackAdvice.png?t=1778936190"/></div><p class="paragraph" style="text-align:left;">One of the absolute <b>legends </b>in the games industry when it comes to programming is <b>John Carmack. </b>One of the original founders of id Software responsible for DOOM, Quake, Wolfenstein 3D and more, not to mention the revolutionary id Tech engine.</p><p class="paragraph" style="text-align:left;">He just wrote a very interesting post on <a class="link" href="https://x.com/ID_AA_Carmack/status/2054230690242212133?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">Twitter</a> talking about his advice on <b>starting </b>a game company.</p><p class="paragraph" style="text-align:left;">The market is extremely <b>difficult</b>, it is extremely <b>crowded </b>with extremely <b>high quality </b>games. Finding success requires excellent execution. (plus a little bit of luck)</p><p class="paragraph" style="text-align:left;">He says how if you still want to go ahead with it then absolutely make sure you identify your target players <b>BEFORE </b>you start. Build the smallest version of your game you can, and when you find something that works, keep pushing on it.</p><p class="paragraph" style="text-align:left;">This is excellent advice, not just with regards to Game Development but really any company or any commercial product you want to create.</p><p class="paragraph" style="text-align:left;">The first step is the <b>audience.</b> If you&#39;re making games with the goal of making it a successful business then you need players to buy your games, so you can&#39;t make something no one wants. </p><p class="paragraph" style="text-align:left;">And how do you know that someone wants your game? You make something <b>SMALL </b>like I always say. Make more games, make smaller games, and over time you will develop a sense for what kinds of games people want to play. Every time you actually ship something, you learn about scope, production, marketing, player expectations, pricing, Steam, and all the boring business stuff that you cannot learn just by planning your mega dream project forever.</p><p class="paragraph" style="text-align:left;">So if your goal is success, I highly recommend you follow this advice.</p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I am happy to see that the advice he gives out is basically the same thing I normally advise people, that means I&#39;m on the right track! If your goal is success, make games people want, find those people, and make the smallest version you can.</span></p></td></tr></table></div><hr class="content_break"><h3 class="heading" style="text-align:left;">Turn AI into Your Income Engine</h3><div class="image"><a class="image__link" href="https://offers.hubspot.com/make-money-with-ai?utm_medium=email-media-newsletter&utm_source={{publication_alphanumeric_id}}&utm_campaign=creator&utm_content=beehiiv&utm_term=version-a&_bhiiv=opp_6fc34502-7c9d-43e1-8444-43694aaccb9f_64797c8f&bhcl_id=258ae18c-c0ce-4fd0-9b3b-91956b5dc3aa_{{subscriber_id}}_{{email_address_id}}" rel="noopener" target="_blank"><img class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/9b229be9-9203-452f-8300-e1b0d1851d7c/MakeMoneyAI_V1.png?t=1744398973"/></a></div><p class="paragraph" style="text-align:left;">Ready to transform artificial intelligence from a buzzword into your personal revenue generator?</p><p class="paragraph" style="text-align:left;">HubSpot’s groundbreaking guide &quot;<a class="link" href="https://offers.hubspot.com/make-money-with-ai?utm_medium=email-media-newsletter&utm_source={{publication_alphanumeric_id}}&utm_campaign=creator&utm_content=beehiiv&utm_term=version-a&_bhiiv=opp_6fc34502-7c9d-43e1-8444-43694aaccb9f_64797c8f&bhcl_id=258ae18c-c0ce-4fd0-9b3b-91956b5dc3aa_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">200+ AI-Powered Income Ideas</a>&quot; is your gateway to financial innovation in the digital age.</p><p class="paragraph" style="text-align:left;">Inside you&#39;ll discover:</p><ul><li><p class="paragraph" style="text-align:left;">A curated collection of 200+ profitable opportunities spanning content creation, e-commerce, gaming, and emerging digital markets—each vetted for real-world potential</p></li><li><p class="paragraph" style="text-align:left;">Step-by-step implementation guides designed for beginners, making AI accessible regardless of your technical background</p></li><li><p class="paragraph" style="text-align:left;">Cutting-edge strategies aligned with current market trends, ensuring your ventures stay ahead of the curve</p></li></ul><p class="paragraph" style="text-align:left;">Download your guide today and unlock a future where artificial intelligence powers your success. Your next income stream is waiting.</p><p class="paragraph" style="text-align:left;"><a class="link" href="https://offers.hubspot.com/make-money-with-ai?utm_medium=email-media-newsletter&utm_source={{publication_alphanumeric_id}}&utm_campaign=creator&utm_content=beehiiv&utm_term=version-a&_bhiiv=opp_6fc34502-7c9d-43e1-8444-43694aaccb9f_64797c8f&bhcl_id=258ae18c-c0ce-4fd0-9b3b-91956b5dc3aa_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Get Your Guide</a></p><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#b5442f;"><b>Gaming</b></span></h3><h1 class="heading" style="text-align:left;"><b>Fight against your unplayed Steam library!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/d3526ae1-ca20-4807-808f-38e0f8a13dd8/R103_GameQuest.png?t=1778936197"/></div><p class="paragraph" style="text-align:left;">Here is such a fun, dumb idea in the best possible way. One developer is working on an indie game that turns your <b>neglected </b>Steam library into actual enemies! It is called <a class="link" href="https://store.steampowered.com/app/3356660/Game_Quest_The_Backlog_Battler/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">Game Quest: The Backlog Battler</a></p><p class="paragraph" style="text-align:left;">The basic joke is perfect: the games you <b>never played </b>come back to punish you, and the more money you spent on them, the more damage they do. While at the same time your most played games become your <b>allies.</b> The whole thing pulls data from the Steam API so it&#39;s all super accurate.</p><p class="paragraph" style="text-align:left;">This is so silly and so fun. Everyone has a <b>pile of shame </b>in their Steam library, I definitely have thousands of games I&#39;ve never played (plenty I bought a bundle to play one game and got a dozen extra games) and I&#39;m definitely not the only one. Maybe this will cause people to remember &quot;<i>oh right I did buy that game ages ago and never played it! Maybe now I will!</i>&quot;</p><p class="paragraph" style="text-align:left;">I really like <b>ideas </b>like this because they feel so obviously clever in hindsight. This is not some huge technical breakthrough, just a very strong concept built around a behavior almost every Steam user understands. There is already a demo on Steam, and the game is currently listed for release in 2026, so now the funniest possible outcome would be for a bunch of people to wishlist it, and then never actually play it.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I think this is also an </span><span style="color:#b4812e;"><b>excellent example </b></span><span style="color:#b4812e;">of how as a developer you can take something that exists in the cultural zeitgeist and turn it into a game. It might sound silly but this can actually be a great game dev </span><span style="color:#b4812e;"><b>strategy</b></span><span style="color:#b4812e;">, this way the marketing handles itself, and this game currently has 20k wishlists so it works!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/551a2b7c-9f35-4d76-beba-8ac51549c161/video_tbsCourseOverview.png?t=1723317203"/></a><div class="image__source"><a class="image__source_link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" rel="noopener" target="_blank"><span class="image__source_text"><p>Take your Skills from Beginner to ADVANCED with my Turn-Based Strategy course!</p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#f100ff;"><b>Fun</b></span></h3><h1 class="heading" style="text-align:left;"><b>The Steam Controller screams if you drop it!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/9d7b63dc-a54a-4ce8-a96e-aa506201138d/R103_SteamController.png?t=1778936207"/></div><p class="paragraph" style="text-align:left;">Valve is finally releasing <b>hardware </b>again! The <b>Steam Controller </b>launched last week and it sold out instantly (despite the $99 pricepoint)</p><p class="paragraph" style="text-align:left;">And somehow someone discovered that if you drop the Steam Controller from a certain height, it actually <a class="link" href="https://www.youtube.com/shorts/9uyS40FPbfs?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">screams!</a> It plays the famous <a class="link" href="https://en.wikipedia.org/wiki/Wilhelm_scream?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">Wilhelm scream</a> as it falls down.</p><p class="paragraph" style="text-align:left;">This is pretty silly but also a genius way to get a ton of <b>free organic marketing!</b> They definitely got tens of millions of dollars worth of advertising by adding a feature that likely took them 5 minutes to implement.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love </span><span style="color:#b4812e;"><b>easter eggs </b></span><span style="color:#b4812e;">and this is a really fun one, I wonder who first discovered it? This is also a great story on organic marketing, add something unique and unexpected to your projects and maybe it might be silly enough and wild enough for people to find amusing to share with others! </span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/csharpcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" rel="noopener" target="_blank"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/4163a82b-72d1-404f-9c8f-e5045f5f74eb/cSharpCourseNow.png?t=1716706483"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/csharpcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" rel="noopener" target="_blank"><span class="image__source_text"><p>My 10+ Years of Experience in 1 Course!</p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>How GTA San Andreas Pushed the PS2 Beyond Its Limits</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=ES7XWZAq3PA&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=ES7XWZAq3PA</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Great reminder of how clever developers had to be with limited hardware</span></p></li><li><p class="paragraph" style="text-align:left;"><b>I Built a $10M Factory in a 600sqft Room</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=hqGFcwyXYI0&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=lessons-from-a-hit-incremental-game-and-john-carmack-s-advice" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=hqGFcwyXYI0</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Fascinating home-made factory with tons of custom electronics!</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=d2d3f898-82af-4d21-be8a-c96d8b7ed5d7&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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</item>

      <item>
  <title>Unity AI is genuinely useful, and make your own Steam Controller!</title>
  <description>Also glue THIS to THAT, and fight your unplayed games!</description>
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  <link>https://gamedevreport.beehiiv.com/p/unity-ai-is-genuinely-useful-and-make-your-own-steam-controller</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/unity-ai-is-genuinely-useful-and-make-your-own-steam-controller</guid>
  <pubDate>Sun, 10 May 2026 13:17:25 +0000</pubDate>
  <atom:published>2026-05-10T13:17:25Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">I&#39;m finally back from my travels, Brazil and <b>Gamescom Latam</b> were awesome but it&#39;s time to get <b>back to work</b>, there&#39;s so much stuff on my to-do list!</p><p class="paragraph" style="text-align:left;">I got back Wednesday at 6am, took a quick nap and got right to work on building challenge <b>#4</b> for my <a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">Game Dev Practice Lab,</a> this is the first <b>2D challenge</b> which a lot of people have been asking about. It is already live and later today I will publish the <b>FREE YouTube video </b>talking about challenges #2 and #3. So whether you can afford it or not it doesn&#39;t matter, go learn by<b> DOING!</b></p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Unity AI useful</p></li><li><p class="paragraph" style="text-align:left;"><b>Tech: </b>Make your own Steam Controller</p></li><li><p class="paragraph" style="text-align:left;"><b>Gaming: </b>Fight your unplayed Games!</p></li><li><p class="paragraph" style="text-align:left;"><b>Fun:</b> Glue THIS to THAT!</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3c5e136e-1a8c-435f-95a1-d4e312d0d067/gameDevPracticeLab_2.png?t=1774697757"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" rel="noopener" target="_blank"><span class="image__source_text"><p><span style="text-decoration:underline;"><a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">Weekly Game Mechanic Challenges to help you learn by DOING!</a></span></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Unity AI is genuinely useful!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/ba34a52d-ea40-49e2-9665-933cced0e439/R102_UnityAIGenuinelyUseful.png?t=1778407165"/></div><p class="paragraph" style="text-align:left;"><b>Unity AI</b> has just entered into Open Beta, meaning anyone who wants to try it can, no need to request access, you can try it out <a class="link" href="http://cmonkey.co/unityai?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">here.</a></p><p class="paragraph" style="text-align:left;">I&#39;m currently researching Unity AI for a <b>super detailed tutorial </b>and so far in my research I am finding the tool is actually genuinely helpful! This is not mindless AI hype, and it&#39;s not even focused on AI generation, but rather is capable of building <b>genuinely useful </b>things like custom editor tools, helping you analyze the profiler, taking actions in your project, it can see your project visually, it can do basic level design, helps you organize your codebase, fix bugs (with context of your project) and a bunch more.</p><p class="paragraph" style="text-align:left;">Like I said I&#39;m still in the research phase but thankfully Unity actually invited me to be a guest of their <a class="link" href="https://www.youtube.com/watch?v=FhozdZfAPOE&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">Unity AI livestream</a> showcase which was quite educational to me. They showed how they built a really nice demo and included a ton of useful <b>hints </b>for how to get the most out of these tools.</p><p class="paragraph" style="text-align:left;">The demo is a <b>vehicle combat game </b>in an arena where the player controls a car and the NPC trucks spawn and try to destroy the player. The demo was built with a handful of the developers <b>WITH </b>AI, not replaced by it. Meaning in order for this AI to be useful it required actually developers who know how to get the most out of the AI.</p><p class="paragraph" style="text-align:left;">You can watch the full livestream but here are the main useful takeaways that I got myself:</p><ul><li><p class="paragraph" style="text-align:left;"><b>Build systems and learn. </b>At 13:00 they showcase terrain deformation which I personally found really nice. And they describe how they used AI to help come up with that system. Personally this is something that I&#39;ve wanted to research for ages and I think AI is super useful in this process, you can ask it to help you build such a system like they did, and then importantly ask it to help you understand WHY it works. The fact that this AI exists inside Unity means it has context of Unity itself and game development, so it&#39;s much better at building systems like these that rely on shaders and rendering as opposed to a generic LLM.</p></li><li><p class="paragraph" style="text-align:left;"><b>Use it for editor tools.</b> At 18:00 they showcase a simple editor tool made with AI that helps position all the modular pieces to make an arena of any size. Super important takeaway: Ask AI to give you tons of sliders and settings so you can manually make it perfect, because the AI output will not be perfect.</p></li><li><p class="paragraph" style="text-align:left;"><b>Great for research. </b>At 26:00 they wanted to have some robots cheering, but did not know which approach would be best, so they just asked AI and it gave them 3 possible options with their pros and cons, another great learning example. And after picking an option (in this case Vertex Animated Textures) the AI helped implement that system (with another custom tool)</p></li><li><p class="paragraph" style="text-align:left;"><b>Profiler Analysis. </b>At 33:20 the game was having performance issues, so they asked AI what could be the cause and it identified a very niche issue, one ProBuilder mesh had super insanely long triangles which apparently tanks performance. This is one of those things that is hard to find and easy to fix, and &quot;finding&quot; things is where AI excels.</p></li></ul><p class="paragraph" style="text-align:left;">There&#39;s a lot more uses they showed in the livestream, like making a <b>Hexagon shader</b> to protect the robots, generating the UI and the code behind it, generating the statue and vehicles and more.</p><p class="paragraph" style="text-align:left;">Some general <b>best practices:</b></p><ul><li><p class="paragraph" style="text-align:left;"><b>Break problems down. </b>Don&#39;t ask &quot;build me an entire game&quot;, instead ask &quot;help me with this tiny specific task&quot;, then ask for another one, etc. Many tiny tasks instead of huge ones.</p></li><li><p class="paragraph" style="text-align:left;">Be as <b>descriptive </b>as possible, the more detail the better</p></li><li><p class="paragraph" style="text-align:left;">Ask it to <b>ask you </b>questions for further clarification.</p></li><li><p class="paragraph" style="text-align:left;">Generate characters in <b>T-pose </b>to make them easier to animate.</p></li><li><p class="paragraph" style="text-align:left;">When generating sprites, ask for a <b>solid color background </b>(like green) to make it easier to remove later.</p></li><li><p class="paragraph" style="text-align:left;">Ask for editor tools with tons of <b>fine-tuning sliders</b></p></li><li><p class="paragraph" style="text-align:left;">Ask it <b>brainstorming questions </b>instead of asking for a specific output. &quot;<i>I have some robots in the stands and I want a shield to protect them, give me 5 possible approaches for solving this problem</i>&quot;</p></li><li><p class="paragraph" style="text-align:left;">Use <b>screenshots </b>and <b>images </b>to <b>visually guide </b>the AI if you want a visual task (like level design or particle effects)</p></li><li><p class="paragraph" style="text-align:left;">Drag related <b>prefabs </b>and <b>assets </b>to give more context to the AI</p></li><li><p class="paragraph" style="text-align:left;">Use <b>Plan mode </b>to come up with a plan before you attempt any changes</p></li><li><p class="paragraph" style="text-align:left;">For level design, ask it to use <b>ProBuilder </b>to make a grey box prototype, then replace with proper assets</p></li><li><p class="paragraph" style="text-align:left;">For <b>Editor Tools </b>ask it to include <b>parameters </b>so you can fine tune the result yourself.</p></li><li><p class="paragraph" style="text-align:left;">For generating Code, give it your <b>code style </b>and <b>clean code rules </b>so it generates code in the same style as your own.</p></li></ul><p class="paragraph" style="text-align:left;">Again the main thing here is this is <b>NOT</b> &quot;<i>AI will make the game for you</i>&quot; but rather &quot;<i>your skills + AI will help you make better games faster</i>&quot;. As always it&#39;s a tool meant to <b>help you, </b>not replace you. So give it a try <a class="link" href="http://cmonkey.co/unityai?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">here</a> and see how it helps you in your workflow.</p><p class="paragraph" style="text-align:left;">In terms of <b>pricing</b>, <a class="link" href="https://unity.com/products?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">here</a> is their page. On the Free <b>Unity Personal </b>plan you get 1000 free credits you can try out, and after that you can pay $10 per month. If you&#39;re on the <b>Unity Pro </b>tier you get 2000 credits per month. Then you can buy more separately if you need them. Different tasks require different credits, for example generating a sprite is 5-10 credits, and a quick query is 2-5 credits, so it feels like 1000 is actually a pretty decent amount. <b>Example:</b> This demo which had very heavy usage of AI (with lots of trial and error) was built with around 1800 credits.</p><p class="paragraph" style="text-align:left;">At the end of the livestream I asked if this demo would be available for <b>download </b>so we could inspect all of it and they mentioned how they hadn&#39;t considered it but maybe.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I am very very </span><span style="color:#b4812e;"><b>curious </b></span><span style="color:#b4812e;">to see how people adopt these AI tools. From my limited research so far (and AI in general) I would say learning how to use these tools is the most important thing. Knowing the </span><span style="color:#b4812e;"><b>best practices </b></span><span style="color:#b4812e;">for how to break tasks down and knowing how to prompt correctly are crucial to getting the best results, so I look forward to seeing how those best practices come to be. Stay tuned for my </span><span style="color:#b4812e;"><b>dedicated video tutorial </b></span><span style="color:#b4812e;">coming out in the near future.</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>Surprising Bundle 94% OFF, FREE Shader</b></h1><div class="image"><a class="image__link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/e4a30454-c2d7-457c-a6c7-dd7af62186eb/unityBundleMay26MustHave.png?t=1778406185"/></a></div><p class="paragraph" style="text-align:left;">Unity is running an <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">surprising bundle!</a> Surprising because I instantly spotted how it contains one of my <b>most recommended assets</b> of all time, that I definitely did not expect to be bundled!</p><p class="paragraph" style="text-align:left;">It’s worth it for that asset alone <a class="link" href="https://www.youtube.com/watch?v=IdsXZHcgHSU&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow"><b>(Asset Inventory)</b></a><b> </b>and on top of that getting all the other assets is just an awesome bonus. The whole thing has a huge discount and it’s mostly made up of new assets so you probably don’t have any yet. (I only had one asset myself)</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p><div class="image"><a class="image__link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/d84832fe-0a8c-4c09-a9c9-0f406c042998/assetStoreMay26Daniel.png?t=1778406180"/></a></div><p class="paragraph" style="text-align:left;">The <b>Publisher of the Week </b>this time is Daniel Ilett, who makes a bunch of useful URP shaders.</p><p class="paragraph" style="text-align:left;">Get the <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">FREE Toon Shaders Pro for URP</a> which is a really nice toon shader with a ton of rendering options.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">HERE</a> and use coupon <i>DANIELILETT </i>at checkout to get it for <b>FREE!</b></p><div class="image"><a class="image__link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/39753627-29a0-47ee-9cdf-848e276425df/humbleBundleMay26Maksim.png?t=1778407148"/></a></div><p class="paragraph" style="text-align:left;">Looking for <b>Characters </b>and <b>Weapons </b>in a realistic style to make your games? Check out this awesome <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">HumbleBundle!</a></p><p class="paragraph" style="text-align:left;">It’s made by Bugrimov Maksim which is one of the best realistic publishers. This pack has a mountain of characters in all styles, alongside a ton of weapons with first person animations.</p><p class="paragraph" style="text-align:left;">It’s <b>98% OFF! </b>Get it <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#00c1ff;"><b>Tech</b></span></h3><h1 class="heading" style="text-align:left;"><b>Make your own Steam Controller!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/f72964ed-f54c-4faf-bf90-424a8275991a/R102_MakeYourOwnSteamController.png?t=1778407199"/></div><p class="paragraph" style="text-align:left;"><b>Valve </b>is such a weird company, but usually weird in the good way. (although I do wish they would lower their 30% cut for indie games)</p><p class="paragraph" style="text-align:left;">They just released their latest piece of hardware, the <a class="link" href="https://store.steampowered.com/hardware/steamcontroller?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">Steam Controller,</a> and pretty much instantly it went <b>out of stock.</b> You can&#39;t buy it on the official site for $99 (although there are already scalpers on ebay selling them for $300)</p><p class="paragraph" style="text-align:left;">While you wait for more official stock, you can actually <b>build one yourself! </b>By that I mean that Valve has just released the <a class="link" href="https://steamcommunity.com/groups/steam_hardware/announcements/detail/702141174212723353?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">CAD files</a> for the Steam Controller and its Puck under a slightly restrictive Creative Commons license, which means people can now freely download the official shell files, modify them, 3D print accessories, and make all sorts of weird custom creations, as long as it is <b>non-commercial.</b></p><p class="paragraph" style="text-align:left;">They also included engineering drawings and &quot;<i>keep out</i>&quot; zones so people do not accidentally block things like the antenna or other critical areas.</p><p class="paragraph" style="text-align:left;">Now technically you can&#39;t really build your own <b>complete </b>Steam Controller, these files are for the external shell and not the internals, but still this is pretty fun for them to do! Usually things like console shells are proprietary so it&#39;s nice to see a big company just put them out for anyone to build third party accessories for. There&#39;s a nice Valve-like message on the GitLab page: &quot;<i>Your Steam Controller is yours, and you have the right to do with it what you want.</i>&quot;</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I am now curious to see what people will build from this. A giant Steam Controller? A cursed ergonomic shell? A phone mount? A clever puck holder with flashing lights? This is one of those stories that is just fun, and I really hope the community goes crazy with creativity.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#f100ff;"><b>Fun</b></span></h3><h1 class="heading" style="text-align:left;"><b>Glue THIS to THAT!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/e9c8d513-998d-4106-b589-73bdb359084b/R102_GlueThisToThat.png?t=1778407211"/></div><p class="paragraph" style="text-align:left;"><b>Glue </b>(or more technically, adhesives) is a fascinating thing. How do you <b>connect </b>one thing to another thing? It is also a surprisingly complex topic since you need different glue types to glue different objects. Gluing a Hat to a piece of Wood? You need something different than if you were gluing Metal to Plastic.</p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.thistothat.com/index.shtml?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">Here</a> is a fun website that shows you what you need to glue <b>THIS </b>to <b>THAT</b>. You just pick the this and that from the dropdown menu and it tells you what works best, neat!</p><p class="paragraph" style="text-align:left;">Plus there&#39;s a <a class="link" href="https://www.thistothat.com/trivia.shtml?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">Trivia</a> page! Did you know that &quot;<i>The Aztec Indians in Central America used animal blood mixed with cement as a mortar for their buildings</i>&quot;?</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love super niche websites like these, so silly but so useful when you really need it. Now I know that if I ever want to glue </span><span style="color:#b4812e;"><b>Ceramic </b></span><span style="color:#b4812e;">to some </span><span style="color:#b4812e;"><b>Rubber </b></span><span style="color:#b4812e;">that I should be using </span><span style="color:#b4812e;"><a class="link" href="https://www.thistothat.com/glue/hgoop.shtml?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">Household Goop</a></span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/551a2b7c-9f35-4d76-beba-8ac51549c161/video_tbsCourseOverview.png?t=1723317203"/></a><div class="image__source"><a class="image__source_link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" rel="noopener" target="_blank"><span class="image__source_text"><p>Take your Skills from Beginner to ADVANCED with my Turn-Based Strategy course!</p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>RollerCoaster Tycoon Optimizations are Insane</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=ZANFhJ9HYsM&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=ZANFhJ9HYsM</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Another great video on just how good Chris Sawyer is.</span></p></li><li><p class="paragraph" style="text-align:left;"><b>AI Learns To Park Vs 2 Humans</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=LkvKWIk6MoY&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=unity-ai-is-genuinely-useful-and-make-your-own-steam-controller" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=LkvKWIk6MoY</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">AIA&#39;s scenarios are always so much fun, the visual scripting tool he has built for these videos seems quite impressive!</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=0973c992-b4bc-4d66-bff6-32c47b6cbf68&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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</item>

      <item>
  <title>Is Gamescom for Indie Devs? And Tomb Raider in 2D!</title>
  <description>Also Chess in 1D!</description>
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  <link>https://gamedevreport.beehiiv.com/p/is-gamescom-for-indie-devs-and-tomb-raider-in-2d</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/is-gamescom-for-indie-devs-and-tomb-raider-in-2d</guid>
  <pubDate>Sun, 03 May 2026 13:00:00 +0000</pubDate>
  <atom:published>2026-05-03T13:00:00Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">I am writing this still in <b>Brazil</b> from attending <b>Gamescom Latam</b>, fun event! More on that in a bit.</p><p class="paragraph" style="text-align:left;">So my week was a very different week, it involved a 10 hour flight plus trying to do a bit of work at a hotel and meeting a bunch of people (while also visiting a nice city. Parque Ibirapuera is awesome!). Now this coming week I am returning home and got to do a bunch of queued up work!</p><p class="paragraph" style="text-align:left;">What about your week? Are you looking forward to attending any events in the future?</p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Gamescom Latam</p></li><li><p class="paragraph" style="text-align:left;"><b>Gaming: </b>Tomb Raider 2D</p></li><li><p class="paragraph" style="text-align:left;"><b>Fun:</b> Chess 1D</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/e8805c92-01ab-424c-a019-0b323362bfd9/codeMonkeyToolkit50Off.png?t=1776545924"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" target="_blank" rel="noopener noreferrer nofollow">My Toolkit is 50% OFF! 50+ Tools and Elements to help you make games BETTER and FASTER!</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>What is Gamescom Latam like? Is it for indie devs?</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/65574386-ee1d-436b-bbf6-13f4d852777b/R101_GamescomLatam.png?t=1777764752"/></div><p class="paragraph" style="text-align:left;"><b>Gamescom Latam </b>has just happened (or actually it&#39;s still happening today) and it was a massive event! Hundreds of games being showcased from developers of all sizes.</p><p class="paragraph" style="text-align:left;">Over the years I have managed to attend a few events, I have been to half a dozen <b>Unites</b> and two <b>GDCs</b>, but I had never attended just a normal <b>non-game-dev event</b>, until now! It was definitely a more casual event, lots more people in cosplay and fewer people in suits.</p><p class="paragraph" style="text-align:left;">Over <b>150 games </b>were at the event, with lots of booths to play them. For me this was fun since normally I&#39;m so busy that I don&#39;t have time to play games, here I enjoyed myself quite a bit.</p><p class="paragraph" style="text-align:left;">I played a game from a dev that recognized me, <a class="link" href="https://store.steampowered.com/app/2796220/Apogea/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" target="_blank" rel="noopener noreferrer nofollow">Apogea</a>, awesome super complex MMO made by a 4 person indie team! Another one where the dev came up to me was <a class="link" href="https://store.steampowered.com/app/2823660/Bloodfang/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" target="_blank" rel="noopener noreferrer nofollow">Bloodfang</a>, also super well polished, nice action game with meaty combat and powerful animations. Played <a class="link" href="https://store.steampowered.com/app/3235170/Islets_Defense/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" target="_blank" rel="noopener noreferrer nofollow">Islets Defense</a> which is a very unique take on tower defense. <b>Tellyport</b> is a complex puzzle game, and <a class="link" href="https://store.steampowered.com/app/4174310/Retail_Hell/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" target="_blank" rel="noopener noreferrer nofollow">Retail Hell</a> was unique and interesting.</p><p class="paragraph" style="text-align:left;">There is a <a class="link" href="https://store.steampowered.com/sale/gamescomlatam2026?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" target="_blank" rel="noopener noreferrer nofollow">page on Steam</a> with the games shown there, lost of awesome stuff!</p><p class="paragraph" style="text-align:left;">All in all it was a very interesting event, obviously focused on playing games instead of developing them. Players all over the place trying out the latest games and what&#39;s coming in the future.</p><p class="paragraph" style="text-align:left;">On the <b>game dev side </b>I would say these events are probably great for getting <b>playtesters</b> and <b>feedback.</b> There are tons of players walking around that mostly only play AAA games, they likely only try indie games in these events where they are right next to the AAA games, so if you want exposure to playtesters from that specific audience then these events can be good.</p><p class="paragraph" style="text-align:left;">However in terms of <b>indie game marketing,</b> these events are usually not worth it. It&#39;s unlikely you will get a massive amount of wishlists or press coverage, so if the event requires payment (which at least it usually requires you pay for your own flight and hotel) then usually you have other better places to spend your marketing dollars.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I really enjoyed this event! First time attending and I definitely want to return. Even on a non-game-dev event I still had some devs </span><span style="color:#b4812e;"><b>recognize </b></span><span style="color:#b4812e;">and come up to me which is always super fun! I playtested some awesome games! Now I really want to attend </span><span style="color:#b4812e;"><b>Gamescom </b></span><span style="color:#b4812e;">in </span><span style="color:#b4812e;"><b>Germany </b></span><span style="color:#b4812e;">and a bunch more events!</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>Spring Sale!</b></h1><div class="image"><a class="image__link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/05646857-a3ee-4931-bcff-cc089eb0c967/assetStoreSpring26.png?t=1775999753"/></a></div><p class="paragraph" style="text-align:left;">The <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" target="_blank" rel="noopener noreferrer nofollow">Unity Asset Store</a> is currently running their <b>Spring Sale!</b></p><p class="paragraph" style="text-align:left;">As always you can get most of the top assets at <b>50% OFF</b>, and along with Flash Deals up to <b>95% OFF!</b> </p><p class="paragraph" style="text-align:left;">My own <a class="link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" target="_blank" rel="noopener noreferrer nofollow">Code Monkey Toolkit</a> is on sale! And I just recently updated it adding a bunch more tools, now it’s <b>over 50!</b></p></div><div class="image"><a class="image__link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/551a2b7c-9f35-4d76-beba-8ac51549c161/video_tbsCourseOverview.png?t=1723317203"/></a><div class="image__source"><a class="image__source_link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" rel="noopener" target="_blank"><span class="image__source_text"><p>Take your Skills from Beginner to ADVANCED with my Turn-Based Strategy course!</p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#b5442f;"><b>Gaming</b></span></h3><h1 class="heading" style="text-align:left;"><b>Tomb Raider in 2D by fans for fans!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0e2cedc3-3c90-4396-b245-1648c2fd2ba8/R101_TombRaider2D.png?t=1777764775"/></div><p class="paragraph" style="text-align:left;">Are you a fan of the original 1996 classic <b>Tomb Raider?</b> I am! I loved dueling pistols, doing all kinds of acrobatic maneuvers, and shooting dinosaurs!</p><p class="paragraph" style="text-align:left;">Well some fans are reimagining the classic game as a <a class="link" href="https://www.youtube.com/watch?v=wgp4TWOW0YY&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" target="_blank" rel="noopener noreferrer nofollow">2D side-scroller!</a> That&#39;s pretty fun!</p><p class="paragraph" style="text-align:left;">They have <b>converted </b>the mechanics really well, it&#39;s not just a lazy port but it actually looks like it has the vibe of the original game. All the levels with the same assets, the starting level, the traps with lava, the underwater level. Plus all the sliding on platforms, the traps coming from behind, the lava, and more!</p><p class="paragraph" style="text-align:left;">Now of course the question when it comes to these projects is what about the <b>original IP owner? </b>Will they come after the developers and kill this project? Or will they leave them be? I hope they leave them be, I don&#39;t think this is killing sales of the original game at all. The goal is to release in May 2026 so pretty soon!</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love when fans of games do things like these. Developers making original games is awesome, of course, but it&#39;s also awesome how some devs are so dedicated to </span><span style="color:#b4812e;"><b>modding </b></span><span style="color:#b4812e;">and making things based on already existing things which sometimes leads to unique projects like this one.</span></p></td></tr></table></div><hr class="content_break"><h3 class="heading" style="text-align:left;" id="the-worlds-biggest-dev-event-hits-s">The World&#39;s Biggest Dev Event Hits Silicon Valley</h3><div class="image"><a class="image__link" href="https://www.wearedevelopers.com/world-congress-north-america?utm_source=beehiiv&utm_medium=cpc&=&utm_content=WWC26_US&utm_campaign={{publication_alphanumeric_id}}&utm_term=primary&_bhiiv=opp_a11ccd62-5012-4138-9c1b-00a1b4f7cb57_fa8609a6&bhcl_id=2ece06af-bf61-4714-9447-dac3422f1466_{{subscriber_id}}_{{email_address_id}}" rel="noopener" target="_blank"><img class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/60e23f1d-b319-4ee2-be06-8c3dd97373a4/WWC26_NA_beehiive_ad.png?t=1776044267"/></a></div><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.wearedevelopers.com/world-congress-north-america?utm_source=beehiiv&utm_medium=cpc&=&utm_content=WWC26_US&utm_campaign={{publication_alphanumeric_id}}&utm_term=primary&_bhiiv=opp_a11ccd62-5012-4138-9c1b-00a1b4f7cb57_fa8609a6&bhcl_id=2ece06af-bf61-4714-9447-dac3422f1466_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">WeAreDevelopers World Congress</a> comes to San José, CA — September 23–25, 2026. 10,000+ developers, 500+ speakers, and the full software development lifecycle under one roof, in the heart of Silicon Valley.</p><p class="paragraph" style="text-align:left;">Kelsey Hightower. Thomas Dohmke (fmr. CEO, GitHub). Christine Yen (CEO, Honeycomb). Mathias Biilmann (CEO, Netlify). Olivier Pomel (CEO, Datadog). The people actually building the tools you use every day — all on one stage.</p><p class="paragraph" style="text-align:left;">AI, cloud, DevOps, security, architecture, and everything real builders ship with. Workshops, masterclasses, and the official congress party.</p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.wearedevelopers.com/world-congress-north-america?utm_source=beehiiv&utm_medium=cpc&=&utm_content=WWC26_US&utm_campaign={{publication_alphanumeric_id}}&utm_term=primary&_bhiiv=opp_a11ccd62-5012-4138-9c1b-00a1b4f7cb57_fa8609a6&bhcl_id=2ece06af-bf61-4714-9447-dac3422f1466_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Tickets from $599. Use code GITPUSH26 for 10% off.</a></p><p class="paragraph" style="text-align:left;"><i><a class="link" href="https://www.wearedevelopers.com/world-congress-north-america?utm_source=beehiiv&utm_medium=cpc&=&utm_content=WWC26_US&utm_campaign={{publication_alphanumeric_id}}&utm_term=primary&_bhiiv=opp_a11ccd62-5012-4138-9c1b-00a1b4f7cb57_fa8609a6&bhcl_id=2ece06af-bf61-4714-9447-dac3422f1466_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Secure Your Pass</a></i></p><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#f100ff;"><b>Fun</b></span></h3><h1 class="heading" style="text-align:left;"><b>Chess in 1D!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/1a82d757-1e24-4b80-a8f0-de32b5f69356/R101_Chess1D.png?t=1777764793"/></div><p class="paragraph" style="text-align:left;">Chess is a game that has existed for millennia, and in all that time it hasn&#39;t really had &quot;<i>updates</i>&quot;</p><p class="paragraph" style="text-align:left;">But now one developer tried to update it, instead of the usual 2D grid, now it works in just <a class="link" href="https://rowan441.github.io/1dchess/chess.html?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" target="_blank" rel="noopener noreferrer nofollow">1 dimension!</a></p><p class="paragraph" style="text-align:left;">There are only <b>3 pieces </b>on the board. I don&#39;t know much about chess, and it seems this makes the game way too simplistic with only a few possible moves, but still this is a fun experiment!</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love </span><span style="color:#b4812e;"><b>inventive iterations </b></span><span style="color:#b4812e;">like this, maybe this is a fun exercise for you, what is something that already exists that you can twist in a new unique way? Make it a design challenge for yourself!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>How does Ray Tracing Work in Video Games and Movies?</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=iOlehM5kNSk&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=iOlehM5kNSk</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Another excellent video by Branch Education, Ray Tracing is impressive!</span></p></li><li><p class="paragraph" style="text-align:left;"><b>The Secret Behind Photorealistic And Stylized Graphics</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=KkOkx0FiHDA&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=is-gamescom-for-indie-devs-and-tomb-raider-in-2d" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=KkOkx0FiHDA</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Rendering math still confuses me, but this is the closest I&#39;ve gotten to understanding it</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=9441b327-5776-4de6-a1c8-c449e6929917&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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      <item>
  <title>The PROPER way to use AI in game dev is NOT like this, and the most anticipated game is finally announced!</title>
  <description>Also robots running half-marathons, and who is this scary weird guy?</description>
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  <link>https://gamedevreport.beehiiv.com/p/the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-annou</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-annou</guid>
  <pubDate>Sun, 26 Apr 2026 12:00:00 +0000</pubDate>
  <atom:published>2026-04-26T12:00:00Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">I&#39;m off to Brazil to attend <b>Gamescom Latam!</b> I&#39;m really looking forward to it! I&#39;ve heard Gamescom (both the DE and the BR ones) are the biggest gaming events in the world and this will be my first time attending. I&#39;ve also mostly only ever been to <b>game dev </b>related events, so this will also be my first time on a <b>gaming </b>focused event, I wonder if I can still find some things more related to the development side as opposed to just gaming. Either way it should be fun!</p><p class="paragraph" style="text-align:left;">I’ve also pre-prepared a bunch of videos to publish while I’m there, and challenge <b>#3</b> on my <a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">Game Dev Practice Lab</a> is also already live with the solution coming this Friday.</p><p class="paragraph" style="text-align:left;">I hope you also have a fun week planned for yourself!</p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Vibe Coding Games</p></li><li><p class="paragraph" style="text-align:left;"><b>Tech: </b>Robot Half-Marathon</p></li><li><p class="paragraph" style="text-align:left;"><b>Gaming: </b>AC: Resynced</p></li><li><p class="paragraph" style="text-align:left;"><b>Fun:</b> Who is this scary guy?</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/e8805c92-01ab-424c-a019-0b323362bfd9/codeMonkeyToolkit50Off.png?t=1776545924"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">My Toolkit is 50% OFF! 50+ Tools and Elements to help you make games BETTER and FASTER!</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Why Vibe Coding crashes and burns every time</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/4d860e6e-1ba7-4a2f-adb7-578c381bd55e/R100_VibeCodingFailure.png?t=1777190594"/></div><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.reddit.com/r/gamedev/comments/1sty2af/postmortem_i_tried_and_failed_vibe_coding_a/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">This</a> is a great postmortem of what I constantly warn people about. How AI is great if you work <b>WITH </b>it, but not if you use it to <b>REPLACE </b>you.</p><p class="paragraph" style="text-align:left;">One developer shared how they spent about 40 hours over a couple of months trying to &quot;<i>vibe code</i>&quot; a metroidvania in Godot, hoping AI could handle the <b>technical </b>side while they acted as the <b>creative director. </b>At first it looked promising, they got some basic movement and systems working quickly, AI nowadays is absolutely excellent at making good small code snippets, but once the project started getting more complex and systems needed to be connected with one another then everything began falling apart.</p><p class="paragraph" style="text-align:left;">The AI struggled with enemies, combat, refactors, and broader architecture, and every fix seemed to create <b>more problems.</b> Eventually they gave up and concluded that full-project vibe coding is basically a myth, at least for something as complex as a real game.</p><p class="paragraph" style="text-align:left;">And yes, that is what I am constantly saying. AI is excellent if you use it as a tutor to <b>help </b>you understand something. If you ask it to <b>explain </b>some piece of code line by line so you can understand then that&#39;s awesome!</p><p class="paragraph" style="text-align:left;">But the problem is when people ask it to generate something and just <b>blindly copy paste </b>code. If you do that then you don&#39;t understand what the code is doing. And if you don&#39;t understand it then when something breaks (inevitable) you will not know how to <b>fix it. </b>If you&#39;re making something simple like Flappy Bird then it&#39;s possible you can build that whole game using AI without anything breaking, but for making any game even slightly more complex than that then it will break guaranteed.</p><p class="paragraph" style="text-align:left;">When you&#39;re vibe coding you&#39;re not actually building the game, you are just stacking <b>mystery boxes </b>on top of each other until the whole thing collapses.</p><p class="paragraph" style="text-align:left;">The developer asked the AI to generate a bunch of stuff and it successfully generated a working character controller that could run, jump, climb ladders, read tablets, use a scanner and more. All that done in just a few hours, impressive. But then when they ran into issues they tried solving them with more AI which didn&#39;t work, for example trying to refactor some code into a state machine just made a massive mess of global data. Since the developer did not understand the code they had no other choice but keep asking the AI to fix things and hope that it worked, and over time it worked less and less.</p><p class="paragraph" style="text-align:left;">So the takeaway here is not &quot;<i>never use AI.</i>&quot; It is: AI is <b>not </b>a replacement for <b>understanding.</b> Use it to brainstorm, speed up small tasks, maybe help debug something specific, but do not expect it to magically make up for not knowing the engine, the language, or the fundamentals of programming. If you want to build a real game, eventually you need real understanding, so use AI to help you understand.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I hope that over time people will learn how to properly use AI to help them because it is </span><span style="color:#b4812e;"><b>genuinely </b></span><span style="color:#b4812e;">a very useful tool WHEN used </span><span style="color:#b4812e;"><b>correctly. </b></span><span style="color:#b4812e;">Just imagine, you have access to a tool that has infinite knowledge and can give you that knowledge in a way that perfectly works for </span><span style="color:#b4812e;"><b>YOU </b></span><span style="color:#b4812e;">specifically. Instead of replacing your brain, use that to enhance your brain and help you learn faster!</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>Spring Sale, and 99% OFF Bundle!</b></h1><div class="image"><a class="image__link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/05646857-a3ee-4931-bcff-cc089eb0c967/assetStoreSpring26.png?t=1775999753"/></a></div><p class="paragraph" style="text-align:left;">The <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">Unity Asset Store</a> is currently running their <b>Spring Sale!</b></p><p class="paragraph" style="text-align:left;">As always you can get most of the top assets at <b>50% OFF</b>, and along with Flash Deals up to <b>95% OFF!</b> </p><p class="paragraph" style="text-align:left;">My own <a class="link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">Code Monkey Toolkit</a> is on sale! And I just recently updated it adding a bunch more tools, now it’s <b>over 50!</b></p><div class="image"><a class="image__link" href="http://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b41a3db2-ea12-41d9-ad4d-c09a8fcd36f4/humbleApr26Big15.png?t=1775999414"/></a></div><p class="paragraph" style="text-align:left;">Oh wow <a class="link" href="http://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">this </a>might be the biggest <b>HumbleBundle </b>in ages!</p><p class="paragraph" style="text-align:left;">It includes a Tools, VFX, Meshes, Textures, UI, 2D, 3D, a bit of everything! Thousands and thousands of objects. And it’s all with an insane discount, worth €2,332 and you can get it for just <b>€15!</b></p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="http://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p></div><div class="image"><a class="image__link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/551a2b7c-9f35-4d76-beba-8ac51549c161/video_tbsCourseOverview.png?t=1723317203"/></a><div class="image__source"><a class="image__source_link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" rel="noopener" target="_blank"><span class="image__source_text"><p>Take your Skills from Beginner to ADVANCED with my Turn-Based Strategy course!</p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#00c1ff;"><b>Tech</b></span></h3><h1 class="heading" style="text-align:left;"><b>Robot beats humans at Half-Marathon!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/a532fad4-de38-490f-bafb-5a5dece41951/R100_RobotHalfMarathon.png?t=1777190609"/></div><p class="paragraph" style="text-align:left;">This is one of those stories that feels completely <b>sci-fi.</b></p><p class="paragraph" style="text-align:left;">At the Beijing E-Town humanoid <a class="link" href="https://newatlas.com/ai-humanoids/robots-outrun-humans-half-marathon/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">half-marathon,</a> a robot called <b>Lightning </b>ran the 21km course in <b>50:26!</b> Faster than the human half-marathon world record! Several robot frontrunners were faster than the professional athletes in the event.</p><p class="paragraph" style="text-align:left;">It is insanely impressive how <b>fast </b>this tech is moving. Not that long ago the viral clips were robots struggling to stand up, and now suddenly they are running absurd times without falling or tripping on anything.</p><p class="paragraph" style="text-align:left;">Now technically this is still far from <b>&quot;terminator&quot;</b> level. These are still very specific benchmarks, the race happened on a premapped, rehearsed course with support crews behind the robots. It would not have gone well on any other track, and of course all it can do is run, it is not generalized intelligence. But still super impressive!</p><p class="paragraph" style="text-align:left;">Also recently, Sony AI&#39;s robot Ace made headlines for <a class="link" href="https://youtu.be/d9-kg9JzonE?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">beating</a> elite human table tennis players! Not all the time but some times. Impressive to see the tech being used here.</p><p class="paragraph" style="text-align:left;">The pace at which robot development has been going these past few years has been fascinating, how long until robots beat humans in <b>ALL </b>physical tasks?</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love running, just as a hobby nothing serious or professional, and I&#39;m quite happy with my half-marathon time of </span><span style="color:#b4812e;"><b>1h47</b></span><span style="color:#b4812e;">, crazy to imagine this robot running at double my speed! Imagine you&#39;re running and a robot runs past you, that&#39;s certainly an experience!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#b5442f;"><b>Gaming</b></span></h3><h1 class="heading" style="text-align:left;"><b>Black Flag is FINALLY coming back!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/5aa172bc-156a-49bc-8878-b8e015567d96/R100_AC4Resynced.png?t=1777190615"/></div><p class="paragraph" style="text-align:left;">After literally years of rumors it has finally happened, <a class="link" href="https://www.youtube.com/watch?v=PhQ3yQjUgAc&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">Assassin&#39;s Creed Black Flag Resynced</a> is announced! This is the remake of the awesome <b>2013 </b>game and it&#39;s coming out on<b> July 9, 2026.</b> Ubisoft is positioning it as a full on remake rebuilt in the latest Anvil engine, not just a quick remaster.</p><p class="paragraph" style="text-align:left;">This is pretty big news!</p><p class="paragraph" style="text-align:left;">For a lot of people, Black Flag is one of the <b>best </b>Assassin&#39;s Creed games ever made. It came from that era <b>before </b>the series fully transformed into the giant RPG-style structure of Origins, Odyssey, and Valhalla. It was a more focused <b>single-player adventure, </b>and Ubisoft is very clearly leaning into that nostalgia because they have explicitly said Resynced is <b>NOT </b>an RPG and is staying a solo, character-driven experience.</p><p class="paragraph" style="text-align:left;">That is probably the smart move, especially right now. Ubisoft has been having a <b>rough time</b> lately, with a major restructurings, canceled projects and studio closures. Meaning there&#39;s a lot of pressure on this release to do well. I&#39;m hoping that means they are making the absolute best game they can make it. It would be a <b>win-win</b> if they make an awesome game players love, and sell millions of copies to help their financial situation.</p><p class="paragraph" style="text-align:left;">So yes, after all the leaks and rumors, one of the most loved Assassin’s Creed games is finally being remade. Now the big question is whether Ubisoft can actually deliver the version that people have been <b>imagining </b>in their heads for years.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I never actually played the original, I sort of dropped off Assassin&#39;s Creed after Revelations and didn&#39;t get back to it until Odyssey. But I&#39;ve heard nothing but great things about this one so maybe when the remake is release I&#39;ll finally check it out.</span></p></td></tr></table></div><hr class="content_break"><h3 class="heading" style="text-align:left;" id="talk-to-your-ai-tools-the-way-youd-">Talk to your AI tools the way you&#39;d talk to a colleague.</h3><div class="image"><a class="image__link" href="https://ref.wisprflow.ai/beehiiv-ai/?utm_campaign={{publication_alphanumeric_id}}&utm_source=beehiiv&utm_term=ai_p2_q2&_bhiiv=opp_bbaa240c-fa57-476b-99db-f93b098a6a33_4de8c0ec&bhcl_id=94149b57-eb97-4fd3-9b5d-60a01d31e464_{{subscriber_id}}_{{email_address_id}}" rel="noopener" target="_blank"><img class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/6b476054-1557-49b5-b437-42dcac5c974d/flow-works-anywhere-green.png?t=1776897830"/></a></div><p class="paragraph" style="text-align:left;">You don&#39;t send a colleague a three-word brief. You explain the context, the constraints, what you&#39;ve already tried. But typing all that into ChatGPT takes forever — so you don&#39;t.</p><p class="paragraph" style="text-align:left;"><a class="link" href="https://ref.wisprflow.ai/beehiiv-ai/?utm_campaign={{publication_alphanumeric_id}}&utm_source=beehiiv&utm_term=ai_p2_q2&_bhiiv=opp_bbaa240c-fa57-476b-99db-f93b098a6a33_4de8c0ec&bhcl_id=94149b57-eb97-4fd3-9b5d-60a01d31e464_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Wispr Flow</a> lets you speak your prompts instead. Talk through your thinking naturally and get clean, paste-ready text. No filler words. No cleanup. Just detailed prompts that actually get you useful answers on the first try.</p><p class="paragraph" style="text-align:left;">Millions of users worldwide. Works system-wide on Mac, Windows, and iPhone.</p><p class="paragraph" style="text-align:left;"><a class="link" href="https://ref.wisprflow.ai/beehiiv-ai/?utm_campaign={{publication_alphanumeric_id}}&utm_source=beehiiv&utm_term=ai_p2_q2&_bhiiv=opp_bbaa240c-fa57-476b-99db-f93b098a6a33_4de8c0ec&bhcl_id=94149b57-eb97-4fd3-9b5d-60a01d31e464_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Try Wispr Flow free</a></p><div class="image"><a class="image__link" href="https://cmonkey.co/dotscourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/273748df-e640-4f1b-bd6e-732f2526da0c/dotsRTS.png?t=1720969778"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/dotscourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" rel="noopener" target="_blank"><span class="image__source_text"><p>Learn Unity DOTS for MASSIVE Performance Boosts! (and make an RTS)</p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#f100ff;"><b>Fun</b></span></h3><h1 class="heading" style="text-align:left;"><b>Who is this scary weird guy?</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/ba2b5617-2275-4a7b-93dd-9819a7500588/R100_WeirdGuy.png?t=1777190622"/></div><p class="paragraph" style="text-align:left;">Have you ever looked at the <b>animation preview</b> in Unity and seen this guy? Do you think he looks very strange? A <a class="link" href="https://www.reddit.com/r/Unity3D/comments/1stpt34/why_is_this_dude_so_scary/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">lot of people</a> think so.</p><p class="paragraph" style="text-align:left;">Who made him? Why is he so strange? Such a slender figure with big eyes and a shaved head, very weird design.</p><p class="paragraph" style="text-align:left;">If you put him in a dark place this is a perfect character for a <b>horror </b>game, which makes it a strange character for an official Game Engine character.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I always thought this guy looked super strange and I&#39;m glad to see I&#39;m not the only one. What is the intended &quot;style&quot; behind this character? Why? Just why? This is one of the </span><span style="color:#b4812e;"><b>mysteries </b></span><span style="color:#b4812e;">of the world that will never be solved.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/ultimateunityoverview?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b6a4f806-cf6c-43f3-914e-e8ffd7f8821e/ultimateOverview70_6FreeUpdate.png?t=1749928949"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/ultimateunityoverview?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" rel="noopener" target="_blank"><span class="image__source_text"><p>Learn how to use 70 Tools and Features! (Unity 6 Updated)</p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>The Untold Struggle of The Average Indie Developer</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=zFbaxO4H7kg&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=zFbaxO4H7kg</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">You probably already know that making games is tough business, but this video is still very well made</span></p></li><li><p class="paragraph" style="text-align:left;"><b>x86vsARM difference explained for Beginners</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=d-8M6Rks860&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-proper-way-to-use-ai-in-game-dev-is-not-like-this-and-the-most-anticipated-game-is-finally-announced" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=d-8M6Rks860</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Excellent overview of these two CPU architectures</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=6efbbd7c-647e-463d-8947-92be8a43765e&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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</item>

      <item>
  <title>How to spend $38k on a Visual Novel, and Ludum Dare dying in 2028?</title>
  <description>Also why waste AI token when few token do trick?</description>
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  <link>https://gamedevreport.beehiiv.com/p/how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028</guid>
  <pubDate>Sun, 19 Apr 2026 12:00:00 +0000</pubDate>
  <atom:published>2026-04-19T12:00:00Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">I hope you&#39;re having a great weekend! It&#39;s nice and sunny over here, today I&#39;m off to take my nephews to the zoo, should be a fun day! I hope you also have something fun planned!</p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Spend $38k on a VN <b>;</b> Ludum Dare dying 2028</p></li><li><p class="paragraph" style="text-align:left;"><b>Fun:</b> AI speak like cavemen</p></li></ul><div class="image"><a class="image__link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/e8805c92-01ab-424c-a019-0b323362bfd9/codeMonkeyToolkit50Off.png?t=1776545924"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">My Toolkit is 50% OFF! 50+ Tools and Elements to help you make games BETTER and FASTER!</a></p></span></a></div></div><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>How to spend $38k on a Visual Novel</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/9b0d7574-098d-4c79-844d-8d957ecf6169/R99_VisualNovel38k.png?t=1776545824"/></div><p class="paragraph" style="text-align:left;">If you&#39;re a fan of <b>numbers and costs,</b> then <a class="link" href="https://www.reddit.com/r/gamedev/comments/1sml2qm/i_spent_38000_making_an_visual_novel_so_you_dont/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">this post</a> is excellent. It&#39;s a post mortem from a developer detailing how they spent <b>$38,000 </b>making a Visual Novel (which then netted $3,279) and importantly defining which costs were worth it or not. </p><p class="paragraph" style="text-align:left;">This is also a curious example because the developer/post writer seems like it was mostly the “<i>ideas guy</i>” with money and spent that money hiring people to make a game rather than doing it all themselves. This is very different from the usual “<i>I made the game all by myself</i>” and also very different from “<i>I have lots of game ideas, I just need someone to make them but I have no money to pay you</i>”, so let’s see where those $38k went.</p><p class="paragraph" style="text-align:left;">Some spending was clearly worth it, like the <b>writer </b>and <b>artist</b>, but the dev found out that a lot of it was not.</p><p class="paragraph" style="text-align:left;">In terms of hiring <b>developers, </b>this was the biggest cost at $9800 where the dev thinks the big mistake was using Agile instead of Waterfall. Agile works great when working by yourself or with a fully owned team, but with freelancers that you&#39;re paying by the hour going for Agile means lots of revisions which means lots of extra cost.</p><p class="paragraph" style="text-align:left;">The <b>composer </b>was also described as basically unnecessary since original music doesn&#39;t necessarily add much to this type of game as opposed to stock music which would be a lot cheaper (or free).</p><p class="paragraph" style="text-align:left;"><b>Translations </b>is an interesting one, the developer said it&#39;s mostly wasted since it was expensive and even ended up with some errors. They think the proper approach for the future is <b>AI translation + native speaker proofreading</b>. I guess this one depends if the game has a lot of context or nuance. If not, if the text is mostly normal talking, then I can see AI + proofreading work.</p><p class="paragraph" style="text-align:left;">In terms of the <b>hired marketer</b>, the analysis is how it was expensive for the results. $2300 for 700 wishlists. Reddit ads were also slightly expensive, costing about $1.48 per wishlist.</p><p class="paragraph" style="text-align:left;">The things that did work were the free things: <b>Steam festivals </b>and manually reaching out to <b>streamers </b>ended up being way more valuable than a lot of the paid promotion, especially because the streams also functioned as real playtesting. Watching players get bored, confused, or engaged gave the developer a ton of insight into how to improve the game.</p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/2f42ab7a-d441-4cf4-b8a9-b509ab4acf26/image.png?t=1776579368"/></div><p class="paragraph" style="text-align:left;">There&#39;s a ton of detailed information in the post so I recommend you read through the whole thing, and the <b>conclusion </b>on the post is filled with great takeaways:</p><div class="blockquote"><blockquote class="blockquote__quote"><p class="paragraph" style="text-align:left;"> What I actually got for $38,000:</p><ul><li><p class="paragraph" style="text-align:left;">A team I genuinely enjoy working with</p></li><li><p class="paragraph" style="text-align:left;">The feeling of watching strangers play something you made — great feeling.</p></li><li><p class="paragraph" style="text-align:left;">A clear picture of what the next game needs to look like</p></li><li><p class="paragraph" style="text-align:left;">The unshakeable desire to do it again, better</p></li><li><p class="paragraph" style="text-align:left;">Tons of experience</p></li><li><p class="paragraph" style="text-align:left;">My colleagues threw me a surprise Zoom party on launch day. My friends got me a cake. :)</p></li></ul><figcaption class="blockquote__byline"></figcaption></blockquote></div><p class="paragraph" style="text-align:left;">And I love the very last line: &quot;<i>One publisher later told me about a dev who spent 4 years on a 10k-wishlist game, then made a massive hit in 6 months using everything he&#39;d learned. You need the first game to make the second one.</i>&quot;, so <b>make your first game!</b></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love cost breakdowns like this. Sometime when you hear Game X cost </span><span style="color:#b4812e;"><b>$Y </b></span><span style="color:#b4812e;">it&#39;s hard to imagine where does that money go so it&#39;s nice to see a very detailed report on exactly that. If you want more numbers check out my own video on my last game where I covered the </span><span style="color:#b4812e;"><a class="link" href="https://www.youtube.com/watch?v=gg3Xrv7jUtk&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">costs and the results</a></span><span style="color:#b4812e;"> or the one from the game </span><span style="color:#b4812e;"><a class="link" href="https://www.youtube.com/watch?v=e7cwJqvq_Fo&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">before that.</a></span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>FREE VFX, and 99% OFF Bundle!</b></h1><div class="image"><a class="image__link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/05646857-a3ee-4931-bcff-cc089eb0c967/assetStoreSpring26.png?t=1775999753"/></a></div><p class="paragraph" style="text-align:left;">The <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">Unity Asset Store</a> is currently running their <b>Spring Sale!</b></p><p class="paragraph" style="text-align:left;">As always you can get most of the top assets at <b>50% OFF</b>, and along with Flash Deals up to <b>95% OFF!</b> </p><p class="paragraph" style="text-align:left;">My own <a class="link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">Code Monkey Toolkit</a> is on sale! And I just recently updated it adding a bunch more tools, now it’s <b>over 50!</b></p><div class="image"><a class="image__link" href="http://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b41a3db2-ea12-41d9-ad4d-c09a8fcd36f4/humbleApr26Big15.png?t=1775999414"/></a></div><p class="paragraph" style="text-align:left;">Oh wow <a class="link" href="http://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">this </a>might be the biggest <b>HumbleBundle </b>in ages!</p><p class="paragraph" style="text-align:left;">It includes a Tools, VFX, Meshes, Textures, UI, 2D, 3D, a bit of everything! Thousands and thousands of objects. And it’s all with an insane discount, worth €2,332 and you can get it for just <b>€15!</b></p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="http://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p></div><div class="image"><a class="image__link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3c5e136e-1a8c-435f-95a1-d4e312d0d067/gameDevPracticeLab_2.png?t=1774697757"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" rel="noopener" target="_blank"><span class="image__source_text"><p><span style="text-decoration:underline;"><a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">Weekly Game Mechanic Challenges to help you learn by DOING!</a></span></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Ludum Dare dying in 2028?</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/af1d2908-1b7a-4fda-a09a-1a6b97f36d25/R99_LudumDare2028.png?t=1776545834"/></div><p class="paragraph" style="text-align:left;">One of the <b>long-standing </b>institutions in indie game dev has been <b>Ludum Dare. </b>The twice-yearly game jam that has been running for almost <b>25 years!</b></p><p class="paragraph" style="text-align:left;">But there&#39;s some sad news. In <a class="link" href="https://ldjam.com/events/ludum-dare/59/$424396/ludum-dare-59-lives-me-too-countdown-to-64?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">the post</a> talking about Ludum Dare 59 the caretaker behind it, <b>Mike Kasprzak, </b>has announced that Ludum Dare 64 on October 2028 will the the final one. Meaning there are six more events left, so this is not an immediate shutdown, but it is very much the beginning of the end.</p><p class="paragraph" style="text-align:left;">I think this is an interesting reminder of something important: communities and events like this do not just <b>exist automatically </b>forever. They survive because someone is carrying a massive amount of work behind the scenes, and eventually that catches up with people. So if you have ever benefited from a game jam, or a community, or any kind of shared dev space, remember there is usually someone holding that thing together with a ton of <b>invisible effort.</b></p><p class="paragraph" style="text-align:left;">It will be interesting to see what fills that gap. Maybe nothing replaces Ludum Dare exactly and maybe the community simply splinters into smaller jams. Based on the <a class="link" href="https://itch.io/jams?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">Itch page</a> there is no lack of scheduled game jams so they will continue to happen as a concept, but it really does feel like the end of an era to see the main one go.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love game jams as a way to gain a ton of knowledge very quickly. Nowadays I don&#39;t tend to do them </span><span style="color:#b4812e;"><a class="link" href="https://www.youtube.com/watch?v=m6poeapLn4Y&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">because of reasons</a></span><span style="color:#b4812e;"> but if you&#39;re a beginner I highly recommend you join one. Just check out the </span><span style="color:#b4812e;"><a class="link" href="https://itch.io/jams?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">Itch page</a></span><span style="color:#b4812e;"> to find an upcoming one, you WILL learn a lot!</span></p></td></tr></table></div><hr class="content_break"><h3 class="heading" style="text-align:left;" id="built-for-builders-not-buzzwords-sa">Built for builders. Not buzzwords. San José 2026</h3><div class="image"><a class="image__link" href="https://www.wearedevelopers.com/world-congress-north-america?utm_source=beehiiv&utm_medium=cpc&=&utm_content=WWC26_US&utm_campaign={{publication_alphanumeric_id}}&utm_term=secondary&_bhiiv=opp_c4e0d660-a961-42fc-b2be-6b18cb0864ac_fa8609a6&bhcl_id=c0785f92-9f9e-4626-9b62-a488d79ba326_{{subscriber_id}}_{{email_address_id}}" rel="noopener" target="_blank"><img class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/cce5b48e-a968-4953-b537-8b2449aa0000/WWC26_NA_beehiive_ad__1_.png?t=1776044423"/></a></div><p class="paragraph" style="text-align:left;">500+ speakers. 18 content tracks. Workshops, masterclasses, and the people actually shipping the tools you use every day. WeAreDevelopers World Congress — September 23–25. <a class="link" href="https://www.wearedevelopers.com/world-congress-north-america?utm_source=beehiiv&utm_medium=cpc&=&utm_content=WWC26_US&utm_campaign={{publication_alphanumeric_id}}&utm_term=secondary&_bhiiv=opp_c4e0d660-a961-42fc-b2be-6b18cb0864ac_fa8609a6&bhcl_id=c0785f92-9f9e-4626-9b62-a488d79ba326_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Use code GITPUSH26 for 10% off.</a></p><p class="paragraph" style="text-align:left;"><i><a class="link" href="https://www.wearedevelopers.com/world-congress-north-america?utm_source=beehiiv&utm_medium=cpc&=&utm_content=WWC26_US&utm_campaign={{publication_alphanumeric_id}}&utm_term=secondary&_bhiiv=opp_c4e0d660-a961-42fc-b2be-6b18cb0864ac_fa8609a6&bhcl_id=c0785f92-9f9e-4626-9b62-a488d79ba326_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Secure Your Pass</a></i></p><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#f100ff;"><b>Fun</b></span></h3><h1 class="heading" style="text-align:left;"><b>Why waste AI token when few word do trick?</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/5530cc91-7f02-445f-b89e-c2a4a7955a7e/R99_ClaudeCaveman.png?t=1776545842"/></div><p class="paragraph" style="text-align:left;"><a class="link" href="https://github.com/juliusbrussee/caveman?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">Here</a> is an ingenious project!</p><p class="paragraph" style="text-align:left;">When it comes to AI, <b>pricing </b>is usually based on tokens/words, both input and output. If you manage to ask the AI to do the same thing using fewer tokens then it&#39;s cheaper, same thing for output.</p><p class="paragraph" style="text-align:left;">This awesome project takes a cue from the famous The Office Kevin scene <a class="link" href="https://www.youtube.com/watch?v=_K-L9uhsBLM&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">&quot;Why waste time say lot word when few word do trick?&quot;</a> and teaches AI to speak like a caveman drastically cutting down output token usage by<b> 75%!</b></p><p class="paragraph" style="text-align:left;"><b>A simple output like:</b></p><div class="blockquote"><blockquote class="blockquote__quote"><p class="paragraph" style="text-align:left;">&quot;Sure! I&#39;d be happy to help you with that. The issue you&#39;re experiencing is most likely caused by your authentication middleware not properly validating the token expiry. Let me take a look and suggest a fix.&quot;</p><figcaption class="blockquote__byline"></figcaption></blockquote></div><p class="paragraph" style="text-align:left;"><b>Becomes</b></p><div class="blockquote"><blockquote class="blockquote__quote"><p class="paragraph" style="text-align:left;">”Bug in auth middleware. Token expiry check use &lt; not &lt;=. Fix:&quot;</p><figcaption class="blockquote__byline"></figcaption></blockquote></div><p class="paragraph" style="text-align:left;">This isn&#39;t just fun, it&#39;s genuine <b>cost savings!</b></p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I </span><span style="color:#b4812e;"><b>love </b></span><span style="color:#b4812e;">this project! I wonder how the dev thought about it, were they watching that The Office clip and suddenly thought &quot;</span><span style="color:#b4812e;"><i>why not have an AI speak like this?</i></span><span style="color:#b4812e;">&quot; and then they realized that it&#39;s not just fun but genuinely useful? Crazy story!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>Can you steal $10,000 from a locked iPhone?</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=PPJ6NJkmDAo&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=PPJ6NJkmDAo</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Apparently there&#39;s a pretty serious security vulnerability on iPhones, and it&#39;s been known for years</span></p></li><li><p class="paragraph" style="text-align:left;"><b>The Economics of Owning A Ship</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=cQ4f-24Lp0U&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=how-to-spend-38k-on-a-visual-novel-and-ludum-dare-dying-in-2028" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=cQ4f-24Lp0U</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Fascinating video, I had no idea ship ownership was separate from operations</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=3f161433-4e90-4293-b80c-597768d56c94&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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      <item>
  <title>Game Dev advice is contradictory! and this AI is too Dangerous to release!</title>
  <description>Also awesome Indie game showcase, and Humans on the Moon in 2028!</description>
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  <link>https://gamedevreport.beehiiv.com/p/game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release</guid>
  <pubDate>Sun, 12 Apr 2026 14:49:27 +0000</pubDate>
  <atom:published>2026-04-12T14:49:27Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">I’ve been working like crazy lately, trying to keep up with a ton of projects while also building a backlog of videos since later this month I will be travelling to <b>Gamescom Latam! </b>I’ve never been so I’m really looking forward to that event!</p><p class="paragraph" style="text-align:left;">Oh and I just started <b>Challenge #2</b> on my <a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">Game Dev Practice Lab,</a> this one is on making a nice Traffic Controller! The demo scene includes cars driving around, and it&#39;s YOUR job to make sure they obey traffic rules (traffic lights, stop signs) while not crashing into each other and driving smoothly! Fun!</p><p class="paragraph" style="text-align:left;"><sub>By the way the </sub><b><sub>20% OFF </sub></b><sub>Launch coupon is still active until the end of this month</sub></p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Game Advice Contradictory</p></li><li><p class="paragraph" style="text-align:left;"><b>Tech: </b>AI too dangerous</p></li><li><p class="paragraph" style="text-align:left;"><b>Gaming: </b>Triple I Initiative</p></li><li><p class="paragraph" style="text-align:left;"><b>Fun:</b> Humans fly by the Moon!</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3c5e136e-1a8c-435f-95a1-d4e312d0d067/gameDevPracticeLab_2.png?t=1774697757"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" rel="noopener" target="_blank"><span class="image__source_text"><p><span style="text-decoration:underline;"><a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">Weekly Game Mechanic Challenges to help you learn by DOING!</a></span></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Is Game Dev Advice Contradictory?</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/c7e5ae2d-3e0b-42fd-a86e-faa03d8a7046/R98_GameDevAdviceContradictory.png?t=1775997765"/></div><p class="paragraph" style="text-align:left;">If you&#39;re looking for <b>advice </b>on Game dev (or literally anything) then you can find tons of it on the internet. And if you attempt to apply <b>all of it </b>you might discover some things are contradictory, except that&#39;s not exactly right.</p><p class="paragraph" style="text-align:left;">One developer on <a class="link" href="https://www.reddit.com/r/gamedev/comments/1s77jjo/conventional_game_development_advice_seems_very/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">Reddit</a> posted about exactly this. Things like &quot;<i>TikTok is amazing for marketing</i>&quot; versus &quot;<i>TikTok does not convert into wishlists</i>&quot;, also &quot;<i>launch a demo as soon as possible</i>&quot; versus &quot;<i>time your demo for festivals</i>&quot;, or &quot;<i>publishers are useless</i>&quot; versus &quot;<i>my publisher was essential.</i>&quot;</p><p class="paragraph" style="text-align:left;">And the truth is quite simply: <b>ALL of those can be correct!</b></p><p class="paragraph" style="text-align:left;">What is missing is simply <b>nuance</b>, advice in Game Dev is extremely situational. It depends on the genre, the visuals, the platform, the current market, your budget, your goals, your audience, and just the specific game you&#39;re making. A tactic that works amazingly well for one game might completely fail for another. There is no one-size-fits-all checklist for success.</p><p class="paragraph" style="text-align:left;">But more importantly, that advice is actually <b>NOT </b>contradictory. TikTok is indeed excellent for marketing, you can have a video go viral and get millions of views. While at the same time it is true TikTok views don&#39;t convert too well into wishlists. 10k views on a YouTube video will likely convert into wishlists better than 100k on TikTok, although even if they convert less it is still quite valuable to have those 100k eyeballs on your game, maybe next time they are randomly browsing Steam they see your game and then they wishlist. Both are true.</p><p class="paragraph" style="text-align:left;">On <b>Demos</b>, you DO want to publish your demo as soon as possible, as soon as you have your game idea in a good playable state. At the same time launching a demo when it&#39;s just a grey box prototype might harm your initial wishlist velocity, that&#39;s the <b>nuance </b>behind &quot;<i>as soon as possible</i>&quot;. And you ALSO want to time Next Fest to get into it with a hot demo planned just before your release date. </p><p class="paragraph" style="text-align:left;">Same thing for <b>publishers</b>, you have good and bad publishers. A good one will massively help your game reach the next level of success, and a bad one will ruin you so you might as well self-publish. That&#39;s not conflicting, that&#39;s just analyzing what is a good publisher vs a bad one, that&#39;s the nuance.</p><p class="paragraph" style="text-align:left;">So these are actually pretty much all great advices, but you have to adapt them to your own situation and what specific stage you are in the development process.</p><p class="paragraph" style="text-align:left;">Meaning that the real skill is <b>NOT </b>memorizing universal rules. It is learning how to judge context. What type of game are you making? Who is the audience? What is your actual goal? Are you trying to maximize wishlists, get funding, grow a community, or just finish and ship something small?</p><p class="paragraph" style="text-align:left;">That is also why two successful developers can give seemingly opposite advice and both be right. If you regularly listen to successful devs (like on the <b>Jonas Tyroller podcast</b>) you will see how everyone finds different paths to success.</p><p class="paragraph" style="text-align:left;">So yes, definitely listen to advice, but learn to analyze the nuance behind it and adapt it to your specific situation.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I am actually thinking of doing a </span><span style="color:#b4812e;"><b>full video </b></span><span style="color:#b4812e;">on this exact topic/post just to try to explain all the nuance behind all of these seemingly (but not really) conflicting advices. </span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>FREE VFX, and 99% OFF Bundle!</b></h1><div class="image"><a class="image__link" href="http://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b41a3db2-ea12-41d9-ad4d-c09a8fcd36f4/humbleApr26Big15.png?t=1775999414"/></a></div><p class="paragraph" style="text-align:left;">Oh wow <a class="link" href="http://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">this </a>might be the biggest <b>HumbleBundle </b>in ages!</p><p class="paragraph" style="text-align:left;">It includes a Tools, VFX, Meshes, Textures, UI, 2D, 3D, a bit of everything! Thousands and thousands of objects. And it’s all with an insane discount, worth €2,332 and you can get it for just <b>€15!</b></p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="http://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p><div class="image"><a class="image__link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/a4b018d2-8c9e-4338-bf9b-d33d2463cd65/assetStoreApr26Hovl.png?t=1775999015"/></a></div><p class="paragraph" style="text-align:left;">The <b>Publisher of the Week </b>this time is Hovl Studio, publisher with some of my favorite VFX packs!</p><p class="paragraph" style="text-align:left;">Get the <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">FREE Map Track Markers VFX</a> which is a nice collection of effects for map markers, perfect for any RTS or Strategy game.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">HERE</a> and use coupon <i>HOVL2026 </i>at checkout to get it for <b>FREE!</b></p><div class="image"><a class="image__link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/05646857-a3ee-4931-bcff-cc089eb0c967/assetStoreSpring26.png?t=1775999753"/></a></div><p class="paragraph" style="text-align:left;">The <a class="link" href="https://cmonkey.co/unityassetstore?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">Unity Asset Store</a> is starting their Spring Sale <b>tomorrow!</b></p><p class="paragraph" style="text-align:left;">As always you will be able to get most of the top assets at <b>50% OFF</b>, and maybe even some <b>Flash Deals! </b>My own <a class="link" href="https://cmonkey.co/toolkit?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">Code Monkey Toolkit</a> will be on sale! And I’m currently finishing up an update for it adding a bunch more tools. If you already own it then you get the new tools in a<b> FREE update.</b></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#00c1ff;"><b>Tech</b></span></h3><h1 class="heading" style="text-align:left;"><b>This AI is too dangerous to release!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3231c64e-7a89-492c-9067-030f2f4a0492/R98_AnthropicMythos.png?t=1775997693"/></div><p class="paragraph" style="text-align:left;">Anthropic just announced <a class="link" href="https://red.anthropic.com/2026/mythos-preview/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">Claude Mythos Preview,</a> a new model it says is especially strong at <b>cybersecurity </b>tasks. So strong that they say it is actually <b>dangerous! </b>They think if they released it publicly then bad actors would use it to find vulnerability flaws in all kinds of software and cause tons of damage. Therefore they are not releasing it broadly. Instead, it is being offered as an invitation-only research preview where selected partners use it for <b>defensive </b>security work. They say the model has already helped find thousands of serious vulnerabilities.</p><p class="paragraph" style="text-align:left;">Is this reality or just <b>hype?</b> It&#39;s hard to know. Back in <a class="link" href="https://the-decoder.com/from-gpt-2-to-claude-mythos-the-return-of-ai-models-deemed-too-dangerous-to-release/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">2019</a> OpenAI said <b>ChatGPT 2 </b>was too dangerous to release, but eventually was released. Then same thing when they first worked on Sora, it was too good at creating deepfakes and misinformation which meant they didn&#39;t want to release it. But eventually they did (and eventually killed it)</p><p class="paragraph" style="text-align:left;">So is this new model really that good? Is it genuinely dangerous? Or it is just boosting the hype machine even further? These AI companies are looking to <b>go public </b>this year, so it pays them to over exaggerate just how good their tools are.</p><p class="paragraph" style="text-align:left;">But if it is genuinely true then this could be quite interesting, it could genuinely be dangerous if AI&#39;s like these can suddenly find <b>zero-day exploits</b> in all manner of software. And at the same time when used for good they could also be very powerful.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I think it definitely pays to keep paying attention to the </span><span style="color:#b4812e;"><b>state of AI </b></span><span style="color:#b4812e;">and see if these tools can help you in your workflow. If they do continue genuinely improving then I think you&#39;d be shooting yourself in the foot by not using them. For example just last week I created a very useful AI to help me </span><span style="color:#b4812e;"><b>edit videos. </b></span><span style="color:#b4812e;">I paste my raw video transcript onto ChatGPT and ask it to help me find mistakes (where I speak the same line twice), then I made a tool to help me add markers in Premiere and that helps me speed up the editing process quite a bit. I would be less productive without this tool. I recommend you analyze your own workflow to see where AI might help you.</span></p></td></tr></table></div><hr class="content_break"><h3 class="heading" style="text-align:left;" id="find-out-why-200-k-engineers-read-t">Find out why 200K+ engineers read The Code twice a week</h3><div class="image"><a class="image__link" href="https://magic.beehiiv.com/v1/5f7ce6e3-9a71-416b-99a7-606c5f7e2447?email={{email}}&redirect_to=https%3A%2F%2Fcodenewsletter.ai%2Fforms%2F14166360-de71-46c4-8722-878d417fab5c&utm_source=beehiiv&utm_campaign={{publication_alphanumeric_id}}&redirect_delay=3&_bhiiv=opp_c67a0460-bd62-4baf-99a8-76db74c52832_94e90c2e&bhcl_id=1f582f9f-9444-414e-8101-bdcb576dd1d6_{{subscriber_id}}_{{email_address_id}}" rel="noopener" target="_blank"><img class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/dbb18e8c-93cd-4f1b-a29d-7b31a0e4534f/Your_shortcut_to_Tech__AI___coding_news_-_V2_5th_March.jpg?t=1772818263"/></a></div><p class="paragraph" style="text-align:left;">Staying behind on tech trends can be a career killer.</p><p class="paragraph" style="text-align:left;">But let’s face it, no one has hours to spare every week trying to stay updated.</p><p class="paragraph" style="text-align:left;">That’s why over 200,000 engineers at companies like Google, Meta, and Apple read <a class="link" href="https://magic.beehiiv.com/v1/5f7ce6e3-9a71-416b-99a7-606c5f7e2447?email={{email}}&redirect_to=https%3A%2F%2Fcodenewsletter.ai%2Fforms%2F14166360-de71-46c4-8722-878d417fab5c&utm_source=beehiiv&utm_campaign={{publication_alphanumeric_id}}&redirect_delay=3&_bhiiv=opp_c67a0460-bd62-4baf-99a8-76db74c52832_94e90c2e&bhcl_id=1f582f9f-9444-414e-8101-bdcb576dd1d6_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">The Code</a> twice a week.</p><p class="paragraph" style="text-align:left;"> Here’s why it works:</p><ul><li><p class="paragraph" style="text-align:left;">No fluff, just signal – Learn the most important tech news delivered in just two short emails.</p></li><li><p class="paragraph" style="text-align:left;">Supercharge your skills – Get access to top research papers and resources that give you an edge in the industry.</p></li><li><p class="paragraph" style="text-align:left;">See the future first – Discover what’s next before it hits the mainstream, so you can lead, not follow.</p></li></ul><p class="paragraph" style="text-align:left;"><a class="link" href="https://magic.beehiiv.com/v1/5f7ce6e3-9a71-416b-99a7-606c5f7e2447?email={{email}}&redirect_to=https%3A%2F%2Fcodenewsletter.ai%2Fforms%2F14166360-de71-46c4-8722-878d417fab5c&utm_source=beehiiv&utm_campaign={{publication_alphanumeric_id}}&redirect_delay=3&_bhiiv=opp_c67a0460-bd62-4baf-99a8-76db74c52832_94e90c2e&bhcl_id=1f582f9f-9444-414e-8101-bdcb576dd1d6_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Join 200,000+ engineers who read The Code to stay ahead of the curve.</a></p><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#b5442f;"><b>Gaming</b></span></h3><h1 class="heading" style="text-align:left;"><b>Awesome Indie Games Event!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/ac39ac5c-bcfb-4780-a067-c84a94141bc6/R98_TripleI.png?t=1775997680"/></div><p class="paragraph" style="text-align:left;">The <b>Triple-I initiative </b>just had their 2026 event! This is an awesome yearly event, it might be my favorite showcase all year since I&#39;m always so interested in every game shown. And this year was no different!</p><p class="paragraph" style="text-align:left;">The whole idea behind this event is <b>40 announcements </b>in 45 minutes, <b>no hosts,</b> no ads, just games! The full video is <a class="link" href="https://www.youtube.com/watch?v=ShrDsKDQjtc&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">here</a> (it&#39;s longer because after the event they showcased more of some games)</p><p class="paragraph" style="text-align:left;">Honestly I think about 70% of the games shown looked super awesome to me, I wish I had time to play them all!</p><p class="paragraph" style="text-align:left;"><b>Graveyard Keeper 2!</b> The original is one of my favorite games of all time, it&#39;s one of those games where I couldn&#39;t stop playing and in just a few days I spent over 40 hours on it, super awesome. If you haven&#39;t played it and you like Stardew Valley but wanted it to be a bit more like a dark comedy then I highly recommend. The sequel seems to be more of the same which to me is awesome!</p><p class="paragraph" style="text-align:left;"><b>Thick as Thieves </b>is another one looking great, this is the game by Warren Spector which has been in development for quite some time. It&#39;s an Immersive Stealth Action game where you team up or go alone into a mansion to steal all kinds of valuables.</p><p class="paragraph" style="text-align:left;"><b>Romestead </b>is another one for Stardew-like fans, but this time set in Ancient Rome! Awesome theme for this type of game. Or check out <b>Crop </b>which is a spooky and creepy Stardew-like.</p><p class="paragraph" style="text-align:left;"><b>Solarpunk </b>is an awesome colony building game in the sky with lots of green tech. </p><p class="paragraph" style="text-align:left;"><b>Dead as Disco </b>is all about rhythm fighting action to the beat with an impressive visual style. <b>Valor Mortis </b>is another one with insanely impressive visuals where you fight with a sword and pistol in Victorian? French? times.</p><p class="paragraph" style="text-align:left;"><b>Warhammer Survivors </b>puts Space Marines in pixel art against endless hordes. <b>Windrose </b>is for pirate fans and <b>Shift at Midnight </b>is a horror-papers please-supermarket sim inspired game.</p><p class="paragraph" style="text-align:left;">Also lots of <b>updates </b>for games that are already out. Oxygen Not Included, Brotato, Clover Pit, Rift of the Necrodancer, and more.</p><p class="paragraph" style="text-align:left;">Finally the show ended with the announcement of <b>Don&#39;t Starve Elsewhere </b>which is a full on sequel! I played the original years ago when it came out and loved it! Haven&#39;t touched it since then even though they have massively expanded it. Maybe this sequel is just what I need for a fresh start.</p><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:left;">Just for fun I also read my own <a class="link" href="https://gamedevreport.beehiiv.com/p/what-do-the-best-programmers-do-differently-and-triple-i-indie-games?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">Game Dev Report</a> of <b>last year </b>where I covered the 2025 Triple-I initiative. Most of the ones I mentioned are actually not out yet. Star Birds and Shapez 2 are out and huge hits! While Timberborn (showed an update last year) just hit 1.0!</p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I really </span><span style="color:#b4812e;"><b>love </b></span><span style="color:#b4812e;">this event! This one and the PC Gaming Show are probably my two favorite events of the year because they mostly showcase the games that I love playing. I love strategy, management, crafting, building! As opposed to things like The Game Awards which (while still being awesome!) mostly focus on Shooters and Action Adventure.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#f100ff;"><b>Fun</b></span></h3><h1 class="heading" style="text-align:left;"><b>Humans return from the moon!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/61a8e9bf-049b-4207-874b-99f10ae96e30/R98_Artemis.png?t=1775997672"/></div><p class="paragraph" style="text-align:left;">The <b>NASA Artemis 2 </b>mission was a huge success! Humans left Earth, went to the <b>Moon, </b>flew around it and returned home safely.</p><p class="paragraph" style="text-align:left;">It&#39;s been <b>over 50 years </b>since humans last went to the Moon on Apollo 17, and almost 60 since famously Apollo 11 with Neil Armstrong, Buzz Aldrin (and Michael Collins) stepped on the Moon. Buzz Aldrin is still alive to witness this mission!</p><p class="paragraph" style="text-align:left;">Thankfully nowadays in 2026 we have much better tech than 50 years ago, so this mission comes full of gorgeous <a class="link" href="https://images.nasa.gov/search?page=1&media=image&yearStart=1920&yearEnd=2026&keywords=Lunar+Flyby&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">images and videos that you can see.</a> Plus a fun bonus, the web app they made to showcase the capsule as it was travelling was <a class="link" href="https://www.nasa.gov/missions/artemis-ii/arow/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">made with Unity!</a></p><p class="paragraph" style="text-align:left;">This is just the start of the <a class="link" href="https://www.nasa.gov/humans-in-space/artemis/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">Artemis program!</a></p><ul><li><p class="paragraph" style="text-align:left;">Artemis 1 (2022) was uncrewed.</p></li><li><p class="paragraph" style="text-align:left;">Artemis 2 (2026) took humans around the moon.</p></li><li><p class="paragraph" style="text-align:left;">Artemis 3 (2027) will test docking and commercial landers from SpaceX and Blue Origin.</p></li><li><p class="paragraph" style="text-align:left;">Artemis 4 (2028) will land on the moon!</p></li><li><p class="paragraph" style="text-align:left;">Artemis 5 (late 2028) and beyond will begin the process of establishing a human <b>Moon colony!</b></p></li></ul><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love space exploration, I </span><span style="color:#b4812e;"><b>hope </b></span><span style="color:#b4812e;">I get to go to the Moon one day! Considering how I&#39;m 37 that means I have about 30 years for &quot;</span><span style="color:#b4812e;"><i>Moon tourism</i></span><span style="color:#b4812e;">&quot; to become a thing. Will it happen in time? Or just after my lifetime? This is one good step towards that!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/551a2b7c-9f35-4d76-beba-8ac51549c161/video_tbsCourseOverview.png?t=1723317203"/></a><div class="image__source"><a class="image__source_link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" rel="noopener" target="_blank"><span class="image__source_text"><p>Take your Skills from Beginner to ADVANCED with my Turn-Based Strategy course!</p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>Inside Indie Game Publishing</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=LI14y-tE5GA&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=LI14y-tE5GA</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">EXCELLENT overview of how Indie Game Publishing works and the various public contracts you can read</span></p></li><li><p class="paragraph" style="text-align:left;"><b>What I Learned From Interviewing The Dev of Mewgenics - Edmund McMillen</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=S5_CefbexrQ&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=game-dev-advice-is-contradictory-and-this-ai-is-too-dangerous-to-release" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=S5_CefbexrQ</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">5 takeaways from a legendary indie dev (by the way I will have my own interview published on this channel tomorrow!)</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=e3268a16-80d2-4b8c-bbe6-6359adf4f446&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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</item>

      <item>
  <title>Playtester finds Top 10 Mistakes devs make, and Source 2 is FREE!</title>
  <description>Also Claude Code Leaked, and April Fools!</description>
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  <link>https://gamedevreport.beehiiv.com/p/playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free</guid>
  <pubDate>Sun, 05 Apr 2026 12:00:00 +0000</pubDate>
  <atom:published>2026-04-05T12:00:00Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">I&#39;ve still been super busy with my <a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">Game Dev Practice Lab,</a> it is now almost Week 3 (almost the third challenge) and things have been going quite great!</p><p class="paragraph" style="text-align:left;">Lots of submissions on <b>Challenge #0 Save System City Builder</b>, and some members completed <b>Challenge #1 CCTV Camera System </b>in interesting ways! Also the feedback from my <b>Code Reviews </b>on the Professional tier have been super positive! I&#39;m glad I can help people in such valuable direct ways!</p><p class="paragraph" style="text-align:left;">If you haven&#39;t seen it yet check it out <a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">HERE!</a> Challenge #2 Traffic Controller coming out later this week. <sub>(The LAUNCH 20% OFF Coupon is still active!)</sub></p><p class="paragraph" style="text-align:left;">Oh and <a class="link" href="https://cmonkey.co/dinkyguardians?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">my game</a> is currently on sale! If you pick it up (or if you already have it) I hope you like it, and can you <b>write a Steam review? </b>It&#39;s currently sitting at 95 reviews, I&#39;d love to get it to 100! Thanks!</p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Playtester Finds Mistakes<b> ; </b>Source 2 FREE!</p></li><li><p class="paragraph" style="text-align:left;"><b>Tech: </b>Claude Code Leaked</p></li><li><p class="paragraph" style="text-align:left;"><b>Fun:</b> April Fools!</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3c5e136e-1a8c-435f-95a1-d4e312d0d067/gameDevPracticeLab_2.png?t=1774697757"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" rel="noopener" target="_blank"><span class="image__source_text"><p><span style="text-decoration:underline;"><a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">Weekly Game Mechanic Challenges to help you learn by DOING!</a></span></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Top 10 Mistakes that playtesting reveals</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02f71fe3-60bc-4905-a11d-cd5c5e86fe56/R97_Playtesters.png?t=1775376858"/></div><p class="paragraph" style="text-align:left;">One of the most <b>valuable </b>things in game development is simply watching players interact with your game and seeing where they struggle. Not guessing, not assuming, actually watching. That&#39;s why <b>playtesting </b>is so <b>CRUCIAL!</b></p><p class="paragraph" style="text-align:left;">One dev on <a class="link" href="https://www.reddit.com/r/gamedev/comments/1s6x2m7/what_ive_learned_from_playtesting_22_indie_games/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">Reddit</a> wrote about what they learned from playtesting over <b>22 </b>indie games, and the interesting part is how the same issues kept showing up over and over again across completely different games.</p><p class="paragraph" style="text-align:left;">Some of the biggest ones were exactly the sort of things that are very easy to overlook when you&#39;re deep in development. <b>Static menus </b>that make the game feel unfinished which gives a bad first impression, tutorials that only show <b>keyboard controls </b>even though the game also supports controller is another classic beginner mistake.</p><p class="paragraph" style="text-align:left;">Demos that include <b>broken levels,</b> mechanics that sound interesting on paper but just are <b>not </b>actually fun, and of course the classic one: the developer assumes something is <b>obvious</b> when it is not. I made an <a class="link" href="https://www.youtube.com/watch?v=xvGRjPssGnw&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">entire video</a> on this very common mistake.</p><p class="paragraph" style="text-align:left;">One that is a problem in either extreme is just in terms of <b>game content. </b>Too little or too much is a problem. Either players get bored or overwhelmed.</p><p class="paragraph" style="text-align:left;">And a very simple lesson: <b>&quot;Wall of text tutorials are as bad as no tutorial&quot;. </b>I highly recommend you to make more interactive tutorials, and use the VideoPlayer component to <b>SHOW </b>not TELL.</p><p class="paragraph" style="text-align:left;">These are the kind of lessons that showcase <b>why </b>playtesting is so insanely valuable. After working on a game for months, or years, you are way too familiar with your own game, so your brain cannot comprehend what a completely <b>fresh look </b>into your game looks like. You know where everything is, you know what every button does, you know what the player is &quot;<i>supposed</i>&quot; to understand. But the player does not have that context, so they will get confused by things that seem to you impossible to miss.</p><p class="paragraph" style="text-align:left;">So use this as a reminder to get fresh eyes on your game as early as possible. Not just once, but <b>constantly. </b>Watch people play, see where they hesitate, see what they ignore, see what they misunderstand. Because very often you can massively improve how much the player likes your game by just not making these mistakes.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I </span><span style="color:#b4812e;"><b>highly </b></span><span style="color:#b4812e;">encourage you to get playtesters to play your game. No matter how much you try to focus on this problem yourself you can never see the game from fresh eyes. Get lots of playtesters, get them early and often. Start with friends and family, then look on various Reddit&#39;s or Discord&#39;s for more, maybe look into Steam&#39;s Playtesting system and finally publish a free demo (that is already super polished)</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>FREE SFX, and Realistic Bundle!</b></h1><div class="image"><a class="image__link" href="http://cmonkey.co/humblebundle2?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/5991be5a-8955-4169-9f21-00d8ed551539/humbleBundleMar26Realistic.png?t=1774187901"/></a></div><p class="paragraph" style="text-align:left;">There’s an awesome <b>HumbleBundle </b>this week, this one all about <a class="link" href="http://cmonkey.co/humblebundle2?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">Realistic Assets!</a></p><p class="paragraph" style="text-align:left;">It includes a ton of awesome stuff from some excellent publishers. You can find Vehicles, FPS Devices, Environments, Characters, Tanks, Zombies and more.</p><p class="paragraph" style="text-align:left;">All in a super high quality high resolution realistic style.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="http://cmonkey.co/humblebundle2?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p><div class="image"><a class="image__link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/8e4c347a-f867-471e-86ab-807dc0173c82/assetStoreApr26Swish.png?t=1775376995"/></a></div><p class="paragraph" style="text-align:left;">The <b>Publisher of the Week </b>this time is SwishSwoosh, publisher with lots of Music and Sound Effects.</p><p class="paragraph" style="text-align:left;">Get the <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">FREE Sci-Fi Weapons: Bullet Hell Sound Effects Pack</a> which is a pack of almost 400 sound effects about all kinds of weapons.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">HERE</a> and use coupon <i>SWISHSWOOSH </i>at checkout to get it for <b>FREE!</b></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Source 2 is FREE! (with S&box)</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/5abb24f7-df1f-4b65-b512-fa71535444b7/R97_SandboxSource2.png?t=1775376865"/></div><p class="paragraph" style="text-align:left;">Here&#39;s a super interesting <b>game engine story. </b>You might know about <a class="link" href="https://sbox.game/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">S&box,</a> it&#39;s an interesting sort of game engine being made by the team behind <b>Garry&#39;s Mod </b>and Rust. It&#39;s a fork of the <b>Source 2 </b>engine that they&#39;ve been building for a while.</p><p class="paragraph" style="text-align:left;">But until now it has worked sort of like Roblox or Fortnite, in that you build a game that exists <b>inside </b>the S&box platform. However they recently announced that coming soon you will be able to export <b>standalone games </b>and ship them on Steam as if it were made with anything else.</p><p class="paragraph" style="text-align:left;">Even more important than that, they have made a deal with <b>Valve </b>to allow those developers to publish those standalone games completely <b>Royalty FREE! </b>Meaning you don&#39;t owe anything to either Facepunch or Valve for using this engine.</p><p class="paragraph" style="text-align:left;">And that is kind of a huge deal, because it basically means indie devs now have a real path to building games on top of Source 2 tech without having to give up a cut of their revenue. It is not the same thing as Valve directly opening Source 2 to everyone, you still need direct contacts with Valve to get that, but in practice this is almost the same thing since S&box is built on top of Source 2.</p><p class="paragraph" style="text-align:left;">A lot of people love Source 1 and a lot of people have been looking for a broad release of Source 2, and this is basically it! Not only that but being <b>Royalty Free </b>is an excellent bonus!</p><p class="paragraph" style="text-align:left;">As to <b>why </b>they are doing this? <b>Gary,</b> the owner of Facepunch, basically said how he already has <b>infinite money </b>(Garry&#39;s Mod and Rust have both made hundreds of millions) and he wants to give an <a class="link" href="https://www.pcgamer.com/gaming-industry/garry-newman-says-companies-have-tried-to-buy-facepunch-but-the-only-reason-to-sell-it-would-be-for-money-and-i-feel-like-ive-got-enough-money/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">opportunity</a> to someone today just like he had the opportunity for this to become his job 20 years ago. That&#39;s a great sentiment!</p><p class="paragraph" style="text-align:left;"><b>S&box</b> itself will be launching on <a class="link" href="https://store.steampowered.com/app/590830/sbox/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">Steam</a> on April 28th. I&#39;m looking forward to seeing what the reception to this engine is. One year from now will we see a mega hit made with this engine? Will all games share that Source 2 look? We shall see!</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I wasn&#39;t too interested in this story initially because I thought it was just being able to make executables which I guess is fine, but then I learned how this really means </span><span style="color:#b4812e;"><b>Source 2 is </b></span><span style="color:#b4812e;">now </span><span style="color:#b4812e;"><b>available </b></span><span style="color:#b4812e;">and </span><span style="color:#b4812e;"><b>royalty free!</b></span><span style="color:#b4812e;"> From that context this story is massive!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#00c1ff;"><b>Tech</b></span></h3><h1 class="heading" style="text-align:left;"><b>Claude Code Leaked!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/26c9769e-e2c0-40e4-9a1f-a7b7856d2391/R97_ClaudeLeak.png?t=1775376871"/></div><p class="paragraph" style="text-align:left;">The big news in the <b>AI </b>world this week is how Claude Code source code got <b>leaked!</b> This wasn&#39;t a hack, someone accidentally <a class="link" href="https://www.axios.com/2026/03/31/anthropic-leaked-source-code-ai?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">pushed an update</a> that included a link to a .zip file that contained the entire source code.</p><p class="paragraph" style="text-align:left;">By looking at this leak anyone (competitors) can see how they built it, and importantly, what they&#39;re <b>planning </b>to build in the future. They&#39;re working on the ability for Claude to review what was done in the last session to study improvements for the future, making a &quot;<i>persistent assistant</i>&quot; that keeps running even while the user is idle, how they are focused on long autonomous tasks, deeper memory and multi-agent collaboration.</p><p class="paragraph" style="text-align:left;">The source code is pretty massive, <b>2000 files </b>and <b>500,000 lines of code.</b> One person quickly built a <a class="link" href="https://ccunpacked.dev/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">nice website</a> that has an interactive visualization of how it actually works which is quite neat!</p><p class="paragraph" style="text-align:left;">How the user writes their message, it gets packaged into their format, then pushed into the history conversation array, sent to their servers, uses whatever tools it has access to, returns the output, and saves some logic to its internal memory.</p><p class="paragraph" style="text-align:left;">It&#39;s quite fascinating how it all works, and the website is beautiful!</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I haven&#39;t used Claude yet, mostly I just stick with ChatGPT, but I have heard it is great. I also found another </span><span style="color:#b4812e;"><a class="link" href="https://claude.nagdy.me/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">website</a></span><span style="color:#b4812e;"> that supposedly has interactive tutorials for learning how to work with it.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://offers.hubspot.com/using-chatgpt-at-work?utm_medium=email-media-newsletter&utm_source={{publication_alphanumeric_id}}&utm_campaign=creator&utm_content=beehiiv&utm_term=version-i&_bhiiv=opp_a1ed5c93-e277-426e-8ce3-5e0a43a73610_b942af4d&bhcl_id=3ca6154f-e1b0-41f4-bd06-5bda5f1d0063_{{subscriber_id}}_{{email_address_id}}" rel="noopener" target="_blank"><img class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3d07933c-56f3-4e33-8801-be4127e06d2c/ChatGPT_V1.jpg?t=1744399039"/></a></div><h3 class="heading" style="text-align:left;">Want to get the most out of ChatGPT?</h3><p class="paragraph" style="text-align:left;">ChatGPT is a superpower if you know how to use it correctly.</p><p class="paragraph" style="text-align:left;">Discover how <a class="link" href="https://offers.hubspot.com/using-chatgpt-at-work?utm_medium=email-media-newsletter&utm_source={{publication_alphanumeric_id}}&utm_campaign=creator&utm_content=beehiiv&utm_term=version-i&_bhiiv=opp_a1ed5c93-e277-426e-8ce3-5e0a43a73610_b942af4d&bhcl_id=3ca6154f-e1b0-41f4-bd06-5bda5f1d0063_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">HubSpot&#39;s guide to AI</a> can elevate both your productivity and creativity to get more things done.</p><p class="paragraph" style="text-align:left;">Learn to automate tasks, enhance decision-making, and foster innovation with the power of AI.</p><p class="paragraph" style="text-align:left;"><a class="link" href="https://offers.hubspot.com/using-chatgpt-at-work?utm_medium=email-media-newsletter&utm_source={{publication_alphanumeric_id}}&utm_campaign=creator&utm_content=beehiiv&utm_term=version-i&_bhiiv=opp_a1ed5c93-e277-426e-8ce3-5e0a43a73610_b942af4d&bhcl_id=3ca6154f-e1b0-41f4-bd06-5bda5f1d0063_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Download the free guide.</a></p><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#f100ff;"><b>Fun</b></span></h3><h1 class="heading" style="text-align:left;"><b>April Fools!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/d9f5ecac-ced1-4f37-94b2-46c70f0c771b/R97_AprilFools.png?t=1775376878"/></div><p class="paragraph" style="text-align:left;">It&#39;s that time of the year again, April 1st or <b>April Fools!</b> This is always such a fun day, I love it. It&#39;s awesome to see all the jokes that everyone makes.</p><p class="paragraph" style="text-align:left;">This year one of my favorites is the Payday <a class="link" href="https://www.youtube.com/watch?v=PP6MtxIIxZk&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">NPC Game Mode!</a> heh it&#39;s so funny to play as a mundane boring NPC, they really went above and beyond in making the trailer. Perfect ending &quot;Don&#39;t be a hero!&quot;</p><p class="paragraph" style="text-align:left;">Another hilarious one was <a class="link" href="https://www.youtube.com/watch?v=1zScJ7n1sAo&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">CKSS</a> which pokes fun at the recent DLSS controversy. It&#39;s hilarious to see the dagger at 00:30 turn into something else heh.</p><p class="paragraph" style="text-align:left;">The Witcher 3 made <a class="link" href="https://www.youtube.com/watch?v=JyohMcAT8no&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">Project R.O.A.C.H.</a> which features a physical hobby horse controller.</p><p class="paragraph" style="text-align:left;">In terms of general tech, Elgato made a <a class="link" href="https://www.elgato.com/ww/en/s/stream-deck-plus-lever?srsltid=AfmBOop7CIo4TylGSaF6nMS9Qskxl0Nz-uLMu-AjeV3qdywH96qtPZdF&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">fun lever</a> you add to your Stream Deck. MSI made a <a class="link" href="https://www.facebook.com/MSIGamingUSA/posts/introducing-the-all-new-msi-monitor-arm-with-an-attachable-cat-bed-90-rotation-c/1580607030102004/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">Monitor Arm for your cat</a> (which actually looks useful!) or if you want you can make sure you <a class="link" href="https://www.facebook.com/Satechi/photos/meet-the-newest-drop-in-our-findall-collection-findall-socks-finally-a-way-to-ke/1416106597212774/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">never lose a sock again!</a></p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I have also made </span><span style="color:#b4812e;"><a class="link" href="https://www.youtube.com/watch?v=x3ICfkTfoUM&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">my own April Fools video.</a></span><span style="color:#b4812e;"> It&#39;s a fun one all about switching from </span><span style="color:#b4812e;"><b>Unity </b></span><span style="color:#b4812e;">to </span><span style="color:#b4812e;"><b>Notepad,</b></span><span style="color:#b4812e;"> which was actually quite educational in learning what data formats are text readable and could &quot;</span><span style="color:#b4812e;"><i>technically</i></span><span style="color:#b4812e;">&quot; be doable from Notepad. My previous April Fools videos on </span><span style="color:#b4812e;"><a class="link" href="https://www.youtube.com/watch?v=79an2JDe51g&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">Pen Spinning</a></span><span style="color:#b4812e;"> and doing </span><span style="color:#b4812e;"><a class="link" href="https://www.youtube.com/watch?v=zZui86t0o8w&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">______</a></span><span style="color:#b4812e;"> were also super fun to make!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/csharpcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" rel="noopener" target="_blank"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/4163a82b-72d1-404f-9c8f-e5045f5f74eb/cSharpCourseNow.png?t=1716706483"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/csharpcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" rel="noopener" target="_blank"><span class="image__source_text"><p>My 10+ Years of Experience in 1 Course!</p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>Is Game Dev Cooked?</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=p2Wtb35qSzw&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=p2Wtb35qSzw</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Nice overview of AI in game dev, how it&#39;s a spectrum from full AI to full Manual and everything in between</span></p></li><li><p class="paragraph" style="text-align:left;"><b>Gabe Newell on Half-Life 3 for a decade</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=Jt0w9YP_wZ0&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=playtester-finds-top-10-mistakes-devs-make-and-source-2-is-free" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=Jt0w9YP_wZ0</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Funny to see the timeline, going from &quot;confirmed&quot; to &quot;what&#39;s that?&quot;</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=c048bdf4-1931-4935-8a5c-a0882787810e&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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      <item>
  <title>What do YOU consider success? And Fornite is dying?</title>
  <description>Cities Skylines blames Unity, and Cat Desk!</description>
      <enclosure url="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/a894f1d5-2091-4bc7-ac91-55ad1de11ae2/R96_DefineSuccess.png" length="62465" type="image/png"/>
  <link>https://gamedevreport.beehiiv.com/p/what-do-you-consider-success-and-fornite-is-dying</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/what-do-you-consider-success-and-fornite-is-dying</guid>
  <pubDate>Sun, 29 Mar 2026 12:00:00 +0000</pubDate>
  <atom:published>2026-03-29T12:00:00Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">This week I finally launched my <a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">Game Dev Practice Lab!</a> I&#39;ve wanted to do this literally for years, it feels surreal for it to finally be a reality!</p><p class="paragraph" style="text-align:left;">So far the feedback has been really positive, over 150 members have already joined and quite a few have already completed the first challenge! It&#39;s awesome to see how everyone solves the same challenge in different ways. On <b>Challenge #0 Save System City Builder </b>some people saved data with a string, others with JSON, others with MessagePack (which I didn&#39;t even know existed)</p><p class="paragraph" style="text-align:left;">I just started <b>Challenge #1 CCTV Camera System,</b> I&#39;m looking forward to seeing how people will complete that one!</p><p class="paragraph" style="text-align:left;">Check it out <a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">HERE</a> and get <b>20% OFF </b>using the coupon <b>LAUNCH</b>, or if you ever bought one of my courses check your inbox, I have sent you a coupon to get it for free.</p><p class="paragraph" style="text-align:left;">I hope you learn a lot!</p><div class="image"><a class="image__link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3c5e136e-1a8c-435f-95a1-d4e312d0d067/gameDevPracticeLab_2.png?t=1774697757"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" rel="noopener" target="_blank"><span class="image__source_text"><p><span style="text-decoration:underline;"><a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">Weekly Game Mechanic Challenges to help you learn by DOING!</a></span></p></span></a></div></div><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Success Definition <b>;</b> Cities Skylines blames Unity</p></li><li><p class="paragraph" style="text-align:left;"><b>Gaming: </b>Fortnite Dying?</p></li><li><p class="paragraph" style="text-align:left;"><b>Fun:</b> Cat Desk!</p></li></ul><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>What do YOU consider success?</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/a894f1d5-2091-4bc7-ac91-55ad1de11ae2/R96_DefineSuccess.png?t=1774701062"/></div><p class="paragraph" style="text-align:left;">I talk often about how to find <b>success </b>with your games. How to pick a good marketable game idea in a well performing genre that allows your marketing to be effective in order to have the best odds of finding success. However I also try to constantly say how it&#39;s up to <b>YOU </b>to define what <b>success </b>means to<b> YOU!</b></p><p class="paragraph" style="text-align:left;">Maybe making <b>6 figures</b> is your definition of success. Maybe it&#39;s just <b>$10k.</b> Maybe it&#39;s just <b>releasing a game.</b> Maybe it&#39;s just making something playable to have fun with friends. Maybe it&#39;s building something personal just for yourself and no one else. All of those are perfectly valid definitions of success!</p><p class="paragraph" style="text-align:left;">One developer on Reddit posted and <a class="link" href="https://www.reddit.com/r/IndieDev/comments/1rxr6lj/what_would_you_consider_to_be_a_success_for/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">excellent image</a> showcasing 10 levels of success. They range from &quot;<i>1. I made a video game!</i>&quot; to &quot;<i>5. I have a modest income from my game</i>&quot; to &quot;<i>10. My game is a cultural phenomenon with a long lasting legacy.</i>&quot;</p><p class="paragraph" style="text-align:left;">Which one best matches <b>YOUR </b>definition of success?</p><p class="paragraph" style="text-align:left;">Personally <b>my goal </b>has always been &quot;<i>6. I made enough money to keep being a full time game dev</i>&quot;, I just want to keep doing this for the rest of my life. I have no interest in making a phenomenon, I&#39;m happy with making small niche games that only a few people even know about. I also have no interest in making a game with an enduring fanbase or turning a game into a multi-media IP (like FNAF). And I also certainly <b>never </b>want to retire! If I ever have a mega hit, something that makes $10mil, then I would still keep making games. I would definitely take it easier and work fewer hours, but I don&#39;t imagine I will ever completely stop.</p><p class="paragraph" style="text-align:left;">Looking at the comments it seems the most <b>common </b>answer is 6 (make games for a living) and 1 (publish a game).</p><p class="paragraph" style="text-align:left;">In order to achieve a goal, any goal, it&#39;s imperative that you are very specific on what the goal is, so do take some time to clearly define what is <b>YOUR </b>goal with game dev.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love </span><span style="color:#b4812e;"><b>setting clear goals </b></span><span style="color:#b4812e;">so I loved this image right away. If you think to yourself &quot;</span><span style="color:#b4812e;"><i>I just want to be a successful game dev</i></span><span style="color:#b4812e;">&quot; then that&#39;s not really quantifiable, how will you know when you get there? Whereas if your goal is &quot;</span><span style="color:#b4812e;"><i>I made enough money to keep being a full time game dev</i></span><span style="color:#b4812e;">&quot;, then you just need to calculate your burn rate and multiply it by how long you work on your game. If you hit that goal then </span><span style="color:#b4812e;"><b>congratulations, </b></span><span style="color:#b4812e;">you made it!</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>FREE Monkey, Synty and Real Bundles!</b></h1><div class="image"><a class="image__link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/f1dad2c1-a8bf-49bb-a394-749b67e4d561/humbleBundleMar26Synty.png?t=1774187332"/></a></div><p class="paragraph" style="text-align:left;">It’s been quite a while since <b>Synty </b>did a HumbleBundle, but <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">here</a> it is! <span style="background-color:#fa0a0a;"><span style="color:#FFFFFF;">ENDING SOON</span></span></p><p class="paragraph" style="text-align:left;">Nice pack with <b>Sci-fi</b> assets, some UI, animations, prototyping assets and even a pack in their new style: Sidekick.</p><p class="paragraph" style="text-align:left;">Absolutely perfect pack if you’re making something Sci-fi, or great if you want to try out their Sidekick character creator.</p><p class="paragraph" style="text-align:left;">It’s a great discount <b>95% OFF </b>so if you like their style (like I do) then go and <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">get it!</a></p><div class="image"><a class="image__link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3626e77a-c6f8-489a-8a61-6819c3468d87/assetStoreMar26Sruiyun.png?t=1774698511"/></a></div><p class="paragraph" style="text-align:left;">The <b>Publisher of the Week </b>this time is SURIYUN, publisher with a ton of cute anime characters and creatures.</p><p class="paragraph" style="text-align:left;">Get the <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">FREE Pspsps Monkey</a> which is a cute chubby monkey character with tons of face sprites!</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">HERE</a> and use coupon <i>SURIYUN2026 </i>at checkout to get it for <b>FREE!</b></p><div class="image"><a class="image__link" href="http://cmonkey.co/humblebundle2?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/5991be5a-8955-4169-9f21-00d8ed551539/humbleBundleMar26Realistic.png?t=1774187901"/></a></div><p class="paragraph" style="text-align:left;">Yet another awesome <b>HumbleBundle </b>this week is this one all about <a class="link" href="http://cmonkey.co/humblebundle2?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">Realistic Assets!</a></p><p class="paragraph" style="text-align:left;">It includes a ton of awesome stuff from some excellent publishers. You can find Vehicles, FPS Devices, Environments, Characters, Tanks, Zombies and more.</p><p class="paragraph" style="text-align:left;">All in a super high quality high resolution realistic style.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="http://cmonkey.co/humblebundle2?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Reminder that Experimental means EXPERIMENTAL!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/3a077e19-fc5f-40e7-a663-fa7845acef8b/R96_CitiesSkylines2.png?t=1774701054"/></div><p class="paragraph" style="text-align:left;"><b>Cities: Skylines</b> is one of the most beloved games of all time. It sits with 92% very positive rating with 100,000 reviews, it has made over <b>$100,000,000!</b></p><p class="paragraph" style="text-align:left;">Then in 2023 came <b>Cities: Skylines 2 </b>and it was a disaster, currently with Mixed reviews just 55% positive.</p><p class="paragraph" style="text-align:left;">How did this happen?</p><p class="paragraph" style="text-align:left;">In a recent interview to <a class="link" href="https://www.pcgamer.com/games/sim/cities-skylines-2-boss-says-they-completely-overestimated-the-unity-engines-capabilities/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">PC Gamer</a> the CEO mentions how part of the problem was Unity, or more specifically it was them basing their design and the core tech of the game on <b>Unity DOTS</b> which was very early, very experimental at the time. They thought they were future-proofing their game, when in reality they were just signing up for an extremely difficult development process since the tools were simply not ready at the time. It lead to a lot of engineering problems which in turn were reflected in the final game.</p><p class="paragraph" style="text-align:left;">So use this story as a reminder to <b>NOT</b> use Experimental tools/packages in Production!</p><p class="paragraph" style="text-align:left;">Nowadays Unity DOTS is an awesome Production-Ready tool! If you want to use it now, you can! There&#39;s also awesome games already out that are using DOTS, example <a class="link" href="https://store.steampowered.com/app/1272320/Diplomacy_is_Not_an_Option/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">Diplomacy is Not an Option.</a> I have an entire full-length <a class="link" href="https://www.youtube.com/watch?v=1gSnTlUjs-s&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">17 hour course</a> on making an awesome RTS game with DOTS. But I only went through the massive months-long effort of making that course AFTER Unity DOTS hit 1.0, not before.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I </span><span style="color:#b4812e;"><b>loved </b></span><span style="color:#b4812e;">DOTS since I first laid eyes on it back in </span><span style="color:#b4812e;"><b>2018</b></span><span style="color:#b4812e;">, but despite how much the tech seemed awesome I would never use such a drastically different experimental tool in a production context. I followed the development of DOTS for </span><span style="color:#b4812e;"><b>8 years</b></span><span style="color:#b4812e;"> as it was being built, they had a lot of complete redesigns that instantly broke old code. The current state of the tech is awesome, so just make sure you </span><span style="color:#b4812e;"><b>WAIT </b></span><span style="color:#b4812e;">for packages to be production ready before you really commit to them.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/dotscourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/273748df-e640-4f1b-bd6e-732f2526da0c/dotsRTS.png?t=1720969778"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/dotscourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" rel="noopener" target="_blank"><span class="image__source_text"><p>Learn Unity DOTS for MASSIVE Performance Boosts! (and make an RTS)</p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#b5442f;"><b>Gaming</b></span></h3><h1 class="heading" style="text-align:left;"><b>Fortnite is dying?</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/7ce0fb71-d01e-48bf-bf16-164f870387a9/R96_ForniteDead.png?t=1774701041"/></div><p class="paragraph" style="text-align:left;">For years now <b>Fortnite </b>has been the juggernaut of the industry making seemingly infinite amounts of money! It&#39;s the cited reason why some other AAA games have failed, everyone is just playing Fortnite and no one has time to play any other game.</p><p class="paragraph" style="text-align:left;">However apparently they have finally reached the<b> peak in 2025 </b>and have been downhill from there. Epic games has just laid off <b>1000 employees </b>which is 20% of the company. In <a class="link" href="https://www.epicgames.com/site/en-US/news/todays-layoffs?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">the announcement</a> Tim Sweeney (CEO) talks about how they&#39;re spending more than they&#39;re making, how the industry as a whole is slowing down, and how recent Fortnite updates haven&#39;t managed to bring the magic like previous years. The only good news in this situation is that at least they got <b>severance </b>(4 months pay), but still it sucks to lose your job.</p><p class="paragraph" style="text-align:left;">How is it possible to have the<b> #1 game</b> in the world that literally prints money, and yet end up with layoffs? How much are they spending on all those weird IP deals? Or is it their expensive legal battle with Google and Apple? Or is it them trying to make the Epic Game Store work by giving away free games?</p><p class="paragraph" style="text-align:left;">If Fortnite is on a downtrend, who is on an <b>uptrend? </b>I believe Roblox is doing quite well but I have trouble imagining people going from Fortnite to Roblox. So perhaps those players are moving on to other games which <b>could be a positive </b>for the industry? The fact that Fortnite has massively dominated in the past few years isn&#39;t a good thing, it&#39;s not a sign of a healthy industry to have one massive title making all the money and everyone else fight for scraps, so if those players move on to other games we might have a more broad sustainable industry, but perhaps they just stopped playing altogether.</p><p class="paragraph" style="text-align:left;"><b>Tim Sweeney</b> posted something on Twitter that I&#39;m guessing he intended to be a positive message but really just comes across as incredibly tone deaf: <i><a class="link" href="https://x.com/TimSweeneyEpic/status/2036622504353992902?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">&quot;In the coming days, employers will see a stream of resumes of once-in-a-lifetime quality folks.&quot;</a></i></p><p class="paragraph" style="text-align:left;">If they were so talented why did you fire them? You couldn&#39;t figure out a way to monetize all that talent? I wish all the best to the people affected, hopefully they can put their talent to work at a better company.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I hate hearing stories about layoffs. The industry has a whole has been going through a </span><span style="color:#b4812e;"><b>rough time </b></span><span style="color:#b4812e;">for a few years now, I wonder when that will end... Some people have hope that the GTA 6 release is what will boost the entire industry, I hope so.</span></p></td></tr></table></div><hr class="content_break"><h3 class="heading" style="text-align:left;" id="the-tech-newsletter-for-engineers-w">The Tech newsletter for Engineers who want to stay ahead</h3><div class="image"><a class="image__link" href="https://magic.beehiiv.com/v1/5f7ce6e3-9a71-416b-99a7-606c5f7e2447?email={{email}}&redirect_to=https%3A%2F%2Fcodenewsletter.ai%2Fforms%2F14166360-de71-46c4-8722-878d417fab5c&utm_source=beehiiv&utm_campaign={{publication_alphanumeric_id}}&redirect_delay=3&_bhiiv=opp_909f3d85-b905-4988-a95c-a0109572dba1_94e90c2e&bhcl_id=a6291ed1-f310-40c5-82d9-906dccb20bcb_{{subscriber_id}}_{{email_address_id}}" rel="noopener" target="_blank"><img class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/dffb4f29-4e6a-48f9-9517-679faaf06daa/The_Morning_Paper_for_AI___ML_Engineers_-_V3.jpg?t=1772818068"/></a></div><p class="paragraph" style="text-align:left;">Tech moves fast, but you&#39;re still playing catch-up?</p><p class="paragraph" style="text-align:left;">That&#39;s exactly why 200K+ engineers working at Google, Meta, and Apple read <a class="link" href="https://magic.beehiiv.com/v1/5f7ce6e3-9a71-416b-99a7-606c5f7e2447?email={{email}}&redirect_to=https%3A%2F%2Fcodenewsletter.ai%2Fforms%2F14166360-de71-46c4-8722-878d417fab5c&utm_source=beehiiv&utm_campaign={{publication_alphanumeric_id}}&redirect_delay=3&_bhiiv=opp_909f3d85-b905-4988-a95c-a0109572dba1_94e90c2e&bhcl_id=a6291ed1-f310-40c5-82d9-906dccb20bcb_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">The Code</a> twice a week.</p><p class="paragraph" style="text-align:left;">Here&#39;s what you get:</p><ul><li><p class="paragraph" style="text-align:left;">Curated tech news that shapes your career - Filtered from thousands of sources so you know what&#39;s coming 6 months early.</p></li><li><p class="paragraph" style="text-align:left;">Practical resources you can use immediately - Real tutorials and tools that solve actual engineering problems.</p></li><li><p class="paragraph" style="text-align:left;">Research papers and insights decoded - We break down complex tech so you understand what matters.</p></li></ul><p class="paragraph" style="text-align:left;">All delivered twice a week in just 2 short emails.</p><p class="paragraph" style="text-align:left;"><a class="link" href="https://magic.beehiiv.com/v1/5f7ce6e3-9a71-416b-99a7-606c5f7e2447?email={{email}}&redirect_to=https%3A%2F%2Fcodenewsletter.ai%2Fforms%2F14166360-de71-46c4-8722-878d417fab5c&utm_source=beehiiv&utm_campaign={{publication_alphanumeric_id}}&redirect_delay=3&_bhiiv=opp_909f3d85-b905-4988-a95c-a0109572dba1_94e90c2e&bhcl_id=a6291ed1-f310-40c5-82d9-906dccb20bcb_{{subscriber_id}}_{{email_address_id}}" target="_blank" rel="noopener noreferrer nofollow">Join 200K+ engineers</a></p><div class="image"><a class="image__link" href="https://cmonkey.co/csharpcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" rel="noopener" target="_blank"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/4163a82b-72d1-404f-9c8f-e5045f5f74eb/cSharpCourseNow.png?t=1716706483"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/csharpcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" rel="noopener" target="_blank"><span class="image__source_text"><p>My 10+ Years of Experience in 1 Course!</p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#f100ff;"><b>Fun</b></span></h3><h1 class="heading" style="text-align:left;"><b>Cat Desk!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/2ad6828b-07a7-4899-b101-3f660e5ca850/R96_CatDesk.png?t=1774701033"/></div><p class="paragraph" style="text-align:left;">Do you have a <b>cat? </b>Do they jump on top of your keyboard and make it hard for you to work?</p><p class="paragraph" style="text-align:left;">Here is a solution! <a class="link" href="https://soranews24.com/2026/03/27/japan-now-has-a-special-desk-for-people-who-work-at-home-with-a-pet-catphotos/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">Cat Desk!</a> It&#39;s a desk with dedicated shelves and holes for your cats! Obviously it&#39;s made by <b>Japan.</b></p><p class="paragraph" style="text-align:left;">Although knowing cats I imagine they actually just ignore the places intended for them and will still just lie on top of your keyboard.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love solutions to </span><span style="color:#b4812e;"><b>niche problems,</b></span><span style="color:#b4812e;"> and I love the idea of trying to design something for someone who will clearly NOT respect your design rules, is there a name for that? </span><span style="color:#b4812e;"><b>Antagonistic design?</b></span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/551a2b7c-9f35-4d76-beba-8ac51549c161/video_tbsCourseOverview.png?t=1723317203"/></a><div class="image__source"><a class="image__source_link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" rel="noopener" target="_blank"><span class="image__source_text"><p>Take your Skills from Beginner to ADVANCED with my Turn-Based Strategy course!</p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>Spaghetti Code</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=YG4i-F67YOk&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=YG4i-F67YOk</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Funny story on how large studios end up with terrible code through no fault of the programmers</span></p></li><li><p class="paragraph" style="text-align:left;"><b>Video Game Cities Are Weird</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=VRWDq2Xu7I0&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=what-do-you-consider-success-and-fornite-is-dying" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=VRWDq2Xu7I0</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Really nice exploration on Video Game Cities and what makes a great one</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=afd676b6-07f9-4559-b2e4-ad73b27fe6d1&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
  ]]></content:encoded>
</item>

      <item>
  <title>Indie dev cries (of happiness!) and NVIDIA does an Oopsie!</title>
  <description>Also Two Indie Devs working together for success!</description>
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  <link>https://gamedevreport.beehiiv.com/p/indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie</guid>
  <pubDate>Sun, 22 Mar 2026 19:34:58 +0000</pubDate>
  <atom:published>2026-03-22T19:34:58Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">I have been working non-stop lately, 10-14 hour days, I’m finally doing something that I’ve wanted to do for literally <b>YEARS!</b></p><p class="paragraph" style="text-align:left;">It’s an idea I’ve had in my mind of a really cool program where I build some nice demo scenes and give you the <b>challenge </b>of implementing some kind of Mechanic. I think this is a really <b>fun </b>idea AND really <b>educational. </b>I think this might be the best way to escape <b>Tutorial Hell </b>or to grow your skills into an Advanced Developer.</p><p class="paragraph" style="text-align:left;">I am constantly talking about how the closest thing there is to a <b>SECRET </b>in game development is just Experience. The more things you do the better you become, so this program is a way of encouraging you to <b>DO </b>things so you gain experience and gain the awesome skill that I already have where I am capable of building <b>ANYTHING </b>I can imagine. This program will give you that skill.</p><div class="image"><a class="image__link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" rel="noopener" target="_blank"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/d89983b7-11b1-4255-aedd-3bd8379b8699/GameDevPracticeLab_LogoText_800x178.png?t=1774190790"/></a></div><p class="paragraph" style="text-align:left;">I call it the <a class="link" href="https://cmonkey.co/practicelab?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">Game Dev Practice Lab</a>, it’s a program with weekly <b>Game Mechanic Challenges </b>that include the Project Files, Objectives, Hints, and one week later my own Solution. Alongside Code Reviews, Architecture Deep Dives, and just a great community of like-minded game devs.</p><p class="paragraph" style="text-align:left;">I’m still working on it, still preparing everything, I am only going to publicly announce it in a video later this week, here I am giving you a <b>secret hidden preview </b>as a thank you for being a regular newsletter reader. The first Test challenge is live, <b>#0 - Save System City Builder,</b> I am still tweaking things but you can try it out already.</p><p class="paragraph" style="text-align:left;">I hope you really enjoy this program! I hope you find it <b>educational AND fun! </b>See you inside!</p><p class="paragraph" style="text-align:left;"><sub><b>NOTE:</b></sub><sub> If you’ve ever picked up one of my courses then check your email, I have sent an email with a coupon where you can get it for</sub><b><sub> FREE!</sub></b></p><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Dev makes $500k after 4 years</p></li><li><p class="paragraph" style="text-align:left;"><b>Tech: </b>NVIDIA pushed TOO far!</p></li><li><p class="paragraph" style="text-align:left;"><b>Gaming: </b>Two Devs, Same Name!</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Indie Dev cries (of happiness!)</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/eb71d3e7-9faa-44c1-93ad-5aaada0f6c2f/R95_TangyTD.png?t=1774189035"/></div><p class="paragraph" style="text-align:left;">Indie Game Development is a <b>very tough industry</b>, success is hard to come by, so here is a nice <b>positive </b>story!</p><p class="paragraph" style="text-align:left;">One developer had been working on his <b>Tower Defense </b>game for <b>4 years </b>now, released it last week and since then the game has already made over <a class="link" href="https://gamalytic.com/game/2245620?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">$500k!</a></p><p class="paragraph" style="text-align:left;">There is a <a class="link" href="https://www.youtube.com/@Cakez77?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">YouTube channel</a> with some devlogs and importantly some <b>livestreams. </b>He checked the Steam stats live and it made for a <a class="link" href="https://www.reddit.com/r/MadeMeSmile/comments/1rxv2ve/game_dev_cakez77_indie_dev_and_his_wife_react/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">nice happy moment.</a> It&#39;s pretty emotional to spend 4 years just barely scraping by, and suddenly you know you won&#39;t have to worry about &quot;<i>how to pay rent</i>&quot; anytime soon.</p><p class="paragraph" style="text-align:left;">During yesterday&#39;s <a class="link" href="https://youtube.com/live/2hwfBiNbH8o?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">Private Livestream</a> that I do every Saturday we were actually talking about this story and trying to figure out <b>how </b>this game was so successful. Personally I was pretty surprised because it&#39;s a Tower Defense game which isn&#39;t usually a very good genre on Steam, there are lots of players that like it but it&#39;s also oversaturated and it&#39;s really hard to stand out.</p><p class="paragraph" style="text-align:left;">So I was surprised to see this game find so much success, then I figured it found success during the recent <b>Next Fest </b>but upon looking at the <a class="link" href="https://steamdb.info/app/2245620/charts/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">Wishlist graph</a> that is not the case, it had only about 3k wishlists after Next Fest and then suddenly gained <b>40k wishlists </b>in one week! This was a pretty big mystery but on the stream we finally figured out the source, there was a <a class="link" href="https://store.steampowered.com/news/app/593110/view/492718087206863911?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">Tower Defense Fest</a> where this game managed to get to the top of the charts (by being extremely good) which gave it an insane amount of wishlists, and launching right after made the game really successful.</p><p class="paragraph" style="text-align:left;">I guess the main takeaway here is do not neglect the <b>non-Next Fest festivals </b>because these more niche/themed ones can still give you a ton of success!</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love reading happy stories like this, especially since you can see the devlogs for the past </span><span style="color:#b4812e;"><b>4 years </b></span><span style="color:#b4812e;">where the developer was trying their best to make an awesome game, which like I mentioned many times is something I do </span><span style="color:#b4812e;"><b>not recommend </b></span><span style="color:#b4812e;">since in most cases spending 4 years on a game leads to failure, but I&#39;m happy that in this case this story had a </span><span style="color:#b4812e;"><b>happy ending!</b></span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>FREE Mesh Tool, Synty and Real Bundles!</b></h1><div class="image"><a class="image__link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/f1dad2c1-a8bf-49bb-a394-749b67e4d561/humbleBundleMar26Synty.png?t=1774187332"/></a></div><p class="paragraph" style="text-align:left;">It’s been quite a while since <b>Synty </b>did a HumbleBundle, but <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">here</a> it is!</p><p class="paragraph" style="text-align:left;">Nice pack with <b>Sci-fi</b> assets, some UI, animations, prototyping assets and even a pack in their new style: Sidekick.</p><p class="paragraph" style="text-align:left;">Absolutely perfect pack if you’re making something Sci-fi, or great if you want to try out their Sidekick character creator.</p><p class="paragraph" style="text-align:left;">It’s a great discount <b>95% OFF </b>so if you like their style (like I do) then go and <a class="link" href="https://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">get it!</a></p><div class="image"><a class="image__link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/33dabf87-325a-42b2-b8fb-68d4f5006dd9/assetStoreMar26TinyGiant.png?t=1774180926"/></a></div><p class="paragraph" style="text-align:left;">The <b>Publisher of the Week </b>this time is Tiny Giant Studio, publisher with some tools and 2D icons.</p><p class="paragraph" style="text-align:left;">Get the <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">FREE Better Mesh</a> which is a nice tool to analyze and visualize stats about your meshes inside Unity.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">HERE</a> and use coupon <i>TINYGIANTSTUDIO </i>at checkout to get it for <b>FREE!</b></p><div class="image"><a class="image__link" href="http://cmonkey.co/humblebundle2?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/5991be5a-8955-4169-9f21-00d8ed551539/humbleBundleMar26Realistic.png?t=1774187901"/></a></div><p class="paragraph" style="text-align:left;">Yet another awesome <b>HumbleBundle </b>this week is this one all about <a class="link" href="http://cmonkey.co/humblebundle2?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">Realistic Assets!</a></p><p class="paragraph" style="text-align:left;">It includes a ton of awesome stuff from some excellent publishers. You can find Vehicles, FPS Devices, Environments, Characters, Tanks, Zombies and more.</p><p class="paragraph" style="text-align:left;">All in a super high quality high resolution realistic style.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="http://cmonkey.co/humblebundle2?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#00c1ff;"><b>Tech</b></span></h3><h1 class="heading" style="text-align:left;"><b>NVIDIA does an Oopsie!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/da57facb-2225-4bb6-8190-183c4fb84d18/R95_DLSS5.png?t=1774189046"/></div><p class="paragraph" style="text-align:left;"><b>DLSS</b>, Deep Learning Super Sampling, is a genuinely <b>impressive </b>piece of technology. It allows your game to render at a lower resolution (which gives you tons of FPS) and then using specialized hardware in the <b>GPU </b>it upscales the image without losing much fidelity.</p><p class="paragraph" style="text-align:left;">The tech has always been pretty great (personally I&#39;m always a fan of FPS over fidelity so anything that gives me extra FPS is a good thing), for many gamers it&#39;s the only way to play games in 4k without a $5k GPU, and on every iteration it seems to get better, but this time they pushed it over the edge.</p><p class="paragraph" style="text-align:left;">The concept of &quot;<i>fake frames</i>&quot; is always a bit contentious because if you fake it too much then it suddenly becomes a <b>negative, </b>and NVIDIA just found out where that edge is. <a class="link" href="https://www.youtube.com/watch?v=OZ60vkCH-o4&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">DLSS 5</a> got a very negative response from almost everyone because they pushed it too far. The demos they showcased look like they&#39;re applying an AI filter to every single image.</p><p class="paragraph" style="text-align:left;">Characters that are supposed to look normal, all of a sudden look like they have a ton of make up on them. Scenes that should be intentionally desaturated suddenly become super bright as if the game was Fortnite.</p><p class="paragraph" style="text-align:left;">Basically they just pushed the frame generation so far that it eliminates the artistic vision of the developers. There&#39;s no art direction any more, it turns every game into a generic AI-filter-looking game.</p><p class="paragraph" style="text-align:left;">The good news is how the tech is <b>adaptable </b>with lots of parameters, all they have to do is tone it down a bit and it goes back to being the generally positive DLSS that people have come to know.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I was asked the other day if I think this </span><span style="color:#b4812e;"><b>backlash </b></span><span style="color:#b4812e;">is a negative thing, and I actually think this is extremely positive! The reason being how they clearly made a mistake and pushed the technology too far, people were very vocal in speaking against it, and they quickly changed course talking about how they will tone it down and how developers have access to all sorts of parameters to control it. Sometimes it feels like speaking against something does nothing, but at least in this one case it seems the very vocal response yielded positive results.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/csharpcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" rel="noopener" target="_blank"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/4163a82b-72d1-404f-9c8f-e5045f5f74eb/cSharpCourseNow.png?t=1716706483"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/csharpcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" rel="noopener" target="_blank"><span class="image__source_text"><p>My 10+ Years of Experience in 1 Course!</p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#b5442f;"><b>Gaming</b></span></h3><h1 class="heading" style="text-align:left;"><b>Two Games, Two Devs, Same Name!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/ece4ff9b-8877-4a9d-abd5-d9197589a19a/R95_PieceByPiece.png?t=1774189052"/></div><p class="paragraph" style="text-align:left;">Another positive story this week!</p><p class="paragraph" style="text-align:left;">Imagine this scenario: You have been working on your game for years, you have made lots of progress, it&#39;s close to release, you have a Steam page and everything works correctly. Then you suddenly realize the name you used for your game is <b>already in use!</b> That can be a nightmare scenario! Do you have to rename? Will they sue you? Are you vulnerable to a lawsuit and losing a ton of money? Will you have to hire a lawyer? When all you want to do is just make games!</p><p class="paragraph" style="text-align:left;">That horrendous nightmare is what is likely to happen if you choose a name that matches a <b>AAA </b>game (have you heard about <a class="link" href="https://www.forbes.com/sites/alexknapp/2012/03/16/bethesda-and-mojang-settle-scrolls-lawsuit/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">&quot;Scrolls&quot;?</a>) but thankfully in this particular case this story is all about 2 indie devs that ended up with the exact same name, Piece by Piece, therefore instead of antagonizing each other and getting lawyers involved they just worked together!</p><p class="paragraph" style="text-align:left;"><a class="link" href="https://store.steampowered.com/app/3249380/Piece_by_Piece/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">Piece by Piece</a> is a Puzzle Platformer where each level is segmented into pieces, you drag them around to make the levels, nice fun game!</p><p class="paragraph" style="text-align:left;"><a class="link" href="https://store.steampowered.com/app/3179050/Piece_by_Piece/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">Piece by Piece</a> is a Shop Keeper Simulation game where you manage your family&#39;s repair shop and get busy fixing stuff for all the forest folks.</p><p class="paragraph" style="text-align:left;">Like I said they just decided to work together, they made the <a class="link" href="https://store.steampowered.com/bundle/68985/Piece_by_Piece_Double/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">Piece by Piece Double Bundle</a> that contains both games. They describe it as &quot;<i>Two games. One name. Welcome to the Piece by Piece Bundle. This bundle brings both interpretations of the name together — a cozy, repair shopkeeping sim and a mind-bending puzzle platformer — united by both the name and a shared love of puzzles.</i>&quot;</p><p class="paragraph" style="text-align:left;">Looking on <b>SteamDB </b>the charts are so similar that it&#39;s quite funny. Both games were announced in April 2025, both games had a smooth increase in wishlists without spikes until they both launched just days apart.</p><p class="paragraph" style="text-align:left;">Nice fun story of indies working together!</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love the </span><span style="color:#b4812e;"><b>indie community </b></span><span style="color:#b4812e;">specifically because of this. It&#39;s the kind of story that absolutely would not happen in AAA where lawyers are ready to sue you at the drop of a hat, but in the indie dev scene everyone is so welcoming.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/551a2b7c-9f35-4d76-beba-8ac51549c161/video_tbsCourseOverview.png?t=1723317203"/></a><div class="image__source"><a class="image__source_link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" rel="noopener" target="_blank"><span class="image__source_text"><p>Take your Skills from Beginner to ADVANCED with my Turn-Based Strategy course!</p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>before you code, learn how computers work</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=97i2BAUw5Xc&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=97i2BAUw5Xc</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">If you want to learn low level programming then this video has a nice overview of what you can do</span></p></li><li><p class="paragraph" style="text-align:left;"><b>Lego Car vs Treadmill Bridge</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=wjyi2e0hn_Y&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=indie-dev-cries-of-happiness-and-nvidia-does-an-oopsie" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=wjyi2e0hn_Y</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Have you seen a LEGO car with 360º freedom? Now you have!</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=4229dee2-7ccc-48c7-91f6-094226a9c729&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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      <item>
  <title>The STATE of VR in 2026!</title>
  <description></description>
      <enclosure url="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/44cc80a2-2ce3-4c32-b598-65e30724ec78/image.png" length="160230" type="image/png"/>
  <link>https://gamedevreport.beehiiv.com/p/the-state-of-vr-in-2026</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/the-state-of-vr-in-2026</guid>
  <pubDate>Tue, 17 Mar 2026 17:44:41 +0000</pubDate>
  <atom:published>2026-03-17T17:44:41Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/44cc80a2-2ce3-4c32-b598-65e30724ec78/image.png?t=1773766817"/></div><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>VR </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">is awesome technology! It is amazing to be fully immersed in a world, using your actual hands and body to take actions or just live in that world.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>GDC </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">was last week, </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Meta </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">invited me over as part of their </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Horizon Insiders </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">program so I spent a lot of time watching talks and researching the current state of the VR industry and development which was something I was very unfamiliar with.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">The </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>quick summary </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">is how VR development is easier than ever before thanks to awesome tools, and the industry (while still being niche) has a lot of potential for growth in the coming years.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;"><sub>Also quick note, Meta Horizon and Meta Horizon Worlds are two different things! Horizon Worlds is their Roblox-like UGC platform, whereas Horizon is simply their OS that supports their Quest devices and all VR games. Recently they announced Horizon Worlds is switching focus from </sub></span><span style="color:inherit;font-family:inherit;font-size:inherit;"><a class="link" href="https://www.roadtovr.com/meta-horizon-worlds-goes-mobile-quest-support-cancelled/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-vr-in-2026" target="_blank" rel="noopener noreferrer nofollow"><sub>VR to Mobile,</sub></a></span><span style="color:inherit;font-family:inherit;font-size:inherit;"><sub> but Horizon OS itself is still VR-focused as always. They are </sub></span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b><sub>NOT </sub></b></span><span style="color:inherit;font-family:inherit;font-size:inherit;"><sub>dropping VR! (in fact they announced they&#39;re working on new devices) This part was quite confusing to me at first since the branding is all mixed up so I will be making a quick video explaining this.</sub></span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/c5655f9e-bef9-4e07-98e0-717b955943fa/image.png?t=1773766205"/></div><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">In terms of </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>tools</b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">, they have actually worked very hard to make things as easy as possible to get started. I remember years ago I did some very light research into it and it required a ton of game objects and all sorts of components just to get a camera working in an empty scene. And nowadays, while it still does require tons of components and game objects, thanks to something called </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><a class="link" href="https://developers.meta.com/horizon/documentation/unity/bb-overview?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-vr-in-2026" target="_blank" rel="noopener noreferrer nofollow">Building Blocks</a></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> it really is as simple as </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Drag and Drop </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">to get started.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">You just pick something from the </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><a class="link" href="https://developers.meta.com/horizon/documentation/unity/unity-building-blocks-overview/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-vr-in-2026" target="_blank" rel="noopener noreferrer nofollow">list</a></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> like a </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>CameraRig</b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">, drag and drop onto the scene and it automatically adds every game object and every component needed to get it to work. Same thing if you want to add Hand Tracking, or Passthrough, or a Teleport, or a Grab Interaction, all of those are just drag and drop. Press on Play and it just works.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">However at GDC they announced an even easier way to get started, using </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Meta AI </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">you can just describe what you want the scene to be like, and it takes actions on your project to set it all up as you want it. All just using natural language.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">Then for </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>testing </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">your VR game, you can test it in editor with the </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><a class="link" href="https://developers.meta.com/horizon/documentation/unity/xrsim-intro/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-vr-in-2026" target="_blank" rel="noopener noreferrer nofollow">Meta XR Simulator</a></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> for super fast iteration speed, or of course you can test on device, Unity has an actual Meta Quest build target.</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/d68172bd-41cf-43ce-8cd9-b260242ee6cd/image.png?t=1773766321"/></div><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">The entire </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><a class="link" href="https://developers.meta.com/horizon/documentation/unity/unity-tutorial-hello-vr/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-vr-in-2026" target="_blank" rel="noopener noreferrer nofollow">Hello World VR tutorial</a></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> seems pretty straightforward, then you can easily build your game from there. I will be making a bunch of </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>VR tutorials </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">in the near future, starting with a basic &quot;</span><span style="color:inherit;font-family:inherit;font-size:inherit;"><i>Getting Started with VR development</i></span><span style="color:inherit;font-family:inherit;font-size:inherit;">&quot; which should be fun, I&#39;ve always wanted to try out VR development!</span></p><hr class="content_break"><h2 class="heading" style="text-align:left;">Market Size, Audience and Future Prospects</h2><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">Then in terms of the </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>state of the VR industry </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">itself, I attended a talk titled: </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><i>The State of the VR Ecosystem</i></span><span style="color:inherit;font-family:inherit;font-size:inherit;">, which was full of interesting stats from the past and estimates for the future. There is a detailed blog post </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><a class="link" href="https://developers.meta.com/horizon/blog/gdc-2026-state-of-vr/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-vr-in-2026" target="_blank" rel="noopener noreferrer nofollow">here</a></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> and the talk video will be published soon.</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/ead3659b-99b6-40cf-a484-4fb3de75ea29/image.png?t=1773766901"/></div><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>2025 </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">actually saw </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>record usage </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">for Quest VR despite it being a year with no new hardware launches, that&#39;s pretty big news, revenue was flat which matches the rest of the industry. Premium games are still king while IAP and F2P is growing.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">Over </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>100 titles </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">have generated </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>$1M+ </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">in gross revenue in 2025, that&#39;s a pretty nice amount! However that&#39;s not necessarily just games published in 2025 but rather all games for all time, for example Beat Saber is definitely within those 100. For context, on Steam that number is 363 games published just in 2025, and possibly thousands for all time. Naturally that&#39;s a lot higher but for VR which is a pretty niche sub-genre of the games industry it seems to me that 100 games crossing that threshold is a pretty decent amount. It definitely means the industry is NOT dead.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">I did try to find out is how </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>viable </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">is VR as an indie game business, and sadly I couldn&#39;t really get much of an answer since Meta is very secretive about numbers. Technically a lot of VR games are available on both Meta Quest Store and </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Steam </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">so we can look at Steam numbers. Something like </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><a class="link" href="https://store.steampowered.com/app/691320/Gun_Club_VR/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-vr-in-2026" target="_blank" rel="noopener noreferrer nofollow">Gun Club VR</a></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> has </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>700 reviews </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">with an estimated revenue of </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><a class="link" href="https://gamalytic.com/game/691320?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-vr-in-2026" target="_blank" rel="noopener noreferrer nofollow">$650k.</a></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> The leader in this space is definitely the Quest but by how much? Are Quest Store sales </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>2x </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">that of Steam? </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>10x</b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">? No one knows so it&#39;s hard to get an estimate for just how viable VR might be as a business.</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/c69b30e3-f82b-4421-ada5-c4fab9e064cc/image.png?t=1773766936"/></div><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Meta Horizon+</b></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> is a service that I did not know existed, basically a sort of Netflix for games where you pay a monthly subscription and get access to 2 games per month plus access to a back catalog. This service is also much bigger than I thought with over </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>1 million</b></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> active subscribers. Developers are paid out based on usage and minimum guarantees, and they state how the goal with this program is to make it sustainable and profitable for developers, unlike something like </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Game Pass </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">where some developers have voiced concerns over how viable it is to give out hundreds of games to millions of people for $1 per month. And the fact that Game Pass is now much more expensive kind of proves this point where it is unsustainable. </span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">If you&#39;re already a VR developer there is an option to submit your game, although it is an intentionally </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>small curated service </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">so the requirements are relatively high, you can see them in </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><a class="link" href="https://developers.meta.com/horizon/resources/meta-horizon-plus/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-vr-in-2026#overview" target="_blank" rel="noopener noreferrer nofollow">this page</a></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> where they mention for example requiring average $15,000 monthly revenue and at least one year old.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">So in general, the state of VR this past year and in the present is actually pretty </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>solid</b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">. VR is not growing by leaps and bounds but it is definitely </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>not dying. </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">Slow but steady growth.</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/4efd9d3f-ac3a-4c40-b335-cc8c0445cc84/image.png?t=1773766975"/></div><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">As for the </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>future</b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">, this is where things get interesting! It&#39;s no surprise that Meta has VR devices in development, nothing officially announced yet but there have been rumors about a </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Quest 4</b></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> alongside a lighter version.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">And of course there is a potentially huge event happening in the VR world soon, the </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Steam Frame </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">will be released! Considering how the Valve Index sold millions of units and the Steam Deck sold even more, there is potential for this new device to open up VR to an even bigger audience.</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/a91698f4-ff22-4420-afde-de5327dd6911/image.png?t=1773766717"/></div><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">In terms of audiences they see </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>3 distinct groups </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">of VR users that each want different things.</span></p><ul><li><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>VR Elites: </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">These are the hardcore VR players that have bought every device on day one, they want serious games to play with controllers and lots of activity. This audience has been pretty static over the years.</span></p></li><li><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Teens: </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">These are the most active audience currently using the Quest, many of them playing games like Gorilla Tag which has at one point reached over 3 million monthly active users, that&#39;s an insane amount in general but even more insane for VR! These Teens enjoy fun games to play with friends, and they are mostly VR-native therefore don&#39;t have many issues with locomotion or controls. This is the audience that will grow in age over time, and might become VR Elites who will one day consume more R rated games.</span></p></li><li><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Mainstream Adults: </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">This is the audience that is currently tiny but Meta thinks will grow massively in the coming years. These are people who buy a headset mainly as a virtual TV just to watch some football game or movie. They just want to chill and sit around (no standing VR for them) and importantly they do not want controllers, instead they prefer Hand Tracking (because it’s simpler). This is the audience that is expected to increase massively as VR goes more and more mainstream. Which means for you as a developer you need to consider if you should be designing your games more for Hand Tracking and Sitting than Controllers and Standing.</span></p></li></ul><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">In terms of </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>marketing</b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">, most users who come to the Quest Store already come with the intent to buy something they saw on social media, they do not browse the store. TikTok, Instagram and YouTube are the most important marketing platforms.</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b9b122d5-1eca-4368-88c4-a74655794381/image.png?t=1773767029"/></div><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">So all in all it seems </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>VR </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">is in a decent place right now. It is not growing like crazy but it&#39;s also not dying. Meta is still invested in VR and Valve is about to give it another push (maybe Apple will try out as well in the future). There aren&#39;t many numbers on what the average game makes so I don&#39;t know just how viable it is for an indie developer to make VR games. Technically you have less competition than on Steam, but also much smaller install base, do those numbers end up being a net positive or not? Maybe I need to do some more research on the viability of VR as a platform.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">But regardless of financial results,</span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b> VR is still magical!</b></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> It&#39;s been a few years since I touched VR but when Meta sent me a Quest 3S I went back to it and there really is nothing like it. </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Beat Saber</b></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> continues to be one of the most impressive experiences I&#39;ve ever had, it&#39;s fun and physical. </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>SUPER HOT</b></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> is just straight up &quot;</span><span style="color:inherit;font-family:inherit;font-size:inherit;"><i>cool</i></span><span style="color:inherit;font-family:inherit;font-size:inherit;">&quot;, and just browsing the store I can see tons of awesome stuff that I never heard about but definitely want to explore! (the headset came with Batman Arkham VR, I need to play it!)</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">Are </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>you </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">doing VR development? Are you interested in it? Let me know in the </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>comments </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">or </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>reply </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">to this email!</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">I&#39;m definitely curious to see the reaction when I publish some VR videos, will the views be 1/10th the usual because it&#39;s a very niche area? Or will they actually be higher because a lot of people are interested in VR? I guess we shall see!</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">Thanks to Meta for flying me out to GDC and sending me a Quest 3S so I can start developing in this magical area!</span></p><p class="paragraph" style="text-align:left;"><b>Thanks for reading! </b><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Best of luck in your game dev journey!</b></span></p></div><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-vr-in-2026" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/ultimateunityoverview?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-vr-in-2026" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-vr-in-2026" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-vr-in-2026" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><p class="paragraph" style="text-align:center;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=622f5b4f-52b4-4f91-a59d-a181b11ddb8b&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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      <item>
  <title>The State of the Game Dev Industry</title>
  <description></description>
      <enclosure url="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/abc33b3a-4399-4866-8f5e-dc5cf82df715/R94_StateGameIndustry.png" length="59204" type="image/png"/>
  <link>https://gamedevreport.beehiiv.com/p/the-state-of-the-game-dev-industry</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/the-state-of-the-game-dev-industry</guid>
  <pubDate>Sun, 15 Mar 2026 19:08:45 +0000</pubDate>
  <atom:published>2026-03-15T19:08:45Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">As I&#39;m starting to write this I&#39;m still in San Francisco so a a shorter newsletter today. The weather is beautiful here, going to go visit Alcatraz today, should be fun!</p><p class="paragraph" style="text-align:left;">This was a very intense week, my throat is messed up from saying hi to so many people, but I am more than willing to suffer that, I love these events to put faces to the numbers behind the screens. </p><p class="paragraph" style="text-align:left;">If you also attended GDC I hope you enjoyed it as much as I did!</p><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-the-game-dev-industry" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-the-game-dev-industry" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-the-game-dev-industry" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-the-game-dev-industry" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>The State of the Game Dev Industry</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/abc33b3a-4399-4866-8f5e-dc5cf82df715/R94_StateGameIndustry.png?t=1773601390"/></div><p class="paragraph" style="text-align:left;">The <b>Game Developer Conference </b>happened this week in San Francisco, I was there and wrote about my experience in <a class="link" href="https://gamedevreport.beehiiv.com/p/reporting-from-gdc-2026?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-the-game-dev-industry" target="_blank" rel="noopener noreferrer nofollow">the last post.</a> This is an awesome yearly event meant for professionals in the industry, not gamers, so it&#39;s mostly focused on tools and business.</p><p class="paragraph" style="text-align:left;">As part of GDC they released their <a class="link" href="https://images.reg.techweb.com/Web/UBMTechweb/%7Bfbdfe6c4-e33f-458e-a8ac-96db55fda684%7D_541400_GDC26_PDF_SOTI_Report_Final.pdf?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-the-game-dev-industry" target="_blank" rel="noopener noreferrer nofollow">State of the Game Industry report</a> it&#39;s a very detailed report with <b>52 pages </b>full of information and stats. This is awesome to get a sense of the current state of the industry and where things are going in the future.</p><p class="paragraph" style="text-align:left;">The survey went out to <b>2300 developers,</b> that&#39;s a big enough sample to get some good results. On questions about AI, platforms, jobs and more.</p><p class="paragraph" style="text-align:left;">The industry is still mostly <b>male </b>(64%) and 70% between <b>25 and 44.</b> Interestingly more than half (54%) had less than 10 years of experience in the industry, in terms of studios it&#39;s a mix of AAA (31%), AA (18%) and 55% indies. <b>8% </b>are solo devs and 57% work at companies with 50+ people. </p><p class="paragraph" style="text-align:left;">The sad reality of the industry is still pretty rough with <b>1 in 4 </b>people having been laid off in the past 24 months, and more than half (53%) expect layoffs to continue in the next 12 months. This also makes it so that both students and educators are concerned about their future in the industry.</p><p class="paragraph" style="text-align:left;">Then comes the section everyone is waiting for, <b>AI </b>and how developers feels about it. <b>52%</b> of companies report using GenAI for work, mostly using LLMs like ChatGPT, Gemini and Microsoft Copilot, followed by tools like Midjourney and Sora. The great majority (81%) uses these tools for <b>brainstorming </b>(which is also one of my own primary use cases), then for writing emails and code assistance (47%) while <b>only 5%</b> use it for player facing features, likely due to wanting to avoid backlash from players. For the most part usage of these tools is optional with only 6% mandating their usage and 16% forbidding them.</p><p class="paragraph" style="text-align:left;">Despite all this usage, 52% feel GenAI is a <b>negative </b>for the industry, and this is a sentiment that has been growing, back in 2024 only 18% felt negative about it. For the most part developers are ok with using it for non-creative tasks but are heavily against using it in player facing ways. </p><p class="paragraph" style="text-align:left;">In less controversial stats, <b>Unreal </b>is used by 42% of devs while <b>Unity </b>sits at 30% and <b>Godot </b>at a respectable 5%. Unreal dominates the AAA and AA space while Unity is mainly used by Indies. The top platforms are PC at 80%, PS5 at 40% while Xbox sits at 20%. Mobile at 16% and VR at 12%.</p><p class="paragraph" style="text-align:left;">As for serious business stats, <b>Premium games </b>are king at 74% compared to just 26% on Free to Play, which honestly surprises me. Perhaps the free to play live service gold rush has finally truly died, especially after many recent high profile flops (like <b>Highguard</b>). As for marketing, social media is at the top at 65% with Streamers right behind it at 39% which honestly seems a bit low, I would have expected a higher number from Streamers since they are so important in marketing nowadays.</p><p class="paragraph" style="text-align:left;">One big problem in the industry has always been <b>crunch time</b>, in this survey over half of developers had a 50+ hour workweek in the past 12 months. Perhaps related to that is the sentiment that 82% support <b>unionization </b>efforts in the games industry.</p><p class="paragraph" style="text-align:left;">All in all lots of stats that show the trends in the industry. Things are still rough and expected to stay rough for the near future, AI will continue being a contentious topic with some developers using it while others refuse to, and the industry remains mostly male although nicely balanced between indies and everyone else.</p><p class="paragraph" style="text-align:left;">In terms of <b>GDC news,</b> Xbox recently unveiled their upcoming <b>Project Helix </b>console. Still not many details but apparently there will be dev kits out in 2027. It will play Xbox and PC games with their goal being making the publishing process as simple as possible for developers. They also say how <a class="link" href="https://www.polygon.com/xbox-indies-never-more-important-project-helix/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-the-game-dev-industry" target="_blank" rel="noopener noreferrer nofollow">&quot;indies have never been more important&quot;</a> which is a great message. Google is working on <a class="link" href="https://cloud.google.com/transform/a-new-era-of-gaming-how-the-next-generation-of-play-is-being-redefined-by-ai-agents?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-the-game-dev-industry" target="_blank" rel="noopener noreferrer nofollow">AI stuff,</a> as are many other companies. There were tons of booths dedicated to Motion capture, Face capture, Haptics, Server hosting, AI mesh generation, AI analysis tools, and tons more.</p><p class="paragraph" style="text-align:left;">Oh and the <b>IGF awards </b>also happened during GDC. <a class="link" href="https://store.steampowered.com/app/2364580/Titanium_Court/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-the-game-dev-industry" target="_blank" rel="noopener noreferrer nofollow">Titanium Court</a> took home the grand prize, it&#39;s a very very strange game coming out soon. <b>Baby Steps </b>got &quot;<i>Excellence in Audio</i>&quot;, <a class="link" href="https://store.steampowered.com/app/2747770/Wednesdays/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-the-game-dev-industry" target="_blank" rel="noopener noreferrer nofollow">Wednesdays</a> got the audience award, and <a class="link" href="https://gdconf.com/article/titanium-court-receives-grand-prize-at-the-2026-igf-awards/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-the-game-dev-industry" target="_blank" rel="noopener noreferrer nofollow">more winners.</a></p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I loved coming to GDC, this was only my second time and it was great, it&#39;s awesome to meet tons of people in real life and chat to all kinds of developers! Whenever I come to these events I always go back home with tons of ideas for videos to make, so now that I&#39;m getting back home I have to immediately get back to work, stay tuned for lots of awesome topics covered in future videos!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>Why Are Cooling Towers Shaped Like That?</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=tmbZVmXyOXM&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-the-game-dev-industry" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=tmbZVmXyOXM</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">I love this channel and I love the simplicity behind these cooling towers!</span></p></li><li><p class="paragraph" style="text-align:left;"><b>Making Wi-Fi Sound Like Dial-Up Internet</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=OxAJHiVkBEM&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-state-of-the-game-dev-industry" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=OxAJHiVkBEM</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Do you remember dial-up? Do you miss that sound? Here&#39;s that sound but coming from Wi-Fi!</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=e10cda26-d69d-4ba7-818e-5f0b88a76fb4&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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  <title>Reporting from GDC 2026!</title>
  <description></description>
      <enclosure url="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/f58a77a1-c15d-470a-82d5-371e659b18a2/image.png" length="1794043" type="image/png"/>
  <link>https://gamedevreport.beehiiv.com/p/reporting-from-gdc-2026</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/reporting-from-gdc-2026</guid>
  <pubDate>Wed, 11 Mar 2026 14:27:38 +0000</pubDate>
  <atom:published>2026-03-11T14:27:38Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
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</style><div class='beehiiv__body'><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/f58a77a1-c15d-470a-82d5-371e659b18a2/image.png?t=1773238946"/></div><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">I&#39;m currently in </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>San Francisco </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">attending </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>GDC</b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">, it&#39;s only my second time here, it&#39;s an awesome, huge (and expensive) event!</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">There&#39;s a ton of people all over the place, although it feels less crowded compared to last time I was here, and the energy is definitely quite </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>positive </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">despite the fact that the industry as a whole is still going through a slightly rough time.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">So far I&#39;ve been to a few talks, mainly on the topic of </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>VR development. </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">One talk on choosing the right input method (hand tracking vs controllers), one on using the recently unveiled Unity AI MCP + Meta AI to quickly prototype a VR game idea by having the AI handle all the setup for you, and a talk on how to find success on the Meta Store and how their algorithm works.</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/6a223fbe-870e-4d87-b635-3a4f20c346b2/image.png?t=1773239042"/></div><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Meta </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">invited me over here as part of their brand new Meta Horizon Insiders program to push VR forward so I&#39;m required to attend their talks and will be doing a video summary on what I&#39;m learning here. I&#39;ve always been interested in VR and now this is the perfect excuse for me to start actually making some tutorials on that topic.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">Then I also went to </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b><a class="link" href="https://www.youtube.com/watch?v=AJ5OEFLHjKk&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=reporting-from-gdc-2026" target="_blank" rel="noopener noreferrer nofollow">Unity&#39;s Indie Celebration</a></b></span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b> </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">event, which was a nice mini-event and a nice talk by </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Chris Zukowski </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">and Xalavier Nelson Jr on the topic of how to find success in games nowadays. It&#39;s a quick 30 minute event so give it a watch if you haven&#39;t seen it. I finally met Chris in real life! In case you don&#39;t know Chris is a Steam Marketing expert, I&#39;ve worked with him previously on </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b><a class="link" href="https://cmonkey.co/howtomarketagame?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=reporting-from-gdc-2026" target="_blank" rel="noopener noreferrer nofollow">some videos</a></b></span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b> </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">but I had never met him in the flesh until now, nice guy!</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b20fdbbe-11ea-4270-9e45-aa623118c8e2/image.png?t=1773239003"/></div><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">Next I went to a meetup of Asset Store publishers (free food and drinks!) then off to </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Unity&#39;s Indie Arcade party </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">which had music, playable games, and some talks. I did a mini-fireside chat with </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b><a class="link" href="https://assetstore.unity.com/packages/tools/game-toolkits/genies-avatar-sdk-336166?aid=1101l96nj&pubref=genies&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=reporting-from-gdc-2026" target="_blank" rel="noopener noreferrer nofollow">Genies </a></b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">which was a pretty fun event, chatting about indie game development in general, what are the biggest challenges nowadays, the best ways to use the current tools, and answered a bunch of questions from the audience.</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/4ae46904-10f0-4705-b6a6-51a6054b2564/image.png?t=1773238893"/></div><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">Today is the day the </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>show floor </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">is opening, I&#39;m very much looking forward to going in there to check out all the booths and see all the awesome stuff people are building in this incredible industry. I remember last time seeing booths dedicated to some countries (like Germany developers, Polish developers, etc) so I&#39;m especially curious to see if there is one for Portuguese developers. At least I&#39;ve heard there is a booth for developers from Brazil so I&#39;m looking forward to going there.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">Then on </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Thursday </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">I will be going to a </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b><a class="link" href="https://www.youtube.com/watch?v=NL3KGIFbc24&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=reporting-from-gdc-2026" target="_blank" rel="noopener noreferrer nofollow">Unity talk </a></b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">all about their updated AI tools, I&#39;m very very curious to see a real time demo to see if those tools genuinely work as well as in the </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b><a class="link" href="https://www.youtube.com/watch?v=_QrcgWsr2PI&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=reporting-from-gdc-2026" target="_blank" rel="noopener noreferrer nofollow">video</a></b></span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b> </b></span><span style="color:inherit;font-family:inherit;font-size:inherit;">from last week or not.</span></p><p class="paragraph" style="text-align:left;"><span style="color:inherit;font-family:inherit;font-size:inherit;">If you&#39;re here at GDC and you see me walking around come </span><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>say hi!</b></span><span style="color:inherit;font-family:inherit;font-size:inherit;"> I&#39;ve already met about 30 people and it&#39;s always awesome to meet people in real life! It makes my job feel quite a bit more real to know there are actual humans watching the videos or reading this newsletter and it&#39;s not just numbers behind a screen. If you&#39;re at home I hope you&#39;re enjoying watching the various livestreams and stay tuned for a summary video from me when I get back next week!</span></p><p class="paragraph" style="text-align:left;"><b>Thanks for reading! </b><span style="color:inherit;font-family:inherit;font-size:inherit;"><b>Best of luck in your game dev journey!</b></span></p></div><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=reporting-from-gdc-2026" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/ultimateunityoverview?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=reporting-from-gdc-2026" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=reporting-from-gdc-2026" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=reporting-from-gdc-2026" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><p class="paragraph" style="text-align:center;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=db2e1314-6782-480d-bec7-cf6cc7c0270e&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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</item>

      <item>
  <title>The FUTURE of Unity in 2026, also Steam&#39;s 2025 Year in Review!</title>
  <description>Apple&#39;s cheapest Mac ever! And Dogs Vibe Coding</description>
      <enclosure url="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/25bf48b5-b277-4644-9fad-0f91a910345f/R93_Steam2025.png" length="223077" type="image/png"/>
  <link>https://gamedevreport.beehiiv.com/p/the-future-of-unity-in-2026-also-steam-s-2025-year-in-review</link>
  <guid isPermaLink="true">https://gamedevreport.beehiiv.com/p/the-future-of-unity-in-2026-also-steam-s-2025-year-in-review</guid>
  <pubDate>Sun, 08 Mar 2026 15:00:00 +0000</pubDate>
  <atom:published>2026-03-08T15:00:00Z</atom:published>
    <dc:creator>Code Monkey</dc:creator>
  <content:encoded><![CDATA[
    <div class='beehiiv'><style>
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</style><div class='beehiiv__body'><p class="paragraph" style="text-align:left;"><b>Hello and Welcome, I’m your Code Monkey!</b></p><p class="paragraph" style="text-align:left;">Happy Sunday!</p><p class="paragraph" style="text-align:left;">Are you attending <b>GDC </b>this week? I am! I recently joined Meta&#39;s Insider Program because I want to make some VR tutorials and they invited me over. It&#39;s only going to be the second time I&#39;m attending, looking forward to it! </p><p class="paragraph" style="text-align:left;">If you&#39;re also attending and you see me randomly walking around come say hi!</p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/f0253ae1-9e1c-4036-82c0-c53ededda98f/image.png?t=1772980663"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>Game Dev: </b>Unity 2026, Steam 2025</p></li><li><p class="paragraph" style="text-align:left;"><b>Tech: </b>Apple New Products</p></li><li><p class="paragraph" style="text-align:left;"><b>Fun:</b> Dog Vibe Coding</p></li></ul><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/ultimateunityoverview?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/b6a4f806-cf6c-43f3-914e-e8ffd7f8821e/ultimateOverview70_6FreeUpdate.png?t=1749928949"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/ultimateunityoverview?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" rel="noopener" target="_blank"><span class="image__source_text"><p>Learn how to use 70 Tools and Features! (Unity 6 Updated)</p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Unity&#39;s FUTURE in 2026!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/c2d5efba-7aab-4f76-adde-f81f2ba79238/R93_Unity2026.png?t=1772969582"/></div><p class="paragraph" style="text-align:left;"><b>GDC </b>is happening this week and usually that means tons of <b>news and announcements. </b>Unity normally does some kind of GDC roadmap but this time they&#39;re doing things differently, they&#39;re trying to <b>NOT </b>overpromise and instead just deliver on the things they already talked about, so instead of a Roadmap we have a <a class="link" href="https://www.youtube.com/watch?v=BtObK0arD_M&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">Product Update</a> that they just published this week. The <a class="link" href="https://unity.com/roadmap?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">Roadmap</a> from last year&#39;s <b>Unite </b>is still the goal, here they just talked about how they&#39;re going to achieve it.</p><p class="paragraph" style="text-align:left;">They reiterated their <b>release schedule, </b>version 6.4 is coming out next week and 6.7 (the next LTS) is out before the end of the year. The <b>Render Pipeline merging </b>is proceeding according to plan, <a class="link" href="https://www.youtube.com/watch?v=Lm_YTrn9KYc&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">recently</a> they talked about how HDRP is no longer getting new features and instead all their graphics developers are working on URP to push it to the next level. <b>Real Time Global Illumination </b>is coming sometime in the future!</p><p class="paragraph" style="text-align:left;">One surprisingly awesome part about this product update was the section on <b>AI tools. </b>Personally I&#39;m tired of hearing AI being pushed into everything, usually it&#39;s useless and really just a buzzword, but not this time! The Unity AI that was shown seems <b>genuinely useful!</b> Use it to populate an environment using assets in your project. Use it to help you debug the profiler. Use it to generate UI based on a sketch. Use MCP in case you prefer different AI models. And save checkpoints just in case something goes wrong.</p><p class="paragraph" style="text-align:left;">All of these use cases seem genuinely useful and not just empty buzzwords. You can join the <a class="link" href="https://on.unity.com/AI?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">Beta</a> right now. After I get back from GDC I want to try out all these tools to see if they genuinely work as well as shown in the videos.</p><p class="paragraph" style="text-align:left;">Then on <b>CoreCLR </b>they talked about how they are making progress bit by bit. They showcased a slide with a timeline of how they will implement it step by step. It will still take at least one year until it is fully done but progress is being made, you will soon be able to get the <b>6.8 Alpha </b>if you really want to try it out ahead of time. Same thing for DOTS x Game Objects, that integration is also on track and hopefully will be completed within a year.</p><p class="paragraph" style="text-align:left;">All in all this Product Update (not Roadmap) seems great, they&#39;re on track to achieving everything they talked about making all these awesome tools for developers to make awesome games!</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I made a </span><span style="color:#b4812e;"><a class="link" href="https://www.youtube.com/watch?v=_QrcgWsr2PI&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">video</a></span><span style="color:#b4812e;"> covering my summary of the Product Update, basically I was super </span><span style="color:#b4812e;"><b>impressed </b></span><span style="color:#b4812e;">with the AI tools and how they seem genuinely useful, URP Global Illumination looks super impressive, and it&#39;s nice to see CoreCLR making progress. The future looks exciting!</span></p></td></tr></table></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(241, 0, 255);"><b>Affiliate</b></span></h3><h1 class="heading" style="text-align:left;"><b>Two Bundles 99% OFF, and FREE Tool!</b></h1><h1 class="heading" style="text-align:left;"></h1><div class="image"><a class="image__link" href="http://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/e8efb3d2-a760-46f1-9260-c21ab4a8b6b8/humbleMar26Audio.png?t=1772376438"/></a></div><p class="paragraph" style="text-align:left;">Get some awesome Game Audio and Music at 99% OFF!</p><p class="paragraph" style="text-align:left;">This HumbleBundle has it all, Fantasy, Sci-Fi, Casual, Horror and much more. If you don’t have any audio pack then this massive one at a super deep discount is a great pick up.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="http://cmonkey.co/humblebundle?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">HERE</a> for <b>99% OFF!</b></p><div class="image"><a class="image__link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/9a705fd6-c493-45d7-9326-8b0603698677/assetStoreMar26CodeStage.png?t=1772969848"/></a></div><p class="paragraph" style="text-align:left;">The <b>Publisher of the Week </b>this time is Code Stage, publisher with a bunch of interesting code tools.</p><p class="paragraph" style="text-align:left;">Get the <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">FREE Advanced FPS Counter</a> which is like it says, allows you to easily view lots of stats in-game.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/unitypublishersale_gamedevreport?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">HERE</a> and use coupon <i>CODESTAGE </i>at checkout to get it for <b>FREE!</b></p><div class="image"><a class="image__link" href="https://cmonkey.co/humblebundle2?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/fa93c8df-e812-4723-9686-610ddf468c7d/humbleMar26Assets.png?t=1772970041"/></a></div><p class="paragraph" style="text-align:left;">If you need some art there is an awesome <a class="link" href="https://cmonkey.co/humblebundle2?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">Humble Bundle 99% OFF!</a></p><p class="paragraph" style="text-align:left;">It includes environments, characters and props on all sorts of different themes. Use it to make Racing games, Strategy games, Cyberpunk games and more.</p><p class="paragraph" style="text-align:left;">Get it <a class="link" href="https://cmonkey.co/humblebundle2?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">HERE!</a></p></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:rgb(76, 181, 47);"><b>Game Dev</b></span></h3><h1 class="heading" style="text-align:left;"><b>Steam 2025 Year Recap</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/25bf48b5-b277-4644-9fad-0f91a910345f/R93_Steam2025.png?t=1772969590"/></div><p class="paragraph" style="text-align:left;">A few years ago <b>Steam </b>started doing a <b>year recap </b>talking about everything they do in the entire year, I made a <a class="link" href="https://unitycodemonkey.com/video.php?v=2-B1HH0rWRI&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">video</a> covering it last year.</p><p class="paragraph" style="text-align:left;">They just published the <a class="link" href="https://steamcommunity.com/groups/steamworks/announcements/detail/528746884222682053?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">Steam 2025 Year in Review,</a> and it contains a ton of stuff that I didn&#39;t even know about!</p><p class="paragraph" style="text-align:left;">First they mention <b>hardware</b>, which they surprised the world when they announced 3 devices just last year. The new <b>Steam Controller</b>, new <b>Steam Machine</b>, and the awesome upcoming <b>Steam Frame </b>(I can&#39;t wait to get one!). Still no news on when those will be out, but they&#39;re still planning <b>H1 2026.</b></p><p class="paragraph" style="text-align:left;">Then on the store updates they did a mountain of stuff! Some things I did know about but others I had no idea.</p><p class="paragraph" style="text-align:left;">One big thing is the expansion of <b>Daily Deal slots.</b> Now there are more slots and they&#39;re available to more developers which in turn learn to a revenue increase of <b>274%! </b>While only lowering the median revenue amount by -8%. So more developers are getting this opportunity and finding tons of success.</p><p class="paragraph" style="text-align:left;">They also continued doing their <a class="link" href="https://store.steampowered.com/charts/topnewreleases/january_2026?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">Top Monhtly New Releases</a> page which I totally forgot existed. You can easily see the big winners of every single month. It&#39;s fun to browse the months and see all the variety of games coming out, and how all those are finding tons of success.</p><p class="paragraph" style="text-align:left;">One big addition this past year was their <b>Themed Events </b>which they started doing more and more often. In a previous report I wrote about the Typing Fest that was happening, and I wrote how it was awesome how Steam was doing events for such niche topics which gives more games visibility. You can see all the upcoming ones in <a class="link" href="https://partner.steamgames.com/doc/marketing/upcoming_events?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review#7" target="_blank" rel="noopener noreferrer nofollow">this page,</a> there&#39;s a House and Home Fest, Ocean Fest, Train Fest, Cooking Fest and more.</p><p class="paragraph" style="text-align:left;">The <b>Discovery queue </b>apparently changed quite a bit! I didn&#39;t know since I haven&#39;t checked it out in a few years. There&#39;s a <b>Personal Calendar </b>that I never knew existed, &quot;<b>The Community Recommends</b>&quot; can use a Positive review to put your game on the front page, <b>Trailer </b>and <b>Screenshot</b> viewer was updates, User Reviews by language, Discoverability also continues improving with better more targeted recommendations for each individual user. </p><p class="paragraph" style="text-align:left;">And the store page became <b>wider!</b> Going from 940px to 1200px.</p><p class="paragraph" style="text-align:left;">That was a productive <b>2025!</b></p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I just recently did a </span><span style="color:#b4812e;"><a class="link" href="https://unitycodemonkey.com/video.php?v=uNNz1kOsLVw&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">video</a></span><span style="color:#b4812e;"> where I talked about the Steam 30% cut alongside many others (like Taxes) and how little developers end up with in the end. And I do wish Steam would lower that rate, they would to an unimaginable amount of good by taking </span><span style="color:#b4812e;"><b>0% </b></span><span style="color:#b4812e;">for the first </span><span style="color:#b4812e;"><b>$10k </b></span><span style="color:#b4812e;">without costing them anything at all (just a rounding number in their billions of revenue), but at least I like how Steam is constantly trying to improve itself instead of just staying stagnant at the top.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/38729c59-a369-4811-9499-7248c297adab/problemSolvingCourse.png?t=1769893533"/></a><div class="image__source"><a class="image__source_link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" rel="noopener" target="_blank"><span class="image__source_text"><p><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">Learn how to master PROBLEM SOLVING! Build awesome systems, faster! </a><br><a class="link" href="http://cmonkey.co/problemsolvingcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">(Practical Course - ADVANCED)</a></p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#00c1ff;"><b>Tech</b></span></h3><h1 class="heading" style="text-align:left;"><b>Apple&#39;s latest devices</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/5e40b83a-81d3-436c-bd2f-ae4bddfc0d3f/R93_AppleNewDevices.png?t=1772969648"/></div><p class="paragraph" style="text-align:left;"><b>Apple </b>has always been synonymous with <b>high-end</b>, so it&#39;s a pretty big deal how they just announced a new device targeting the low end. It&#39;s the Apple <a class="link" href="https://www.apple.com/macbook-neo/?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow"><b>MacBook Neo</b></a><b> </b>starting at just <b>$599</b>. This looks to be competing with things like Chromebooks for people who use their computers mainly for word processing and browsing.</p><p class="paragraph" style="text-align:left;">Or if you&#39;re interested in the usual more high-end stuff they also announced a new <b>MacBook Air </b>and a new <b>MacBook Pro.</b></p><p class="paragraph" style="text-align:left;">There is also a new <b>iPad Air, </b>update to the Studio Display monitor and the new <b>Studio Display XDR </b>for professionals. And they also unveiled the <b>iPhone 17e, </b>a smaller cheaper addition to the iPhone lineup.</p><p class="paragraph" style="text-align:left;"></p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I have never had an Apple device, just because they&#39;re usually needlessly </span><span style="color:#b4812e;"><b>over expensive,</b></span><span style="color:#b4812e;"> so it&#39;s nice to see them tackle a more reasonable entry-level price point. I wonder if this will win against Chromebooks.</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://cmonkey.co/csharpcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" rel="noopener" target="_blank"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/4163a82b-72d1-404f-9c8f-e5045f5f74eb/cSharpCourseNow.png?t=1716706483"/></a><div class="image__source"><a class="image__source_link" href="https://cmonkey.co/csharpcourse?utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" rel="noopener" target="_blank"><span class="image__source_text"><p>My 10+ Years of Experience in 1 Course!</p></span></a></div></div><hr class="content_break"><div class="section" style="background-color:transparent;margin:0.0px 0.0px 0.0px 0.0px;padding:0.0px 0.0px 0.0px 0.0px;"><h3 class="heading" style="text-align:left;"><span style="color:#f100ff;"><b>Fun</b></span></h3><h1 class="heading" style="text-align:left;"><b>Dog vibe coded a game!</b></h1><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/fa5562e1-2d18-424e-84f9-ff177d52d0d6/R93_DogVibeCoding.png?t=1772969664"/></div><p class="paragraph" style="text-align:left;"><b>Vibe Coding </b>is all the rage nowadays, personally I think it has a lot of <b>negatives </b>in that you don&#39;t understand what the code is doing so you can&#39;t fix it when something breaks, but it can be good for helping you <b>quickly </b>build an idea to test out.</p><p class="paragraph" style="text-align:left;">One developer decided to use vibe coding in the <b>best way possible,</b> to have a dog make a game! Basically they gave instructions to an AI to take in any string of text that is just gibberish and doesn&#39;t contain any English at all, and in turn interpret that in some logical way that would represent instructions in some sort of alien language.</p><p class="paragraph" style="text-align:left;">Then the developer just had their dog step on the keyboard to press random keys, and the AI interpreted that in a way that ended up making functional games!</p><p class="paragraph" style="text-align:left;"><b>Here&#39;s an example:</b></p><div class="codeblock"><pre><code>  &quot;y7u8888888ftrg34BC&quot;

  - &quot;y7u&quot; = &quot;you&quot; (keys are adjacent on keyboard - Y, 7, U)
  - &quot;8888888&quot; = seven 8s = a loooong extending thing... a TONGUE! (8 looks like links in a chain stretching out)
  - &quot;ftrg&quot; = scrambled FROG (f, r, g are all there, t is the tongue sound!)
  - &quot;34&quot; = 3D + 4 directions of bug catching
  - &quot;BC&quot; = Bug Catcher!

  You want a 3D FROG BUG-CATCHING GAME! A charismatic frog with a stretchy tongue snatching bugs in a swamp. I love it.

  Game: &quot;Swamp Snacker&quot; - You ARE the frog. Aim your tongue. Catch bugs. Get fat. Get points..</code></pre></div><p class="paragraph" style="text-align:left;">This is a pretty fun way to take the <b>randomness </b>of AI and make something interesting out of it. The whole project was made using a pet feeder, a Raspberry Pi, and Claude for the code creation. Fun!</p></div><div class="section" style="background-color:transparent;border-color:#d28a18;border-radius:10px;border-style:dashed;border-width:1px;margin:10.0px 10.0px 10.0px 10.0px;padding:0.0px 0.0px 0.0px 0.0px;"><table width="100%" class="bh__column_wrapper"><tr><td width="13%" class="bh__column"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/02cbe4bc-d136-4d02-bc31-f180976a96f3/monkeyHead.png?t=1716390981"/></div><p class="paragraph" style="text-align:left;"></p></td><td width="87%" class="bh__column"><p class="paragraph" style="text-align:left;"><span style="color:#b4812e;">I love </span><span style="color:#b4812e;"><b>creative </b></span><span style="color:#b4812e;">uses like this! It makes no sense in terms of practical usability, but it&#39;s fun to use technology in new and different ways!</span></p></td></tr></table></div><hr class="content_break"><div class="image"><a class="image__link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" rel="noopener" target="_blank"><img alt="" class="image__image" style="border-radius:0px 0px 0px 0px;border-style:solid;border-width:0px 0px 0px 0px;box-sizing:border-box;border-color:#E5E7EB;" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/551a2b7c-9f35-4d76-beba-8ac51549c161/video_tbsCourseOverview.png?t=1723317203"/></a><div class="image__source"><a class="image__source_link" href="https://unitycodemonkey.com/courses.php?c=turnbasedstrategy&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" rel="noopener" target="_blank"><span class="image__source_text"><p>Take your Skills from Beginner to ADVANCED with my Turn-Based Strategy course!</p></span></a></div></div><hr class="content_break"><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/46ec2e96-7795-4eba-a9cb-0d565c969def/GameDevReport_InterestingVideos.png?t=1717186170"/></div><ul><li><p class="paragraph" style="text-align:left;"><b>How I Turned my Game Jam Entry into a Steam Release in 3 Months (Dev Log)</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=SU8gh5PfUOk&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=SU8gh5PfUOk</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Dev made a game jam and then full game. Marketing was too short but great dev cycle!</span></p></li><li><p class="paragraph" style="text-align:left;"><b>Every Level of Reverse Engineering Explained</b></p><p class="paragraph" style="text-align:left;"><a class="link" href="https://www.youtube.com/watch?v=8vk5z9VAaBQ&utm_source=gamedevreport.beehiiv.com&utm_medium=newsletter&utm_campaign=the-future-of-unity-in-2026-also-steam-s-2025-year-in-review" target="_blank" rel="noopener noreferrer nofollow">https://www.youtube.com/watch?v=8vk5z9VAaBQ</a></p><p class="paragraph" style="text-align:left;"><span style="color:rgb(186, 130, 77);">Super fascinating video explaining from beginner to advanced how Reverse Engineering works</span></p></li></ul><hr class="content_break"><p class="paragraph" style="text-align:left;"></p><p class="paragraph" style="text-align:center;"><b>Get Rewards by Sending the Game Dev Report to a friend!</b></p><p class="paragraph" style="text-align:center;"><span style="font-size:0.6rem;">(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)</span></p><div class="image"><img alt="" class="image__image" style="" src="https://media.beehiiv.com/cdn-cgi/image/fit=scale-down,format=auto,onerror=redirect,quality=80/uploads/asset/file/0c370fa4-1314-4ffb-8b4e-2fd2d4b059c3/GameDevReport_ReferralRewards.png?t=1716706142"/></div><p class="paragraph" style="text-align:center;"><b>Thanks for reading!</b></p><p class="paragraph" style="text-align:center;"><sup><b>Code Monkey</b></sup></p></div><div class='beehiiv__footer'><br class='beehiiv__footer__break'><hr class='beehiiv__footer__line'><a target="_blank" class="beehiiv__footer_link" style="text-align: center;" href="https://www.beehiiv.com/?utm_campaign=7494575a-5d2e-42cc-be0e-ae741001231a&utm_medium=post_rss&utm_source=game_dev_report">Powered by beehiiv</a></div></div>
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